Guild Wars 2

Guild Wars 2 Dev Tracker




04 Mar

Comment

Originally posted by _Sorrows_

It's sad to see Collin go, but I'm sure Mike will do awesome as his replacement.

Few questions:

General: What's the atmosphere at the offices now that the expansion has shaped up and the holidays have passed?

WvW: How much input are you taking from players across all tiers and playstyles (ppt/gvg/roaming/etc) of WvW? A worry for people who enjoy mid/bottom tiers is that their input and desire might not be considered with the changes coming.

Living Story/PvE: I really enjoyed the quality of content and story that was brought along with LS2, but I kind of missed some of the epicness of the events of LS1. So, are there any plans to cross over both styles? Majority LS2 repeatable content, but also a few larger events that only last for a month or two (rather than 2 weeks) and can ben enjoyed by large groups? Also, start closing some plotlines before opening more! I love the stories in this game.

Thanks for the nice words about the story. As we continue, we absolutely have these as some of our broad story goals: -- Bring exciting content with every release -- Integrate story with gameplay to make a great overall experience...both in instances and open world -- Tie up important story threads as we can while advancing our story

Comment

Originally posted by [deleted]

I'm not quite sure why, but I kind of expected Colin leaving soon. It's sad to see him go. Best of luck to him.

Anyway, this AMA is a great idea and I have a couple of questions:

  1. General: What are the main issues implementing a template system?
  2. PvP Leagues: Why are pips and MMR updated separately instead of using a player's MMR to determine league position?
  3. PvE/WvW: Do you think that the current gear system (stats on items, fixed upgrades) is limiting players too much?

I can answer question #2. We use MMR for minor matchmaking considerations (like finding similarly skilled teammates), but it doesn't really work as a determiner of which division you technically belong in for our specific league system. There is a lot of things involved in the League progress system, but sufficed to say, we've explored the idea of using MMR as the sole means of determining player positions and we identified enough pitfalls that we decided to opt for a different system instead.

Comment

Originally posted by rym1469

Roy on creatures? I want Revenant developer back, tho!

Yup, a bit after the launch of HoT I transitioned teams to be team lead on creatures, working on expansion 2. You are in good hands with /u/Anet_KarlMcLain and the rest of the skills and balance team. I'm still involved with that team though and provide lots of advice and feedback, ;)

Comment

Originally posted by Vivec13

Why wasn't the Hall of Heroes (HoH/Tomb of Primeval Kings) ever implemented into GW2? And will it be in the future?

 

With love, -Kamikaze Tactics [GANK]

 

(Edit: Why am I getting downvoted for asking a serious question on PvP?) Paging: /u/GaileGray

Halls and Tombs were a huge part of GW1. While we loved those modes in GW1 we wanted to try something different for GW2. In GW2 we have Unranked Arenas as a fun place for all players to enjoy PvP. Ranked Arena for seasons of high competition. The Pro Leagues for the top players to compete for prizes and our in-game progression path for the Pro Leagues, the Guild Challenger League. In addition, there are Custom Arenas for scrimmages, casual play and practice. Guild Wars 2 PvP takes a new and different approach to PvP and overall is much more successful for it.

Comment

Originally posted by erich_hanussen

We've lost a big smile today :/ I wish you the best, Maestro :')

And for the Lore/Narrative team, will we ever explore the nature of magic and Tyria itself beyond elder dragons? The Mists, Lord Odran, The Antikythera, The Six Gods, The Hall of Heroes and the rift, The Spirits of the Wild... There are lots of mysteries out there yet to be explored, and we are aproaching them rather slowly :/

I won't give away any spoilers on future content. What I can say is that the team loves weaving long established lore into our new story, and we're excited about a lot of ways that we will be doing that in upcoming releases. And yes, magic in Tyria is broader than dragons.

Comment

Originally posted by KestrelGirl

Why's Colin leaving?

