We’ve discovered another issue responsible for causing some ice belts and anomalies to not properly respawn. This hopefully should be finalized after DT tomorrow - sorry for the delay!
We’ve discovered another issue responsible for causing some ice belts and anomalies to not properly respawn. This hopefully should be finalized after DT tomorrow - sorry for the delay!
Unfortunately the fix did accidently not make it into the patch.
I’m very sorry, this terminology was an error on my behalf. The chance for a site to break in this way is quite low, but the broken sites stay around and accumulate, so it is now in total already quite frequent.
15:15 UTC 9 December
I believe this issue has been fixed, however I was incorrect in my initial statement that it was fixed after today’s DT - it will be fixed after DT tomorrow, 10 December.
We have identified an issue causing some mutated drones (of all sizes, barring Sentry drones) to never enter orbit speed.
We hope to have the fix out in early January allowing the mutated drones to behave properly.
There was an issued identified with Blue Ice Belts not spawning properly, they should be spawning properly after DT on the 10th at 11:00 UTC
This sounds a bit like a graphics driver crash. A bug report about this with as much details as possible would be indeed great. The bug report will include it, but it would be great to know, which macOS version you are running (potentially it could even be fixed by updating, if you are running an older version, as graphic drivers are bundled with macOS updates).
The only “relevance” is the Orca is too easy to AFK mine in. You may not use it that way, but plrnty of others have riuned it for you.
AFK gameplay isn’t really eve, it is being logged in while you watch TV and glance at your computer every time there is a commercial
The Retriever HP issue is being fixed.
OK, I may have said 3 hours, but that is obviously teasing - but they can do it for at least 30 minutes period
If you snuggle up to a moon rock on a 30+ day pull probably even longer
The point is a barge or exhumer on the same asteroid can go a matter of minutes before something has rto be clicked or moved except maybe a retriever/mackinaw and even then only if it doesn’t have boosts
They are essentially able to mine AFKish - there is no disputing this. period!!
The following adjustments should be live in TQ within the next few days.
Orca Industrial Command / Level bonuses:
OP Updated:
Orca Industrial Command / Level bonuses:
The above adjustments will be live in TQ within the next few days.
Confirmed, it seems like this is the same issue, which is also hiding agents of interest in the station services panel. A fix for this is in testing.
This should be fixed with today’s patch, as far as I can tell.
Read moreYes, we are aware of the reports about this issue - but unfortunately we cannot address this until we receive one of the new MBPs. In this case it is a bit of a curse to be located in Iceland.
Did you just change your overview settings to show “small tags”? I think the arrow is just there when you are using the full size tags.
The hull got nerfed, but look at the Indy core - that is where the bonus resides - BUT - @CCP_Psych announced tonight on TiS that he is going to up the powa a bit to give it a bit more.
God so confusing to keep having to look on top … is this old or new number?
The values for New and Old for the Capital Industrial cores have now been swapped in their tables in the patch notes so that they do not cause any confusion.
The tooltip is indeed showing wrong mining numbers, if crystals are involved.