Eco

Eco Dev Tracker




03 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can only get them via the settlement governments, in singleplayer you get them via levelups.

01 Aug

Post
Hello Eco Citizens, big news: the long-awaited Eco 10 update is finally in playtests!

We've added a ton of features (over a full year's worth of work), and we're introducing a lot of brand new systems as well as lots of polish.  Release date is currently 'when it's ready', but goal is well-before the end of the year.  With all the new additions, we want to adequately test it with large groups to make sure they're balanced.

So over the coming weeks we're going to be doing blog posts on all the new things to expect. Here's the agenda:

- Boats and Trade (This blog)
- Coastal construction
- New avatars
- Face tracking avatars
- Photography/painting
- New graphical improvements
- Expanded tech tree
- Twitch plugin
- Towns, Countries, and Federations
- Culture

We’ll kick it off with the first blog on Boats!

Boats and Trade in Eco 10 ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can use a locally hosted game or set up the server at some home PC that runs when you want to play, yes.

31 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can configure the delay in the settings, but it's not possible to have a static tooltip display.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, Eco requires a purchase by every player.
Comment

Originally posted by Difficult_Tough4270

The only way to get new land now is to join a group and ask the leader of the group to give you some of their claim papers. The leader determines who gets the claim papers. The larger the group, the more claim papers the leader gets to distribute. Solo players are stuck with their initial claim papers.

You only need _two_ people to form a town, so a group is not necessary at all. Just a single potentially random person on the server you start working together with, then starting to organize how you could grow further. Incentivizes the opposite of pre-made grouping.

Comment

Originally posted by t6jesse

Hmm. I guess I'd have to try it first to judge if it's better than the abandoned homeless camps we had before.

Does the new system prevent farming completely on unclaimed land? I always just made ninja farms anyways because even back then I needed more land than I could claim

No, it does not, but as usual they're not safe from interaction by other people.

Comment

Originally posted by Rokmonkey_

My buddy and I made up a low collaboration server with 10.0 playtest. We also went in unprepared.

We are struggling with gaining culture in our town, so we can expand the town borders to actually claim the land. Is 10.0 balanced yet with low collaboration servers? If so, do you have recommendations for that?

Is there information listed somewhere that explains how 10.0 playtest mechanics work? We have been unable to find information on how things like outposts table, or other mechanics work. The ingame ecopedia has a lot of placeholder text for individual buildings, and we don't seem to be able to generate much culture with only two.

No, Update 10 currently is solely intended for our official playtests. Singleplayer will not use the new mechanics at all, which applies to two people as well.


30 Jul

Comment

It's a bit too early to judge this, for several reasons:

  1. Players mostly went in fully unprepared and did nothing to adjust their gameplay, while Update 10 needs most adapting since years. Those that already played on White-Tiger found a totally different situation, given the nature of the server.
  2. Our official servers typically have a different land distribution, something that we didn't do for this test.
  3. The world size is a bit too small for the amount of players, but given all earlier Playtests on vanilla settings it was impossible to predict it would just get as many people initially playing as on WT, as it's never even been 50% of that before. Normal official server cycles have way fewer players and the size always needs to be fitting the player count, but guessing that is sometimes not that easy.

Once all that is resolved, it'll become easier. The first town was founded in like 90 minutes and you need two people to do so. (That is ...

Read more
Comment

Originally posted by DNedry

Ah the settlement system, something no one playing ECO even remotely asked for. Paper milling, oil drilling, cutting edge cooking, are all still incomplete messes, countless QOL concerns, load of bugs remain, but sure, lets add this convoluted settlement system that only 5% of servers will have a use for...

Actually a lot of people have asked for this feature in some form or the other over the years, the second most after boats. (And before trains)

Explanation could be trivial though: Allows you to make your own local government, showing the middle finger to former global government which seems to be something commonly liked by existing players, where trains is more something new players would like to see.

Nontheless, settlements feature (or very early Multi-Government, then Towns & Nations) was planned since the start of development of Eco, so it's not based on player requests, but was part of the game vision all along. (And will be extended even further)

The system changes the core gameplay of Eco (intendedly so) quite notably, by the way. So every server will ultimately use it, which means every player outside of singleplayer does, with the occasional purists. It's actually the biggest change to Eco's core gameplay since I work here, which is five years. It'...

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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, that will be fixed in Update 10.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Correct, there is no further maintenance update for 9.7.x planned, 10.0 is now the focus.

28 Jul

ECO

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
/give excavator

25 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Uninstall the game in Steam, delete your steamapps/common/Eco folder (but backup your saves and configs if you want to keep them, delete your AppData/LocalLow/Strange Loop Games folder and reinstall the game.

24 Jul

Comment
    Ice Forge on Steam Forums - Thread - Direct
Hi! I have gone over the damage impacting perks and levelups for 0.10.0 update and cleaned up some of the tooltips and effects as well as the calculation itself and it now properly adds the bonus to the axe tooltip (when you look at damage) which should make it all be a lot easier to understand.
Lots of balance changes and fixes coming unfortunately as with any development we have a lot of time constraints and we simply cannot fix everything in one go i have some further plans to rework a lot of the generic talents in future updates to make them fit more in with their specialty's and professions.
Comment

Mail [[email protected]](mailto:[email protected]), this means your account doesn't own Eco - if correct or mistakenly, I can't tell without further info.


22 Jul


21 Jul

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Cl0udKiD: It does effect your house value though
At least on vanilla, it does not (yet).