I answered this in another spot for Malchior as well. Just want to reinforce this is an opportunity for me to get closer to my home, family and try something new. After eleven years now at ArenaNet, I have nothing but love for this team, game and community - I'll be rooting for all of you.

Comment

Originally posted by Malchior

Colin, are you at liberty to say yet where you may be going?

To Mike, grats on being back in a design role! I look forward to where and how you guide the future of Guild Wars 2!

An opportunity came up that allows me to see my family far more, support my wife on a project she is tackling after years of her supporting me, and a chance to cut my commute down to zero from an epic commute I have today. For now I'd rather let this discussion be about the future of Gw2 and leave my own future to that!

Comment

Originally posted by solacetalie

@ArenaColin DOCGOTGAME wants you in his channel. PLEASE Come we wanna say a proper docnation good bye. PLEASE Sir.

Are you sure he won't just ban Colin again? ;)

Comment

Originally posted by sveng9

Did Gw2 thought about some Betting for the PvP esports games? (with gold for example) to promote the scene a bit.

We know that this has been successful in other games and it's something that comes up occasionally in brainstorming sessions but at the moment we don't have any plans for a system like this.

Comment

Originally posted by morroIan

Has Arenanet taken the dissatisfaction of players with the PvP season 2 matchmaking under advisement and looking to revise it for season 3?

We are definitely aware that there are some frustrating match-ups being made during this Season's initial kick off period and we are actively working to improve this for Season 3.

Comment

Originally posted by Juniterio

;-; Are you at least going to keep playing the game?

Absolutely! I am a huge Guild Wars fan, I've got to see so many things in development for the future that I can't wait to see how they turn out. I love this game, I love this team and I love this community. Guild Wars will be with me anywhere I go.

Comment

Originally posted by writermacox

Let's talk armor. One of the devs mentioned a few weeks ago they'd look into the missing assets (Tribal armor is the most notorious, but Apostle armor also comes to mind). Has anything definitive come up to bring back the old PvP skins?

We are definitely working on bringing these sets back into the game.

Comment

Originally posted by DeserveDonuts

are you ever gonna do something like LS1 again? i missed out on the whole living world thing for the most part and wish more stuff changed in a permanent way.

LS2 was nice but i liked the open-world parts of the HoT story more than the instanced stuff.

We also love telling stories in open world. We're definitely looking at all the ways we can tell our story in upcoming Living World releases.

Comment

Originally posted by [deleted]

Cantha and Elona when!?

One final time for Matt Visual - Cantha?

Comment

Originally posted by doranduck

Colin became a train driver, right?

Confirmed.


29 Feb

Comment

Well, we love that you're having fun. ;)

Comment

Originally posted by Lishtenbird

Bonus picture regarding winter content: http://i.imgur.com/Wh1oz3E.jpg (please note that there are still some spelling issues).

Also confirmed.


23 Feb

Comment

Just wanted to quickly pass along we asked the skills team to hold off on making any more FX changes until a system was in place to allow people to toggle them on/off as a selection. They've been continuing to work on the project of making combat less visually noisy, while also ensuring there will be options for players to pick from.

More info on this with the spring update but I did want to say you'll see the old FX restored soon along with some visibility options for those who want to use them.


18 Feb

Comment

Originally posted by Gandarel

What if, on the map before the match starts, everyone leaves the party (which would still make them stay in the team obviously)? In that case will everyone count as soloque, or still as a premade because they were together when they got the qpop?

I could see this becoming a tactic - people disbanding and reforming after each match, taking turns when it comes to logging off.

If you queue up for a match as part of a party, and you or a teammate leave that party at any time during a match, you do not suddenly become a solo player. As such, leaving your party in the hopes of abandoning the match as a solo player to prevent your teammates from losing a pip is not possible.

Comment

Originally posted by BrunoBRS

if you win despite a party member DCing, you still gain pips though, right?

That is correct, unless you're the person who abandoned/disconnected. In that case, everyone else on your team would gain a pip except you.