Honestly I think they should just change it up.
Upgrading your tools increases the amount of X resource you can carry, otherwise there's really not much of a reason for upgrading things like the hoe/sickle. Abstract it by saying since it's sharper/more efficient you can get less of the stuff you have to get rid of by hand so you're just able to carry that much more of X resource, be it 'carried' or in the pack.
Please for the love of god let me actually use a shovel to pick up ten clods instead of 3-5 until late game, without needing a mod.
The change to give them more carry capacity lately already was a compromise we made requiring at least progression, given many in the team (me included) don't think that should be possible at all - we ultimately agreed on that players at least shouldn't be able to pick up that amount of stuff from the start without machinery. Terraforming, often used as a absolutely valid argument for it, is just specifically not supposed to happen that early as of the design intention of the vanilla game. It is one prime example of what should feel really hard to do until you get into later game.
Chances for us to do that are hence currently near-zero. (And then we'd need a mod to revert it, as multiple of the bigger and more economical collaboration focused servers consider this easy-mode and detrimental for the economy that also works off manual labour contracts, including official server White Tiger.)
I think with the progression based compromise and the ability to use a mod for...
Read moreThe private groups who don't participate with anyone else on the server?
But they would win ... SCNR.
But, no really, what would this change? You can already coordinate with other players to fight them economically or with annexation. Any tactical warfare system would just require resources as well and hence require the same coordination with which you can already fight them within the existing system.
The next big version will be 1.0, not 11.0.
While possible, that is not yet planned.
As with most games, servers hosted by the community are managed to the liking of their owners. We're not responsible for nor monitor community servers. Our ToS applies to Eco servers just like it does to any player. (Means mostly no-zero-tolerance policy content, no exchange of money for any kind of ingame advantage, etc.)
We have prepared a development build allowing to collect diagnosis data about performance issues for WT players.Read more
If you have any sort of FPS issues and want to help getting those fixed, you can now switch to branch "release_dev" in Steam by right clicking Eco -> Properties -> Betas -> Select branch from dropdown. The branch is compatible to join any servers on the current release version and enables you to provide the data we need. You cannot get this data on the regular release version - reports from there can't be taken.
Please read the following careful - reports that do not contain all necessary information unfortunate...
So if my current install is in C:\Eco I should download the new server and unzip it into a new folder called (for example) C:\Eco2 and move my config files (without overwrite) into the file structure in C:\Eco2 then start the server executable within C:\Eco2?
Rename your current install to \Eco2, download the new server into \Eco, then copy over the configs and storage directory from \Eco2 to \Eco, without overwriting the configs when asked, so the templates of the new server stay.
Removed for rule 4 - the post solely serves as information about a server, people being given the join details in the comments. No actual help of any kind was requested that could be given via reddit itself - hence classified a try to circumvent rule 4.