We called that "Towns & Nations" before, basically multiple government per world.
Hello Eco Citizens,
today we'd like to give you an update on where we’re taking Eco after our 9.6 release. As an Early Access title, we’re always looking to balance adding features with polishing existing ones, and we’ve decided to have a final Eco 9 update that is focused solely on performance - Update 9.7.
A major part of our team will be focused on both client and server performance, fixing some long standing issues that should make the game a much smoother experience, especially on lower end machines. Our CTO Alex will tell you a bit of the details on how we plan to make it work:
Our strategy is to compare profiling snapshots we collect from QA and players on public test servers after hours of gaming. There are no obvious reasons we can easily fix, but one thing we noticed is greatly increased transform update...
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