Eco

Eco Dev Tracker




15 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The issue is known and will be resolved in next week's patch.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It is possible your configuration settings were reset when reinstalling. You can quickly fix that by just starting another world with custom settings, configure them to your liking and then switch back to the old world - it will then have the same settings, as they are all shared.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
For singleplayer we generally recommend No Collaboration. You can tweak it around to your personal liking, but the main problem is that we don't know your or others personal liking, which is why we give these detail options. No Collaboration fits most, but for some it's still too long to get new professions, while for others (granted, less people) it's not challenging at all.
Comment

Originally posted by Edward_Tank

Honestly I think they should just change it up.

Upgrading your tools increases the amount of X resource you can carry, otherwise there's really not much of a reason for upgrading things like the hoe/sickle. Abstract it by saying since it's sharper/more efficient you can get less of the stuff you have to get rid of by hand so you're just able to carry that much more of X resource, be it 'carried' or in the pack.

Please for the love of god let me actually use a shovel to pick up ten clods instead of 3-5 until late game, without needing a mod.

The change to give them more carry capacity lately already was a compromise we made requiring at least progression, given many in the team (me included) don't think that should be possible at all - we ultimately agreed on that players at least shouldn't be able to pick up that amount of stuff from the start without machinery. Terraforming, often used as a absolutely valid argument for it, is just specifically not supposed to happen that early as of the design intention of the vanilla game. It is one prime example of what should feel really hard to do until you get into later game.

Chances for us to do that are hence currently near-zero. (And then we'd need a mod to revert it, as multiple of the bigger and more economical collaboration focused servers consider this easy-mode and detrimental for the economy that also works off manual labour contracts, including official server White Tiger.)

I think with the progression based compromise and the ability to use a mod for...

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Comment

Originally posted by sex_on_wheels

The private groups who don't participate with anyone else on the server?

But they would win ... SCNR.

But, no really, what would this change? You can already coordinate with other players to fight them economically or with annexation. Any tactical warfare system would just require resources as well and hence require the same coordination with which you can already fight them within the existing system.


14 Feb

Comment

Originally posted by coolfarmer

The next big version will be 1.0, not 11.0.

While possible, that is not yet planned.

Comment

As with most games, servers hosted by the community are managed to the liking of their owners. We're not responsible for nor monitor community servers. Our ToS applies to Eco servers just like it does to any player. (Means mostly no-zero-tolerance policy content, no exchange of money for any kind of ingame advantage, etc.)

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, it's a known issue, going to be resolved in the next patch.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
There is many possible causes for performance degradation, it's not some single issue that could be easily fixed. We provide a developer build for users with that issue that they can use to give us the necessary data to find the cause for their specific problem, see this copied from Discord:

We have prepared a development build allowing to collect diagnosis data about performance issues for WT players.

If you have any sort of FPS issues and want to help getting those fixed, you can now switch to branch "release_dev" in Steam by right clicking Eco -> Properties -> Betas -> Select branch from dropdown. The branch is compatible to join any servers on the current release version and enables you to provide the data we need. You cannot get this data on the regular release version - reports from there can't be taken.

Please read the following careful - reports that do not contain all necessary information unfortunate...
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13 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The version was available on the default branch and the steam branch "10.1.4" since the announcement, as always. You may need to restart Steam to be able to see it.

12 Feb

Post
Hey Citizens,
we have just released Hotfix 10.1.4 to address the following issues:

Civics:
  • Fixed: In specific circumstances annexation didn't work due not consuming the necessary resources.
  • Fixed: When a bank account on a bank was destroyed due to the linked settlement dissolving, its owner received double the amount of currency they had on the bank account to their personal account.
  • Fixed: Joining a settlement by placing a homestead with the respective option enabled was not possible when foreign property ownership was disallowed in the immigration policy.
  • Improved: When a deed has more claimed plots than claim papers supporting them, there is now a timer counting down before unsupported plots will be removed.
  • Improved: The error notification when an annexation fails due to not consuming the necessary resources was made more helpful.
Gener... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Feb


09 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We're going to evaluate the usefulness of the trawler for next update - when outside of an area where there is actual physical fish it only has a random chance to catch fish (that technically doesn't exist, but only catching fish where there is physical fish would be very unsatisfying), alike to to fish traps.

08 Feb

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Thanks, we'll be looking at it.
Comment

Originally posted by grahamfreeman

So if my current install is in C:\Eco I should download the new server and unzip it into a new folder called (for example) C:\Eco2 and move my config files (without overwrite) into the file structure in C:\Eco2 then start the server executable within C:\Eco2?

Rename your current install to \Eco2, download the new server into \Eco, then copy over the configs and storage directory from \Eco2 to \Eco, without overwriting the configs when asked, so the templates of the new server stay.

Comment

Removed for rule 4 - the post solely serves as information about a server, people being given the join details in the comments. No actual help of any kind was requested that could be given via reddit itself - hence classified a try to circumvent rule 4.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We'll take a look.