Guild Wars 2

Guild Wars 2 Dev Tracker




31 May

Comment

Originally posted by [deleted]

Oh my god, I'm an idiot. Of course they must do because it's an ohline game. This is really my first mmorpg so I do apologize. Thanks.

Don't sweat it.

Welcome to Tyria, Mister!


30 May

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Originally posted by Hanakocz

Unofficially official. I mean, they point that wiki from forums, their webpage, launcher etc. So it is official one, while dulfy is not official one, as not pointed at their main page/launcher etc. Even though they may not be maintaining it directly (but players), they do take it as a serious part of the game and that is cool :)

Oh man I can see how that's confusing. Sorry. :D What it's saying is that the Twitter account is not an official "ArenaNet owned and operated" (so to speak) channel like @GuildWars2 or @ArenaNet are.

But the GW2 wiki is the official one that we, ArenaNet, support in and out of game.


29 May

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Originally posted by Blackops606

Thanks /u/ANet_Rubi!

Happy to be able to pass it along. <3


24 May

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Thanks for the video evidence - that often helps narrow the cause significantly. We're looking into this!


23 May

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❤️


16 May


10 May

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Originally posted by Rkoturdo_Ndo

That might be a good long term idea. Some information (and the stat table) are actually taken from the wiki. I am not sure how exactly the wiki technology works, but I will look into it.

Right now I want to get a version 1.0 first before.

Thank you for your help :)

Something trully awesome on the wiki is that you may not need to do a lot of work, a project is collective work where people team up to bring their own skills to make the project successful. The technical bits could be handled by other wiki editors, while you'd retain a certain role (that you can decide yourself). It was just a suggestion, not assuming anything about your own goals for this guide. Thanks again! :)

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That looks great /u/Rkoturdo_Ndo ! I have a related suggestion for you:

You could start talking to the Guild Wars 2 Wiki community to figure out if there's a way to replicate that guide into the wiki and potentially make it more visible? The wiki is not organized like a guide but it probably has a lot of these information (it's worth checking in detail though). But your guide could help with that (there's even potentially technology in the wiki to help make it sustainable, for example via templates and including text from other articles), and it also would be a lot more visible since a lot of players (old and new) read the wiki.

If you're interested in going this route, you just need to create a wiki account (technically you don't since you can edit the wiki anonymously) and start a discussion topic here: ...

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08 May


06 May

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Originally posted by h4ppyj3d1

Are you all people sacrificing some sort of animal to an unnamed god perhaps? I played since release in 2012 and I yet have to see a precursor :)

I have to confess I'm right there with you. I've mentioned this here and there before, but I play constantly (duh) and have never ever had a pre drop. A couple years ago some guildies and I were helping a friend increase his fractal level.

We were doing T1 Urban Battleground and a random Ascalonian dropped Zap for my guild mate. I just sorta sighed, said "Because of course it did" and continued on. :D


05 May

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Originally posted by Rainpumpkin7266

np. Just a question, should I leave this as spoiler or is it not necessary? I placed only because it's about future content, but I may be wrong.

I think you're fine to un-spoiler it. We didn't talk about any story spoilers or anything.

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Thank you for rounding up the highlights! Here's the YouTube link for those who want more context. https://youtu.be/A5uee2JcOp8

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Originally posted by Archomeda

Do they regret it or nah? 😂

Not even a little bit. 😁


04 May

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Originally posted by Jemikwa

LOL! As I understand it, because the audio guys were working late one night and feeling a bit slaphappy and it just sorta happened.

No way were we gonna leave that unreleased.

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That was fun. <3 I've been looking forward to this all week.

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Originally posted by SpearOfFlame

Maybe we'll get to see her in it, just not necessarily from daybreak. I'm sure she'll have a lot coming in the upcoming LS (as long as they go the route people think that they are, with Taimi building golem body).

We don't have footage from that-last week's recording session was all for upcoming content.

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Originally posted by Vahkris

Underwater Core Tyria Gliding?

That's just swimming.

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Originally posted by Abyssalstar

Is one of the interviews with Emmy Award-winner Sam Riegel? That dude is hilarious.

He didn't make us call him that, but yes. :D

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Originally posted by Kossage

Ah, nice, more narrative focused stuff! First the PAX panel, then Lore AFC on forums and now this...it'll be fun. It's curious that we've seen quite a bit of narrative/lore focus lately, but I'm not complaining as they always have interesting behind the scenes stuff to share with nice and informative dev guests. I guess it's time to start betting which folks from the Narrative Team (or otherwise) will be making an appearance and which aspects of the narrative they'll focus on (will they, for example, have a segment on environmental storytelling). :)

I wonder what surprise they have in store for the stream, but I like that they'll include snippets of VO sessions. I've always found the VO process fascinating (not only because of my interest in AV translation and the actors' methods of delivering lines and whether they do it solo or get to interact with other actors), and I've enjoyed those ANet VO videos (not to mention the curious cut lines and outtake files) from the past, ...

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I'm really glad to hear you like the content! The narrative GC episode was an idea I had when I was down in Burbank last week with some of the narrative crew. I got to thinking that the community might like a behind the scenes look at how stuff got from developer brains to the live game.

Your question about the Burbank recording location is one we'll address tomorrow. The short answer is "Yeah mostly". The longer answer I don't really know enough to answer confidently, that's more the narrative/VO team's thing.