Eco

Eco Dev Tracker




29 Jan

Comment

Originally posted by -BadMojo

That’s great to hear! Thanks for explaining. Looking forward to 10.1.3. Are you able to give an estimate on when this hotfix might release? slips $100 dollar bill

I would assume tomorrow.

Comment

Originally posted by M0nzUn

I went in an deleted the code sending the announcements on my server.

They have patched it twice but both times they seem to have misunderstood the problem. The latest one for example made it so that it only notifies when it reaches s new max, but since culture basically always only goes up, it didn't change much.

It actually were multiple problems and given they only really appear on multiplayer servers, QA was having a hard time to check them, as hotfixes only get PR testing due to going out asap. We have no way to test such changes on multiplayer servers outside of playtests for minor and major versions.

At first, the problem reported was that any change, no matter how small, did give a notification - which was addressed by requiring a more notable change. Then we noticed that culture going down (which was brought to our attention by admins, happens very frequently on servers due to room changes invalidating cultural objects for short moments) also causes them. So it was changed to not put out notifications when it goes lower and only when it reaches a new threshold. Now there is the problem you mention (that gets more severe the more active the server is), but there is also a problem of sending a notification when nothing changes at all in regular intervals that ...

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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco is developed as a society simulation and social game, we already consider it part of the "metaverse" - people are spending their time there to play on public servers, socialize and debate about topics relevant for the world. It is no secret we are working on expanding longevity of the gameplay on servers, extend the possibilities for roleplay and socializing (we already have communities with focus on roleplay). Eco Infinite is about extending playtime on servers so they can be run continuously, without needing resets. A persistent world. The website reflects this direction, just with different speech due to a different target audience, showing the grander idea behind all our developments.

Linking different worlds is something we built the game in mind with since Kickstarter (and was mentioned there), as having multiple worlds (easiest way to imagine is potentially an Ark: Survival Evolved Cluster) is something we wanted to support for the far future. Switching server... Read more
Comment

Originally posted by AmbroseAsylum39

Considering the amount of time people have to give to this game to succeed that's incredibly dumb

Major updates of this type don't release frequently and breaking changes are kept to those. The game is in Early Access, it's not avoidable if the game is supposed to be getting new features and being continously developed. There is tons of game developers who mark their savegames as incompatible even after normal updates on a release version (Paradox for example, though you can try to load on your own risk for most of them, afaik).

Comment

Originally posted by SatsukiShizuka

Done. There's still a LOT to cover before this game can hit 1.0 though. Having all professions have need for T4, for one...

To our surprise, only 5 of 603 people so far were of the same opinion in regard to T4 and did state it.

The results are so far mostly as expected, but with some interesting surprises.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Star: This is no longer accurate the new command is /land clearrubble and only applies to stone. Really wish they would purge all this old incorrect info

We cannot simply delete people's posts because they're old - and it certainly doesn't help to bump up old posts to make outdated info be lost in the deepness of the internet. You can find recent commands on the wiki page mentioned above.

28 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can send the info to [email protected] or make an issue on our bug tracker instead: https://github.com/StrangeLoopGames/EcoIssues/issues
Comment

Originally posted by AmbroseAsylum39

If it's really messed up to the point of not being able to fix it then I'm out lol. I noticed things were messed up when I logged in and all my roofs and stairs were turned 90 degrees and I had to pick up and place all my stone roads. I also have to replace all stone ramps but I understand why that is the case

Saves from pre Update 10 are unfortunately not compatible with Update 10, as with all major version number updates. We only ensured loadability, but the many changes to mechanics (especially such that aren't saved on a savegame level and could be preserved as-is) were massive.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Burying the exhaust doesn't work, but you can move your operations elsewhere, as ground pollution from air pollution via rainfall is a local effect.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can modify the growth time via a configuration option in Difficulty.eco now:
"GrowthRateModifier": 1.0,
Post
    SLG-Dennis on Steam Forums - Thread - Direct
We have prepared a little survey on action items for a potential version 1.0 and would be happy for you to participate:
https://docs.google.com/forms/d/e/1FAIpQLSd5E0Z2ZhOrwdBLQAzI7FzUbXVoDEf3LCq-bQOx8NA4ikMr5A/viewform

The survey runs until Tuesday, January 30 at 12 CET.
Comment

Originally posted by Squigs44

Eco doesn't have a hydroponics table, it sounds like you are playing on a modded server and that's an issue with the mod.

This is the case.

Post

We have prepared a little survey on action items for a potential version 1.0 and would be happy for you to participate: https://docs.google.com/forms/d/e/1FAIpQLSd5E0Z2ZhOrwdBLQAzI7FzUbXVoDEf3LCq-bQOx8NA4ikMr5A/viewform

External link →

27 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The room type has nothing to do with the tier level of the room, that is solely determined by what material it is made of.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
It's the naturally generated surface, not water level.

26 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
We have not released any updates to the game since monday, did you play since then before?

In any case please send your logfiles after such freeze to [email protected], you can find how to get the logfiles here: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, but I'm not able to reproduce, the first item freshly crafted after the module is taken out in a work order does no longer benefit from it, as with all subsequent ones. Can you provide additional details to [email protected] or on our bug tracker?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The avatars are also saved locally (although in AppData and the registry), but once you join a server with a specific avatar it will stay for the whole lifetime of that game and can only be changed at a dresser in-game, new avatars or changes made with the main menu do not apply to servers / games already joined.

25 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Correct, you can edit it manually. For singleplayer we don't support any size other then default, though. That is only supported for the actual dedicated server.