Eco

Eco Dev Tracker




08 Nov

Comment

Eco is in Early Access on Steam since February 2018, before it was only available in Alpha to buyers on our website and before that as an even earlier version only for buyers on kickstarter.

I think that Eco is in a very playable state, it definitely misses some more endgame content, though. In regards to bugs I can't really agree with you, there is a lot of them left and there is still some major things that need to be tackled, like the ominous performance and "why is my stuff invisible" issues that do not appear for everyone, can barely be safely reproduced (especially for the last one, which no dev can reproduce at all) or need a lot of time to be fixed as basically everything needs to be reworked over time (performance issues, or what people call 'the memory leak')

Hence in total I think it's right where it currently is.

And while that is, we can implement more of what we want to see in Eco from our Eco Tree, though the Eco Tree is not meant as a roadmap...

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04 Nov

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Saves are stored on the local PC they were started on, given they are just servers. They can get a very big size and a lots of automatic backups are created as well, so Steam Cloud won't work for them.


31 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Make sure to also copy over the Configs folder, to keep your difficulty settings. If necessary, adapt the Network.eco to the new host.
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    SLG-Dennis on Steam Forums - Thread - Direct
As StalEF said correctly, that is already possible :)

29 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
We do plan to make Ecos nights darker in general again, but at least to my knowledge there is no simple way without source modding to make it darker at this point.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by FandangoChristmas:
Originally posted by Barrow: Fixed it by disabling require authentication in server configs under user. Thanks devs for making this game really configurable.
How do you do this? We followed the wiki command and config ,Require Authentication — True/False. We have been trying to figure this out today with no luck. Quickly leaning towards the refund sadly. :(
Require Authentication setting was for development purposes only and has since been... Read more
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    SLG-Dennis on Steam Forums - Thread - Direct
To set a password you need to edit Network.eco and set one, it's not possible via the client, only via the dedicated server.

22 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
You can be resident of several buildings, but they need to be on the same deed, as described above.

21 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by stlyau:
Originally posted by SLG-Dennis: You can only receive housing bonus from a single deed, e.g. one house that is continuously connected, as you need to be a resident of the deed.

This part isn't completely true. As long as they are all on the same deed, the rooms don't need to be in the same building. However, most people make one house with connected rooms or a multi-story building accomplishing the same feat.
I was talking about a single deed, ... Read more

20 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
It doesn't work. You cannot have crafting tables in rooms that are to provide housing and you need different rooms for each of the bonus categories.
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    SLG-Dennis on Steam Forums - Thread - Direct
Housing bonus is given for specific, separated rooms that are equipped with fitting furniture, for example bathroom and bedroom. A room may not contain any crafting tables, otherwise it counts as industrial and any furniture bonus is void - the exception is the kitchen, here some of the crafting tables double as furniture.

You can only receive housing bonus from a single deed, e.g. one house that is continuously connected, as you need to be a resident of the deed.

You likely have claimed a separate area, so it is a separate deed, but haven't become a resident of that deed. To do so, just click on the deed name and click the become resident button, that will remove your residency from the first deed, though.

So you will want to make one connected deed and build a house there with separate rooms stuffed with fitting furniture for the specific room and keep your industry either in separate rooms, or even on a separate deed, where you do not need to become ... Read more

19 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Make sure to play on 9.4.3 by disabling any betas (e.g. "none") - staging is a development version and stuff does tend to be broken there.

18 Oct

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    SLG-Dennis on Steam Forums - Thread - Direct
Make sure you got a working internet connection and restart Steam, sometimes it breaks a bit and then authentication doesn't work.

11 Oct

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Originally posted by jthill

I do mean for linux. mono EcoServer.exe Just Worked for me. Darn. Okay, could we get better docs on the values in the configs? The gui is discoverable from tooltips and pick lists and such, but there's nothing like that for the configs. It's a little disheartening..

Well, what you did there was never intended, hence also not supported. :D

Configs are made in .json, which prevents us from doing any comments that wouldn't totally break the config styling. You can always help to add the variables to the Wiki, though ;)


10 Oct

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Originally posted by jthill

Any hope you'll re-enable the server gui? It worked fine on the server that used the system mono.

The server GUI is still available and working, so I'm not sure what you mean.

Do you mean for Linux? It was never implemented for Linux, if it worked I have no idea why. So, that would be a no.


06 Oct

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Originally posted by thaelah

If you plan on running it on linux, I recommend just using the docker container: https://hub.docker.com/r/strangeloopgames/eco-game-server

Pretty easy to setup and get going. Clear input/output of how to run it- you mount some folders, create a docker-compose file to define the ports, and you are done!

Keep in mind the docker containers are provided as-is and do not receive any support by us, though.

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Trains are a planned feature, but one that will likely not be worked on during EA.


05 Oct

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We do not recommend at all to increase size beyond our recommended values, that at current player amounts on servers end at 2.56 km² for servers with 100 people online at the same time, anything beyond that size will always be unnecessary waste of space and influence ecology in a way player impact is no longer existent - e.g., not Eco as intended, especially when big world sizes are coupled with few players. (Basically default size is for coop, 1km² for the average public server and the biggest public servers that have ever existed can go up to 2.56 km² for best experience, depending on their player online counts)

Having a thousand people, a fourth of it active with 60-100 players online at the same time is zero issue for a 2.56km² world.

Worlds up to 4km² are supported nontheless, anything beyond that does not receive support from us and may break at any time. Worlds beyond 16km², depending on height, may not even be able to be created, due to integer limit.

...

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Comment

As other players have already explained quite well, Eco was never and is not intended to be played in Singleplayer, but in a (random / public) multiplayer environment. We do offer configuration options for singleplayer (and multiplayer) worlds that allow you to change resource costs / crafting time / skill gain and pretty much everything to something you like more, our defaults are just what works for an average eco player (and those are generally more tolerable to grind), but there is no way to have a default ready for every potential playstyle and personal preference.

In any case, it's absolutely not impossible, including without mods and on our low collaboration preset to beat the game. Many people do that and yes it does have some grind and will always be a totally different gameplay than on multiplayer.

I've got good news at least in regards to creative mode, as that is planned. We also won't leave EA this year, as the last two years were a heavy ride for us, b...

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Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The only way to fix this is reverting to a backup and not using experimental developer commands.