Eco

Eco Dev Tracker




23 Jun


22 Jun


21 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Update 10.0 indeed reduces wild plants extremely.

20 Jun


12 Jun


10 Jun


09 Jun


06 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please send us your client and server logs after such a crash to [email protected], so we can take a look: https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The folder you're searching for is in /Steam/steamapps/common/Eco/Eco_Data/Server/Mods. Follow the installation instructions from there, typically they need to be placed in UserCode.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That might happen when there is no walls adjacent on all sides, do you have a screenshot?

05 Jun

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
For higher tiers you need specific materials, normal stone is also T1. You can hover of them to see the tier.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, but you can change the shelf life via multiplier in Balance.eco configuration file:
"ShelfLifeMultiplier": 1.0,
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The forms that have the blue rotation icon can be rotated, the others not (yet).

04 Jun


03 Jun


02 Jun


29 May

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, the game is inherently made for a multiplayer experience, NPC's would be totally opposite to it's design. With adjustment of configuration settings to your personal likings on difficulty and grind you can still play it singleplayer, just without the meta features for communities.

26 May


25 May

Comment

While I understand the idea behind, we're not really fans of restricting server creation. Many of nowadays successful servers have once started as small public servers or servers made just for your own play with friends (including White-Tiger). Given we love and want people to come up with new ideas for server concepts, this would just deter from exactly that. Hosting a server already is linked with a fee of some kind, if you're not hosting out of your basement.

Update 10 with its changes to make civics a core part necessary for normal gameplay nontheless helps your goal, given smaller servers will likely want to disable the new system and as such not use the new features or be incentivized to merge with others independently on one server, as some people have been making plans already planning - might be worth looking into that to consolidate servers.

It should always be up to whoever wants to open a server on if they can do that, though. Financial gatekeeping doesn...

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