It's sad to see Collin go, but I'm sure Mike will do awesome as his replacement.
Few questions:
General: What's the atmosphere at the offices now that the expansion has shaped up and the holidays have passed?
WvW: How much input are you taking from players across all tiers and playstyles (ppt/gvg/roaming/etc) of WvW? A worry for people who enjoy mid/bottom tiers is that their input and desire might not be considered with the changes coming.
Living Story/PvE: I really enjoyed the quality of content and story that was brought along with LS2, but I kind of missed some of the epicness of the events of LS1. So, are there any plans to cross over both styles? Majority LS2 repeatable content, but also a few larger events that only last for a month or two (rather than 2 weeks) and can ben enjoyed by large groups? Also, start closing some plotlines before opening more! I love the stories in this game.
Thanks for the nice words about the story. As we continue, we absolutely have these as some of our broad story goals: -- Bring exciting content with every release -- Integrate story with gameplay to make a great overall experience...both in instances and open world -- Tie up important story threads as we can while advancing our story