Guild Wars 2

Guild Wars 2 Dev Tracker




15 Jun

Comment

Originally posted by [deleted]

Tell Aaron I need to kick his butt for this in the new PvP lobby. Or WvW. Either or.

Note to self: Stay out of PVP until this blows over...


09 Jun

Comment

Originally posted by [deleted]

Is this the art show or does anyone know what they will talk about at the guild chat?

Today's Guild Chat is about the WvW update!


05 Jun

Comment

Originally posted by Traxgen

Guy above you is probably referring to John Smith, aka Anet resident almighty, all-seeing, all-knowing economist. In case you haven't been paying attention to the economy, t6 leather has been in a dire spot compared to other materials in the same tier. This is largely due to the changes made by Smith, of which there were many, and each have a significant impact on the supply and demand of t6 leather.

The first sentence of this post is very well written.


25 May

Comment

Originally posted by hollywood_rag

/u/CrystalRAID, /u/PaulElla, /u/ArenaJon

Is there special behaviour for Torment in raids?

No.


24 May

Comment
    /u/ANetJohan on Reddit - Thread - Direct

that_shaman was correct in that twitter post. This string is from the HLSL to GLSL converter. There is no DirectX upgrade in the works.


23 May

Comment

Originally posted by [deleted]

[deleted]

Gilscale Pond is the hub after all ;)

Comment

Originally posted by SirMaster

Can we just appreciate for a moment how much time and effort has gone into the game on ANet's part to program all these dynamic event chains.

All the script writing, recorded dialog between NPCs, all the AI pathing and event triggers and everything.

You can play this game for years and still find events that you have never played before, especially ones deep into event chains based on succeed/fail statuses.

Dynamic events certainly can be complicated. I've been building these things off and on over the past 5 years or so. A lot of these bright red spots represent large amounts of time and effort. A good number strongly correlate to specific phases in both my personal and professional life. I've seen heatmaps before, but never of the whole world at once. Let's just say it brings back a lot of fond memories. Thanks to /u/that_shaman for posting this.


22 May

Comment

I'm doing local tests for a change to 1-up/1-down on the other monitor now. No exact date, but we're aiming to send it toward Live and turn it on when it's ready.


16 May

Comment
    /u/Anet-Benn on Reddit - Thread - Direct

Originally posted by kiradead

can you guys poll us? there might be people like me that want to see the combat version.

The fix is already in the pipe. As always, though, we're watching for feedback on things like this.

Comment
    /u/Anet-Benn on Reddit - Thread - Direct

This is a bug that crept in at the last second. It'll be hot-fixed back to the old behavior of showing the idle version.

Comment

Originally posted by ANet_Rubi

I suspect you'll get your wish. ;)

I hope you're referring to what I THINK you're referring to.


10 May

Comment

We temporarily disabled two of the fertile soil locations, last night, as they were causing map crashes. One in Draconis Mons and one in Cursed Shore.


07 May

Comment

When I first designed the suspicious bushes task, you couldn't [F] interact with the suspicious bushes, instead you had to throw a rock into them. The logic was that it'd be a lot safer to check out a potentially dangerous bush by throwing a rock into it, rather than sticking your face into it. However, the early playtesters were confused by this mechanic, so I re-enabled the [F] interact, and decided to leave the 'loose rocks' in as a minor easter egg.


05 May

Comment

Originally posted by megaoschi

Is there also a fix on the way for the colors of the legendary heavy armor? Kinda dissappointing that everyone looks exactly the same with that armor on... Savitar all over the place. No chance to dye it really...

We are working on the how dye looks on the heavy.


04 May

Comment

Hey all, I can confirm we have a fix on the way for this.

Also, it is true, if you do accidentally salvage one, you can contact Customer Support. They'll confirm the item was salvaged and then replace it if able.

Comment
    /u/PaulElla on Reddit - Thread - Direct

Thanks - we are aware of this and have a bug on it.

Comment

Originally posted by dulfy

Guide is divided on 4 sections based on area since this scavenger hunt has 60 items.

FYI, #26 was just addressed in the most recent hotfix.


03 May

Comment
    /u/PaulElla on Reddit - Thread - Direct

Originally posted by Gaaroth

Dunno if you can / are able to reply again. Just to be clear you are aiming for the next LS release or just the next patch release when you refer to "next release". Thank you again for the reply and the awesome work!

We will be releasing any potential fixes when they are ready.

Comment

Originally posted by man_0fbass

I get a weird lighting issue when I'm around Heathen's Hold. The screen goes completely black when the camera is at certain angles. I'm using an RX480.

Screenshot: http://i.imgur.com/G0G31wi.jpg

Graphics Options: http://i.imgur.com/r2iU8Vy.png

Video: https://www.youtube.com/watch?v=pfhaXn7w9qI

Hey, there should have been a fix for this yesterday. Please reply to my comment if it isn't fixed so I can get this escalated.

Comment

Originally posted by bobothereal

Awesome! Tyvm for the reply as well, these AMAs really blow up and i miss half the stuff^

It's all good! I have the same issue.