The Elder Scrolls Online

The Elder Scrolls Online Dev Tracker




01 Apr

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We’re excited to let everyone know we’re approaching the final stage of completing database sharding and are planning to shard the PC EU megaserver next Tuesday, April 5 so you can reap the performance benefits of sharding as soon as possible.

While we recognize the timing is not ideal as this falls on a day during the Jester’s Festival, we’ll do our best to perform maintenance during a time that causes the least amount of disruption for our global playerbase on PC EU and will plan to begin maintenance around 03:00 BST / 04:00 CEST / 13:00 AEDT. Additionally, completing this maintenance now will allow us to begin work on replacing our megaserver hardware sooner (more news on that as we get closer to it happening).

As with previous maintenances to support sharding, you can expect this to take several hours to complete. Thanks in advance for your patience and we look forward to finally completing this project!
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This is the official discussion thread for "Crown Store Showcase—April 2022"

Preview a colorful collection of silly and sinister new (and returning) Crown Store items arriving this April.
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This is the official discussion thread for "ESO Developer Deep Dive- Designing Tamriel's Bosses, Part 2"

In this part of an ongoing series delving into how ESO’s developers design Tamriel’s Dungeon and Trial bosses, the team discusses boss mechanics and difficulty. Once again, we are joined by Lead Encounter Designer Mike Finnigan and Senior Content Designer Shane Slama to share their expertise with the ESO community and shed more light on the boss design process.


... Read more
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Hey everyone, just put up a forum banner but wanted to also confirm here we are actively working on this.

31 Mar


30 Mar


29 Mar

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Could you all please check a guild trader and see if any vendor info is appearing now?
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Thanks, just confirming we are looking into this on our end.
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Where are you in-game that things appear to be darker or more saturated than before?
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We're opening all console servers now. Thanks for your patience, everyone!
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Hey all, just wanted to let you all know that the team is investigating this issue. We'll let you know if we need additional information, but in the meantime, we're working on figuring out what's causing this to occur.
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Hey everyone, just wanted to hop in here and clarify a couple things. We're planning on running a few things on the backend during today's console maintenance to try and ensure this doesn't happen very frequently until we can get a proper fix into a future patch. We did something similar for PC shortly after launch that appeared to help and re-did them yesterday afternoon after the PC incremental, hence why some PC players may have seen an uptick in this issue after the patch went out.