EVE Online

EVE Online Dev Tracker




08 Mar

Comment

The game cluster runs an intra-cluster heartbeat for all the nodes and then there are other tools that monitor the machines themselves, the operating system, and the SQL Server.

I’m not sure I understand the question; but all the machines run Windows Server as their operating system.

Comment

Difficult to say without knowing more details. I just tested logging in and opening a non-Jita market and it opened in a subsecond and everything was very responsive as I clicked around. This could be client-side because it needs to process your orders to highlight them but could be something else. Does the client halt, does it spin up to 100% CPU, does it log while this is happening?

Comment

There are specific nodes that handle the mapping requests that are sent via https://community.eveonline.com/support/fleet-fight/ but those are (currently) running on the same type of hardware as the TQ Tech IV “rank-and-file” machines as those machines perform better than the dedicated hardware in TQ Tech III.

The benefit of sending in Fleet Fight Notifications is that the solarsystem will be i...

Read more
Comment

We looked at many options and these choices were the best ones. You will note from the database blog https://www.eveonline.com/news/view/a-history-of-eve-database-server-hardware that I linked in this devblog that we looked at AMD choices is great detail and tested them.

Comment

We have verifiable metrics that the DB upgrade has worked well. We are still gathering data on the performance of the new solarsystem simulation hardware, it has only been a month and half in the cluster; but so far, so good.

Re. the issues you describe: Chat is not hosted in the London datacenter at all; rather it is in AWS Ireland and the EVE Client connects directly to it. Same goes for Search, and then Contrac...

Read more
Comment

No and perhaps yes. The deprecated hardware of TQ Tech III is headed for our other datacenter, where test servers are hosted. Ultimately then some of the hardware that will be deprecated there (which is then TQ Tech II or older) might get auctioned off.

Comment

We have concluded the maintenance on the bug reporting system.

As mentioned in the original post, the web-based interface to view/submit bug reports will remain offline while we work towards improving this system.

Post

I understood a few words in this.

You IT nerds are rubbing off on me.

Post

Social_Media_Newsfeed_NoCopy_1200x6281200×628 120 KB

EVE Evolved extends to hardware, too. Check out the latest updates from he hardware team in the newest devblog: Tranquility Tech IV | EVE Online

If you have any comments or questions about the content, we’d love to hear it!


07 Mar

Comment

Thank you all for helping with this mass test and especially those, who wrote up feedback! We identified several problems based on this mass test and the team is currently working on improvements based on this.
2M Skill points have been applied now to 156 character on Singularity.


06 Mar

Comment

Yep! We’re fixing it. :+1:

Comment

EVE_News_EN_1920x10801920×1080 115 KB

Hello everyone,

The Monthly Economic Report for February is ready.

Click this to view the report → REPORT

As always there is also the downloadable data for you here.

For this months MER we have a few new additions. Those being:
...

Read more
Comment

Update: 16:45 UTC

Even though we’re still in the process of migrating we’ve decided to bring the in-game bug reporting tool online again so it can be used for the pending mass test.

Comment

Mostly to avoid killing other ships, but it also relates to missiles.

As far as I can see they are partially affected, but they are not using all the new
features. So feel free to bring them (but we don’t need too many of them).

Read more
Comment

Greetings entomologist capsuleers,

Today (March 6th) we will be doing some maintenance and upgrades on our EBR systems. During this period we will be disabling the in-game bug reporting tool (normally accessible from the F12 menu). Once this work has been completed the in-game bug reporting tool will be enabled again. This will affect reporting bugs from both the Singularity and Tranquility servers.

The bug reports pages on community.eveonline.com will be similarly affected, however we will not be bringing this back online after this maintenance as we are working on improving this system. Stay t...

Read more

03 Mar

Post

These changes are now on Singularity

Post

Hey!

We are planning a mass test on Singularity, on Monday, March 6th, at 17:00 UTC (= EVE time) to test improvements to the audio for turrets.

What exactly is being tested?

  • Client performance, stability and experience of the turret audio improvements in fleet fight situations.

Please note that at the time of writing this, those changes are not yet on Singularity.

How to connect to Singularity for this test:

  • Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
  • More detailed instructions are available ...
Read more
Comment

Hello everyone!

As Singularity is for testing and feedback, there are a few known bugs that we’re still working out in the current Singularity version.

Known Issues

  • [Fixed] Players in factions other than the controlling faction, who are not at war with that faction, are incorrectly receiving notifications that they are unable to dock in FW stations
  • [Fixed] Some players are not being correctly flagged suspect on entering an FW complex
  • Players are currently not able to un-enlist from a faction they have directly enlisted with
  • [Fixed] Players who have directly enlisted with a faction are being incorrectly attacked by “friendly” NPCs in activities such as FW battlefield sites

If you come across any other bugs or misbehaving game entities please use the bug-report tool in-game via the F-12 menu to report the issue!

Comment

Today we’ve moved our Direct Enlistment feature over to Singularity - this will allow players to ally themselves with one of the four main Empires and participate in Factional Warfare without leaving their corporation or alliances. You can find this option by going to the Factional Warfare office for the empire of your choosing and selecting “Enlist Me”.

Those with director access will also be able to select which Empires their corporation members can enlist with, to reduce any diplomatic incidents.

We’d love to get your feedback on this feature, and thoughts for future iterations of Direct Enlistment.