Let me check. One moment, please.
Let me check. One moment, please.
The maintenance is complete and Tranquility is back online accepting connections!
The code was deployed, so the patch should have installed already.
Hello, everyone,
Tranquility is now down for maintenance. You can find today’s patch notes here, and I will see you in half an hour.
Yes. As previously announced, Explosive Velocity is hitting live servers on 24 November.
11:26
The maintenance is complete and Tranquility is back online accepting connections!
11:00
Hello, everyone,
Tranquility is now down for maintenance. You can find today’s patch notes here, and I will see you in half an hour.
Good day, space friends,
Another extended downtime will take place tomorrow, 24 November, and is expected to last for 30 minutes. We will continue to work on the backend with our database during this time and have Tranquility start accepting connections by 11:30 UTC at the latest. Please adjust your schedules accordingly.
Updates will be shared in this thread and on the EVE Status Twitter.
Hi
I’m glad to hear that it resolved the issue.
I would suggest looking to see if there is an update to the software first, as we tried to replicate it internally, but could not. It looks like there have been frequest updates, some of which include stability fixes: https://mirillis.com/action-history
We found the fix through examining logs and asking others to give it a try. Given that we can’t replicate it internally, it may be some specific combination of driver version + software version which causes the issue.
The heart of the issue is how the software works (via attachment of a process / injection).
The specific problem is related to when we check for what hardware GPU acceleration is ...
Hi folks
I’m not part of the launcher team but have been involved in some of the discussions as we (launcher / engine) often investigate these issues together.
While this isn’t going to be the case for everyone, we have noticed a rise in 3rd party software which has started to interfere with both the launcher and the game client, causing them to stop launching.
In a log above, we can see “VK_MIRILLIS_LAYER” which likely relates to ‘Mirillis Action!’. We have seen this software inject and intercept calls that has caused issues with launcher and client launching. We have spoken to a few players who have confirmed removal fixed their issue.
While we will always try to work around this so you can get back into game if we can, we are quite limited in what we can do when external software injects into the launcher and client. There is simply no way we can anticipate what this process will be doing, or how it will interact.
For anyone that is having launc...
Read moreHi
I’m not part of the launcher team, but I have seen this a few times when the launcher is not successfully installed for some reason. By far the most common cause is when the launcher is being run from the downloads (or similar) folder directly. It needs to be installed for the update feature to work. This usually involves dragging it to the ‘Applications’ folder on first run. This caught me out many times when I started using masOS.
Failing that, there may be a permissions issue, but why it would run when being downloaded from the website is a bit confusing.
That’s great news, and thanks for letting us know Performance does seem to be good, given that this is running through Wine and then Rosetta2. Apple have done a great job!
Conversations internally about how we continue to support Mac long term are still happening
If you’re able to provide any details to the community on changes you needed to make to get it working, that would be appreciated. Or Is it a case of it just working?
Please mind your language.
If you check out the FAQ down at the bottom of the partnership page I’ve touched on larger teams a bit.
If there is a large team working towards a singular end product that would probably be considered as a single partnership - however we will take larger teams into consideration and potentially offer additional rewards. If multiple teams are working on multiple different areas, all under a larger umbrella such as INN then that would likely be separate apps / partnerships which we would consider individually.
I cannot stress how excited we are to start the program and strengthen our cooperation with many fantastic community contributors out there! This is a first step towards providing better support for passionate individuals who dedicate their time to entertain and educate EVE Online pilots.
We also took this opportunity to update our policies and established a new Content Creation Terms of Use that cover a lot of do’s and don’ts when it comes down to creating content in EVE.
In addition, there is a ...
Read moreIf you do multiple things feel free to mention that in your app, but for the most part we may only look at your ‘largest’ area in terms of sizing you up for acceptance. You don’t need to meet requirements on all platforms you participate in, just one.
A new launcher release is out. Please ensure you’re running the latest version on Mac.
The Economic Report for the month of October 2020 is now available for your viewing pleasure. You can also download the raw data by following this link.
o7 Capsuleers,
We have just announced a new Partnership Program for all of those creative individuals who spend their time and talents making out-of-game content for EVE Online such as streams, blogs, podcasts, third party apps and more. Please use this thread for feedback on this new program!
Hi folks
We have deployed the first part of the fix for some of the crashing on exit issues. We also aim to release the second part today, which is an update to the launcher. They need to work together for this particular issue.
We are aiming for the deployment of the launcher this afternoon.
There may still be an issue, where if the client actually crashes (and not an exit), a Wine-preloader stays active. We’re keeping an eye on this.