Heroes of the Storm

Heroes of the Storm Dev Tracker




20 Aug

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Just for clarity,

We want to avoid posting other player’s full tags. Having the players post here directly on the forums allows us to get the information we need to properly research this issue.

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Hey there edwardtorres!

Thanks for the report! We are currently looking into the GM Leaderboards right now.

If you wanted to help us more, if you could encourage the Masters players you know that have finished their 50 win requirement to post here on the account they used to play Storm League, it’d give us a lot more data into what each account is seeing!

Thank you so much for the help!
Huginncord

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Heya Gargamel!

I’d appreciate if I could see that replay. I have some theories as to what happened but without that replay I won’t be able to do to much without more information.

You can follow the Bug Attachment Guidelines post for the way to get that replay in to my hands!

Thanks!
Huginncord

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Hey! I just wanted to pop in here and say that we’ve heard the feedback and I’ve brought it up with the matchmaking peeps. No promises at this time, but it’s on our radar and we’re looking at it.


19 Aug

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Hey Fuschia!

Thanks for the tag! I believe the information in that thread is accurate for us at this moment. I defer to Customer Support as they are helping us track this issue.

While I don’t have any additional information to give at this time, that Twitter feed will help give the most up to date information!

That said, it’d be a great help if your issue gets resolved to post here so we can keep an eye on everyone affected by this, as well help us be able to quickly tell if this issue gets resolved!

Thanks again for your help!

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Hey everyone!

Thanks everyone for the reports! We are currently investigating this issue now and hope for a quick resolution! Sorry about this and thank you for your patience!

Huginncord

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Hey DemonioB!

Thanks for the report! We will look in to this!


16 Aug

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Hey everyone!

Thank you so much for all the reports and feedback raised about your adventure in Storm League this season.

For clarity, we’ve just released this blog post that further explains the phenomenon you all are experiencing. As this is not a bug in the strictest sense, I’d encourage everyone to move these discussions over to the ...

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15 Aug

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I can’t believe I didn’t find this thread sooner. You guys are hilarious, the Varian and Tassadar ones get me every time.

Well there goes my morning…

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Thanks for the detailed suggestions MortalWombat. We have some changes to Tyrande coming in the next balance patch and we will keep these ideas in mind going forward!

Have a great day!

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You’re welcome! Thank you for posting here and being involved with the game. <3

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This is such a detailed post! I went ahead and sent this to Design for them to take a look at your ideas. Thank you! :slight_smile:


14 Aug

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Hey BlueFalcon!

Refer to the post pinned at the top of this board for more infomation.

Player Level is equal to the sum of your Hero Levels, so your Player Level will always move up when you level a Hero. Since Heroes 2.0, when Loot Chests and Progression was added, this has only awarded one Loot Chest, the rarity of which was determined by the Player Level you achieved. The systems on live are functioning the same as they have when they were first create...

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13 Aug

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Hey there!

Completing Daily Quests award gold and not Loot Chests.

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Heya!

This is currently a known issue with the Loot Chest popup that shows after games. You are only supposed to receive one Loot Chest, but the popup is saying you get more.

More information available on this post here

Thanks!
Huginncord

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Hey everyone!

We’ve gotten a lot of reports regarding Loot Chests and I wanted to take a moment to respond here. We are currently aware of a display issue that is causing the Loot Chest popup to show that you were granted more chests than you were supposed to receive. It is important to note - you are not missing a Loot Chest, this is purely a display issue and does not impact the total number of Loot Chests you receive.

Since we introduced Loot Chests and our new Progression system in Heroes 2.0, leveling up a Hero will grant different types of Loot Chests with increasing rarity depending on your player level. For each level hit, players will earn 1 Common Loot Chest, every 5 levels will then grant a Rare Loot Chest, and every 25 levels will finally unlock an Epic Loot Chest. For every 10 levels you earn for a specific Hero you will earn a Hero Specific Loot Chest for that Hero. With the exception of Special Events, Hero Specific Chests are one of the only ways to ge...

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At the request of my sister, I just started playing Undertale this weekend. So far I’m having a great time with it, so for my morning Storm League games today I had this on loop:

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Hey there rcw-2543,

I was personally the design-point on Whitemane’s incoming rework, so you can blame me for anything you dislike =)

The main goal for the rework was to reevaluate her Trait and Mana-interactions, with the primary focus on either streamlining or removing her Level 4 talents. This, of course, causes ripples throughout her entire Talent Tree, and a lot of additional changes had to be made. While I can’t give any super-detailed spoilers, I will say that her aggressive Searing Lash build is still there (and improved), and will be joined by some other aggression-based Basic Attack talents.

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I think while these Heroes have some similarities, they differ hugely in gank potential and single-target damage. Malthael can be built to be a great single target assassin, but he’s also really great at lane pressure, Mercs, and brings AoE team fight power. Qhira has amazing single-target burst, ganking potential, and survivability. I love both of these Heroes, so this is just my two-cents. :slight_smile:

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Good morning Ayeziza,

Piggy-backing on what Adam said - I don’t think this is an unpopular opinion, but creating asymmetrical balance between 86 Heroes is very delicate work (and has been finely tuned now for over 5 years).

We do our best to keep the vast majority of Heroe’s win-rates between 45% and 55% (currently 79/86 or ~92% of the Hero roster sits in these bounds). This is data from Diamond+ Storm League players and gets even tighter when we look at the whole population, including Quick Match.

There is a huge amount of risk with shifting the current balance of Heroes upwards, but there is a sweet-spot that we can hit where a Hero can feel OP but actually be well-balanced. We are doing our best to find the current outliers that don’t have those moments and make design or balance changes to help find them =)