Eco

Eco Dev Tracker




10 Jan

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Originally posted by Snoberry

Makes sense. I'm hoping it's coming soon. It feels like most of the functionality is already there with piping and water pumps. Maybe a mechanical water pump could be moved to basic engineering rather than mechanics considering mechanically driven water pumps using windmills/waterwheels are a relatively old technology.

I'd actually not expect it this year, unfortunately, at least the internal roadmap is focused on different stuff for this year. (Including boats, food system overhaul, maintenance, multiple government and a load of other stuff I can't announce yet) I'd see it more towards a major update with animal husbandry, which wouldn't be this year. But stuff can always change.

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Originally posted by Snoberry

That would be great. For the most part I feel like I'm probably not alone in using hewn logs to build roads just because it's easier than stone roads with the line/floor tools.

That makes you missing out on the speed bonus, though!

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Yes, infrastructure and transport are big pillars we design around, hence we make sure that they're required.

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Official server White-Tiger is preventing exactly that and making the game like the other recommended high collaboration private servers that have been mentioned here, it's more a matter of the server and how the admins run it, if at all.

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Stone Roads are actually not available for that, due to them not having forms as the asphalt roads and dirt roads being placed in a different way. It's been overlooked in my opinion and as far as I know we plan to introduce the F tool for Sone Roads in a future update as well, but I don't yet know when that might happen.

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Not without a complicated setup of laws solely for statistics. We do want to expand statistics on the Web UI with economic data and when doing that will also take a look on how to give people more information about their bank accounts and stores, until now the statistics were mostly focused on ecologic things, given where Eco came from.

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Originally posted by Snoberry

That's what I was hoping would not be the case. Like half the plants don't grow anywhere near where we live. Super annoying. I don't understand why they haven't added a watering mechanic to sort out the rainfall requirements. There's already water pumping & it wouldn't require much to add some basic tools - various tiers of watering cans & sprinklers. Idk.

Thanks for the info

That's due to farming getting a complete overhaul at a later date with it's own update, aqueducts were ultimately meant for that but somewhen in development did no longer do it.

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You can find the players account id when hovering over their name, all commands work with the account id as well.

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You can transfer already existing claims in the menu of their deed, then make one of you owning all deeds and add the other as resident AND full authorization to give them skillpoints and access.

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We are interested in consoles, but we're as of now not going to look at it before Early Access on PC has ended.

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We don't yet have any kinds of water physics and there seems to be a bug with aqueducts in 9.4 that we're currently investigating, when that is fixed at least aqueducts should work correctly again, but the normal water behaviour is currently working as expected, given there simply is no water physics yet.

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RemoteAddress may not include http and should include port, WebServer URL needs http and should include port:

"RemoteAddress": "gs1.play.eco:3030",

"WebServerUrl": "http://gs1.play.eco:3031",

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Originally posted by Kuldiin

There is an official server called White Tiger that sounds like it would cater to your needs. Join the official Discord channel and check out the White Tiger channels.

Just clarifying that WT is at maximum a lowkey roleplay server, we more identify as a 'society simulation' server that puts all focus on that.

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I know of a few roleplay servers, but those are mostly invite-only, so you might need to get a bit more into the community to find them - or be the one to start a public one :)

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The optimization is the absolute priority, there is a squad solely for it, unfortunately the problems are also very non-trivial and require lots and lots of rewriting and breaking changes, hence progress looks slower than it is for the developers working on it.

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Originally posted by Texmexlex_

Work work work to unlock the specialty books and definitely get some friends to play along. Be active, and don't waste time trying to make things look nice, pay attention to what is needed and keep it on task so you don't get stuck waiting

I'd recommend to make stuff look nice if you're into it, it's something always appreciated by player communities on pretty much any server and in high demand - and we like it as well :)

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We don't support tags yet, but it's a common suggestion, unfortunately I don't have info on if and when that might be implemented.

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Originally posted by LankeNet

Nah, stability and performance improvements are by far the most requested feature. Or maybe trains.

Actually it was trains, then boats. Performance and bug fixes was pretty low on the list when we still had it, but barely reflected what was really going on.

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Towns & Nations will make this a lot easier, an experimental version of that might already be included with Update 9.5, rather with 9.6. (This does not apply to boats, though)

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This image made by Ba1aB on our discord might help: https://cdn.discordapp.com/attachments/448531486313021459/876530423302344744/unknown.png

Keep in mind that this always from the highest natural block at any given position - NOT sea level.