EVE Online

EVE Online Dev Tracker




28 Nov

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I don’t know what you’re talking about. :thinking:

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Don’t get me started on metres and litres.

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Excuse me sir but as an Australian and therefore a subject of Her Majesty Elizabeth II I use the QUEEN’S ENGLISH and appropriately include a “u” in the spelling of not only “behaviour” but also things like “endeavour” and “flavour” amongst many others.

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We have deployed a server-side fix. Chat channels should now be gradually recovering. Please continue to report unexpected behaviour.

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I’m still hodling my 7 Geckos.

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Sarum is Red
Anger is foment
Chat is still screwed
Right at this moment

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We’ll provide information about that once the situation is resolved.

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Good idea! I’ll remember that next time. (Hopefully there isn’t a next time).

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I know how you feel. I was trying to get my web alt talk to my freighter alt to share desto for a journey and they couldn’t speak to each other. Tried relogging and leaving/rejoining channels and private convos but it wasn’t working. Had to evemail the desto station in the end.

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UPDATE: 23:44 - The majority of chat issues have been resolved. Some outliers might not see correction until the next downtime. In the meantime please relog if you’re still experiencing issues.

Players who lost ships due to bad local intel caused by the chat outage can visit http://support.eveonline.com and file a ticket under the category Game Play Support -> Reimbursements -> Lost Ships and our GMs will look into it on a case-by-case basis. This is not a guarantee of replacement but rather that investigations will be made.


UPDATE: 23:17 - Although some chat services have been restored we’re aware that there are still issues across the cluster. Work continues.


UPDATE: 20:07 - Chat channels should be gradually recovering. Please continue providing feedback in this thread about unexpected behaviour.


UPDATE: 21:43 - Al...

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27 Nov

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Removed Memes and Off topic posts. Please keep it to topic, thank you.

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ESI was disabled with the issue Zhalyd linked, so that’s probably the cause. It should be re-enabled today if all goes well.


26 Nov

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The rollback just refers to the game build, you will not have lost any progress. The only things being reverted are the griffin navy defect fix and the tax haven event updates that went in today (along with some back end changes).

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We gave it a 30 minute timer so people could get safe before things go offline - hopefully won’t be down too long as we revert (may take 15 minutes).

Trust me, we don’t want to have to shut it down any more than you guys :cold_sweat:

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We’re investigating a node death which has resulted in markets and contracts becoming inoperable in game.

The issue is being worked on and we let you know here and on the EVE Status twitter account as more information becomes available.

Update 12:04: ESI is being disabled while we troubleshoot this issue.

Update 12:25: Tranquility Server is being shut down with a 30 minute timer as we roll back changes made to the server during today’s downtime. While not the cause, this rollback will revert the Griffin Navy fix and the Black Market Tax Haven updates from today’s patch notes until this issue is resolved.

Update 12:55: Tranquility is offline for rollback. This process may take 15 minutes before Tranquility is accessible again.

Update 13:06: Tranquility is now accepting connections.


25 Nov

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This topic was automatically closed after 30 hours. New replies are no longer allowed.

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Screen_Copy_1920x1080_JA1920×1080 882 KB
親愛なるカプセラの皆さんへ、

より本格的な方法でEVE Onlineに参加し、困っている人をあなたの知識で助けたり、EVEへの情熱を同好の士と共有したりしませんか?

現在、ISDチームに参加してくれる日本語話者のISDボランティアを募集しています!

ISDプログラムについて

インターステラサービス局(ISD)は、自由時間を使ってCCPとEVEに関する様々なタスクをサポートするボランティアチームです。タスクには、フォーラム、ヘルプチャンネル、ライブ配信中のTwitchの管理や、多種多様な翻訳のお手伝いが含まれます。ISDプログラムの詳細については、次のウェブページをご参照ください:...

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Hello Capsuleers,

In December, we will be modifying the ‘Aggressive’ behavior setting of drones, making them respond only to direct offensive actions taken by another Capsuleer (player) or their controlled drones.

Drones will therefore no longer automatically attack NPCs when their behavior is set to aggressive and instead will rely on player-issued commands to initiate action against a designated target. We are making this change to ensure that NPC killing activities move closer towards attentive player interactions and rely much less on low or no attention gameplay.

We also wish to maintain the criticality of Player versus Player engagements, and recognize those situations which is why drones will continue to attack your attackers when set to aggressive.

Fly safe o7

Note: Drones will only auto-attack Capsuleers piloting a ship. They will not auto-attack controlled Structures or Player Owned Starbases modules/...

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24 Nov

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You can copy the game files to another location to save yourself the need to re-download everything, as per instructions on the page I linked. If you would like to find a different solution, you will get much better help from our tech wizards in Customer Support :slight_smile:

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From what I can see the game Installer is the primary tool to get the game and the launcher installed. Running a fresh installation should resolve any issues you might be encountering with the launcher at the moment.