Icarus

Icarus Dev Tracker




05 Dec

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We need to push another update to help those players who are having issues seeing their friends game in the "Join Prospect" screen, as well as those wanting to play in offline while using steam in offline mode.

About the game Updates
Regrettably, some users experience long periods of "validation" after steam has downloaded an update for ICARUS. This is due to how the game engine data is packaged, and steams updates are distributed. While the download can be quite small, the whole game needs to be validated to apply the change.

We are trying to keep the updates to big pushes, and not do them too often, but when we have found serious bugs we want to get people up and running the game as fast as possible. Unfortunately this can result in some disruption - so we will do our best to only do updates as often as we absolutely need to.

Some of our Known Issues (not exhaustive)
  • Progress in Offline mode is not serializing ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Important bugfixes. We will likely be producing another update today, to fix serious connectivity issues and issues with joining friends.

Version: 1.0.8.87959
  • Fixed missing icon for Leather Backpack
  • Fixed missing translation entries for several European languages.
  • Improved performance slightly by removing some editor tooling for creatures.
  • Fixed several missing item and modifier icons.
  • Fixed large cats identity issues causing them to sometimes change species on death.
  • Fixed inability to focus on (and eat) food in your hand.
  • Fixed issue which could prevent electrical wires from being placed too close to one another.
  • Fixed issue preventing the Electric Composter from being crafted.
  • Increased gold rewarded from mining by 20%.
  • Reduced gold cost of crafting Electronics by 50%.
  • Changed Wolf ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

04 Dec

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We are focused on being just as responsive as we were during the beta weekends now we have transitioned into a live game. We have big plans with what we want to do, but these require us to continue to fix the game and implement things - and we appreciate the community help in doing this.



Version 1.0.3.87891
  • Fixed issue where the First Cohort Envirosuit or Fur Armor may displayed incorrectly during the skinning animation.
  • Fixed issue with shadows being displayed incorrectly on the distant mountains.
  • Fixed issue where some of the new foliage for wild crops could have their shadows display incorrectly at a distance.
  • Fixed issue where some translated text was not displayed in the correct language.
  • Reduced colour saturation on wild crops...
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03 Dec

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A new breed of prospectors – the First Cohort – were drawn to rumors of an extraordinary discovery...



Trailblazers and treasure seekers from a dozen backgrounds, they sold up from Earth and Mars before setting out on the journey to Icarus. Arriving on the scarred, yet strangely familiar alien world, many asked whether they had made the right decision. But by this point, there was no turning back.

The earliest to land on Icarus, the First Cohort were granted mining licenses in its Earth-like zones, where natural resources could be harvested to boost their chances of survival and success.

Many of the First Cohort were already in space when the United Development Agency advertised – as close to covertly as was legally possible – for ‘contractors’. Others sold up on Earth and rode the newly-open... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Dec

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Icarus: Fatal Sky tells the story of a prospecting team that didn’t make it back.

When an ill-fated First Cohort expedition saw most of a team killed by an 'unexpected' Force 12 storm, a scandal erupted with consequences and conspiracy claims back home on Earth.

The team’s search for exotic matter pushed them to their limits as they surveyed Icarus’ terraformed surface, but who was ultimately to blame? Icarus: Fatal Sky unpicks the stories, science and counter-claims surrounding this tragedy, revealing new truths about an event that shook the world.

A VOXA Archive Project. Icarus: Fatal Sky is one of a series of records documenting mankind's time on Icarus.

This series investigates real events. Any views, opinions or allegations concerning the United Development Agency or its affiliates are ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

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Thank you for seven fantastic Beta Weekends.

The Beta Weekend format of unlocking new features, quickly fixing bugs and optimizing every two weeks has worked really well for our team and the health of the game.

That also means there are some features you haven’t experienced yet: Outposts, more Missions, Tier 4 tech, mining Exotic Matter and Orbital Workshop tech.

Launching 4 Dec
Icarus will launch worldwide on Steam this weekend at:
  • 2pm Friday 3 December 2021 PST
  • 10pm Friday 3 December 2021 UTC
  • 11am Saturday 4 December 2021 NZT
Depending on your timezone your Steam Store might display a slightly different date, but ignore that for now.


Launch Content Loaded
At launch Icarus will have 64 square kilometers of terrain to explore, over 35 missions ranging from days to weeks in duration, over 240 talents, 6 different building materials, over 95 building pieces... Read more

29 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Thank you for seven fantastic Beta Weekends.



For us, a key purpose of the beta weekends was for you to stress-test Icarus’ core gameplay systems and balance. Elements like session-based progression rather than a persistent world, destructive storms in a game about building, or mission objectives in an open-world game are calculated risks for a survival game. But if we don’t try some new things out, the genre won’t evolve.

It’s equally important that we exit Beta and begin to treat Icarus as a live, evolving game. The core game design has now been tested and solidified, a mountain of launch content is loaded - we now begin building on it.

The Beta Weekend format of unlocking new features, quickly fixing bugs and optimizing every two weeks has worked really well for our team and the health of the game.
...
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26 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hey Prospectors!

Beta Weekend Seven was the grand send-off we had hoped for, celebrating our fantastic community and all the contributions you’ve made to this game over the last few months.

Our Photo Competition, Building Competition and 3080 giveaway were all massive hits, absolutely exceeding our expectations in the number of entries but also the quality. We saw 1000+ entries into the photo competition alone, and it was incredibly hard to even narrow the entries down to our finalists.

But there has to be a winner, so without further ado, here are the winners in each category of our Photo competition.

Note: You can find all the other finalists further down this blog.

Best Environment Photo - the best beautiful but deadly with beautifully-lit scenery
Winner: Bruce


... Read more

17 Nov

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Welcome back, Prospectors!
To celebrate the final Icarus Beta Weekend and your community creations and adventures we are running a series of competitions and giveaways.

They are the:
  • Best Photo Competition
  • Best Build Competition
  • NVIDIA 3080 graphics card giveaway

To help you enter we have added a new Photo Mode and added NVIDIA’s RTX Global Illumination tech to make Icarus even more beautiful but deadly.

Entries close 12 noon PST / 8pm UTC on Tuesday 23 November.



ICARUS is a big and beautiful (but dangerous) world. And we want you to document it. The most breathtaking environments. Those heart sto... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Welcome back, Prospectors!

The final Icarus Beta Weekend is upon us and what a journey it has been! We're going to send you off towards Icarus v1.0 with a bang, and we'd like to thank you all for being such a fantastic team of beta testers.

This Beta Weekend we are adding a major new graphics feature - NVIDIA’s RTX Global Illumination. We have a strategic partnership with NVIDIA and our busy developers have been working closely with them for the last few months to optimize Icarus’ graphics and to apply Global Illumination in ways never done before in an open-world game.

To ensure the best possible experience, make sure you have your drivers updated to the latest version available on the NVIDIA website[www.nvidia.com]... Read more

11 Nov

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Hey Prospectors!

Your first attempt at our missions system was not only successful, it was incredible to watch. From exterminating alpha wolves, to setting up laser systems, you established yourselves as names to remember amongst the First Cohort.

We gathered a ton of great feedback, insight and data from your sessions and Feature Upvote submissions, so thank you all.

Make sure you keep sharing all your photos, videos and art with us by posting it in #screenshots in Discord, or tagging us with #surviveicarus on social media.



Credit: BossLady

Lots of missions, even more content
This week provided an array of missio... Read more