Eco

Eco Dev Tracker




31 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can temporarily rollback your game by right-clicking Eco in your library, choosing Properties -> Betas and selecting 9.5.4 in the dropdown. Make sure to set this back to none when the server updated.
Post

Dear Eco Citizens,
after a month of successful playtesting with you, our community, we're ready to release Update 9.6. This Update focuses majorly on improving the immersion within Eco, adding 3D models to every food in the game as well as a whole new First Person View with countless new animations. We're rounding that off by adding Shop Carts for your mobile business needs and a major new system changing up the economy: Food Spoilage!

The changelog can be found over on Steam here: ...

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Post
Hey fellow Eco Citizens,
after a month of successful playtesting with you, our community, and Eco modders, we're ready to release Update 9.6. This Update focuses majorly on improving the immersion within Eco, adding 3D models to every food in the game as well as a whole new First Person View with countless new animations. We're rounding that off by adding Shop Carts for your mobile business needs and a major new system changing up the economy: Food Spoilage!


Food Spoilage A major problem in the real world is food waste. With this Update we are introducing a completely new mechanic that adds a shelf life to all food items and crops in Eco (configurable with a multiplier) depending on the type of the food. Once the shelf life of a food runs out, it spoils and is only good for making compost.

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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, we have no plans to add that kind of PvP to Eco.

29 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Very subjective, when we had more aggressive animals, the community was pretty outraged and we toned that down again. We have no plans to go back to aggressive animals. (Including due to several people having written to us that the display wasn't realistic, as nearly all of the animals we have in Eco would not attack, even when attacked)
Comment

Originally posted by NinjaBryden

I have heard from my friends that there is a boating update coming. Is it gonna be on this patch or one in the future? Something like that seems very exciting especially for implementing cargo industries to really make it more worthwhile to really invest on separate islands for certain crops and especially with keeping oil production far away from civilization.

Boats are planned for Update 10.

Comment

Originally posted by M0nzUn

It's super easy to just run a local dedicated server. Download it from play.eco, use the UI to configure the game and the just connect to "127.0.0.1" in Eco.

Or you just use the UI to make the settings and copy the files to your local (embedded) server :)

Edit: I think there is also a command for opening the server UI. Try "/server" and see what commands it suggests.

/serverui


26 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
For a house to count it indeed needs to be claimed and you being a resident of the claim it is on.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by KingOfThunder: They are the way that the game developers want them to be. I have heard that they may change them in the future but for now they are the way they intended them to be.
Given I don't know what the OP means with "normalize" animals, I'm not sure what you mean either. Their AI behaviour is definitely not intended and a focus of Update 10, though.
Comment

Originally posted by Charminat0r

Are crops food?

Dehumidifier in the silo would be cool.

Yes.

Comment

Originally posted by selrahc2828

So is there a way around or do I just keep trying until it let me play ?

Well, you will need to find out what blocks it. Can start with exempting Eco in any security software or turning that off.


25 Aug

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need to copy the template and rename the copy to .eco.
Comment

That's due to something impeding your connection to our authentication servers. Most often security software, firewalls, ISP restrictions and the like. Authentication is checked server-side in Eco, hence when you start a singleplayer game, you start the server locally and the check cannot be performed. When you join an online server there is no issue, as the server can reach the server and perform the check just fine.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
All translations in Eco are community made over here: https://crowdin.com/project/eco-by-strange-loop-games

Only the english language is officially supported. As noted on the front page languages that have 80% completion on Crowdin are marked as available on Steam.

20 Aug

Comment

Originally posted by ubercaesium

:(. This is a feature I would very much enjoy being added. Even if DNS resolution wasn't added, and you have to connect directly through an IP address. The http side of the server already seems to support it- if you bind to an ip6 address you can access it through a web browser- it's just the client that outright rejects ip6 addresses when attempting to connect.

Allowing ip6 addresses would make it easier for my friends to connect to my game server, as I have an (effectively) static ip6 address, but my ip4 address changes all the time. Plus, no NAT to worry about with ip6.

As a person formerly working in a datacenter I do fully agree it has been time for supporting IPv6 everywhere five years ago. We also do have it planned, but as so many other games, softwares and ISPs rolling it out is still super slow for common reasons of priorities, even though stuff got faster there lately - but especially games still lack a lot. I personally think it needs to be way faster, but being on the other side of the complaints about missing IPv6 I also do understand that the priority that can be given to that is only very low in many circumstances - I'm basically dragged between two chairs there.

I hope it being planned at least is somewhat relieving, even if it doesn't help you right now. ISPs no longer giving dedicated IPv4s is becoming more and more common, but it actually playing a role somewhere is still too rare. I also still have IPv4 without tunnel - that changing every day (or in my case 7 days) has been common practice for all providers in my country...

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Comment

Originally posted by Idiocide

It also makes casual play more difficult. if someone can only log in a couple hours per day.. their food is constantly spoiling. If you want to make food.. you better make sure you have a buyer before you do so. if you need to go away for the weekend.. cant make a bunch of food to help support the server while you are away.

I do not think there will be a problem with someone only being able to log in a couple of hours a day - that is already way more than is needed. Like, internally, we assume that on public servers players log in once per day for 30 minutes. That's simply what we feel is needed for 'active' play and is what a lot of our systems evolve around - not more, not less.

I do understand that you feel that this might be a problem on a server that only has a single cook - but if you're on a server with just friends or very small public servers it's totally fine if you change the setting for spoilage if you feel that is something you can't sustain, that's why options are there.

On the average public server that has multiple cooks, but some leaving soon due to one ruling them all (which is one of the problems we try to address) that is no problem though, same on the more active community servers as there is plenty cooks available - and as I said above, it is totally intended that...

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Comment

Originally posted by frugalhillbilly

Will icebox make food last any longer?

Yes, it will.


18 Aug

Comment

Originally posted by kretascr

Mac m1 support pls

We unfortunately have no plans to support Mac at all at this time, sorry.