Icarus

Icarus Dev Tracker




18 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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This week we start our process of refreshing Outposts, starting with adding new functionality and personalization along with the entire Olympus map now being playable as a huge 64sqkm Outpost.

Configurability in Outposts includes adjusting the difficulty, allowing you to customize your experience to suit your playstyle. With Olympus available as a full persistent map, you’ll have an abundance of resources at your disposal also. We’re excited to see how you take this new opportunity and create magic with it.



Outposts were not something we originally thought of providing, but early on based on community feedback during the beta, great ideas developed and we wanted to pursue them. However, it has been hard to find the time for that as there were foundational issues with the game that we wanted to change first. It is exciting ... Read more

10 Jun

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Week Twenty-Seven introduces the newest World Boss to Icarus, the giant Scorpion. This new challenge will prove dangerous and is no longer limited to the desert biome - but if you can take it down your reward may be the distinctive Scorpion Armor with its strong stats and unique damage-dealing perks.

Jump into our new mission HUSK: Extermination to take down two of these apex predators and gather the valuable Carapace you need to craft your new armor sets. Happy hunting, Prospectors.



Scorpion World Boss
The Scorpion World Boss is the second world boss to roam Icarus, and will provide a frightening challenge when encountered in the wild. Larger, stronger and with a strengthened hide and a fatal stinger, engaging with this new threat is not advised, and any attempt should be executed with extreme caution.

The... Read more

03 Jun

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Last week we dropped the biggest content update to Icarus yet with the Styx Map & Missions Pack DLC. This week’s update brings a large batch of bug fixes, performance improvements and gameplay balances.

We’re also unlocking the final two promised Styx missions and introducing the Larkwell Bow and arrow varieties to the Orbital Workshop for the hunters among you.
Originally posted by author: Performance and bugfixing has been a priority since we began the beta, but with a more solid foundation we now have the ability to make some of our weekly updates focused directly on improving both the stability of the game, and how it runs. This will be the first of what will be many updates focused on general performance and bugfixes. Note optimization takes time and requires a great deal of caution and testing; improvements come gradually over time.

Please ensure you check you are running the latest graphics card d...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 May

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Styx is a FREE DLC for our fans featuring a new 64 km2 map, 14 new missions and new creatures

Thank you for supporting Icarus through our first six months since launch! As a thank you to our fans, we are making our new Styx Map & Missions Pack free for everyone who has bought Icarus.

This new 64km² map doubles the size of Icarus' playable area. With it come new missions, new creatures and fresh regions of Icarus to explore.
  • An entire new 64km² map
  • 14 new missions
  • New creatures including crocodiles, Komodo Dragons, Kea (mountain parrot) with more to come
  • The entire map unlocked and able to be explored including locations such as The Wall, Ring Lake and The Great River
  • Missions that effect the map and unlock shortcuts...
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20 May

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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This week we have a small update but a big announcement…

Next week, we will be effectively doubling the size of Icarus' playable area with a second 8x8km map, dropping 16 more missions and unleashing several new creatures. And as a thank you for our fans and players, we are giving this DLC pack away to every current Icarus player for free.

The Styx Map and Missions Pack will be a separate DLC pack for all Icarus players available next Friday 27 May (UTC). Read on for a preview of what to expect in Styx, including a sneak peak of the detailed patch notes and missions.

While our team put the finishing touches on Styx’s missions, this week’s regular update includes several bug fixes and optimization improvements, listed in the change log below.

New Map

This new territory is centered around... Read more

13 May

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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For Week Twenty Three, the planet is about to receive its biggest threat yet: World Bosses. Roaming around the map, these bosses are an ever-present threat that requires prospectors to be on their toes at all times.

We’re also releasing the next batch of Sandworm Items including Armor and Weapons, and a mission to introduce and exterminate these new roaming bosses.



Persistent World Bosses
World Bosses are the first instance of an ‘alpha’ enemy that isn’t restricted to specific prospects and can roam the map, providing a new layer of intensity to every mission. The first to be introduced is the Sandworm. Any mission which includes the desert biome will now include the risk of the Sandworm intruding.

Expect to see the bosses you’ve encountered in other missions gradually encroach on other areas of the map ... Read more

06 May

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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This week, we’re making some significant changes and improvements to how you discover and extract exotics. Exotic deposit randomization is the most prominent of these, changing how deposits are spawned into the map and adding variety and challenge to your drops.

To complement this change we are improving our Scanning and Extraction systems with Tier 3 and Tier 4 Radars and Extractors, and new Workshop Radars and Extractors for the high-end prospector. This work helps lay further foundations for us to improve the late game experience and the entire exotics loop.
Improving the exotics loop and late game is something we need to approach with a delicate touch, efforts in this direction will be carefully rolled out in updates like this so we can test and adjust our changes as we go. We have many different activities going on, such as balancing work, new content, future DLC plans, optimizations, multiplayer improvements, etc... all at the same ...
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29 Apr

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This week's update brings a range of rustic decorations to the carpentry bench for creative prospectors.

With 20 new rustic items, you can decorate your base or Outpost and turn it into a lovely home for your time on the surface. There is also a new mission on behalf of the African Assembly requiring these items as they host an event for distinguished VIPs curious about your operations on Icarus.



New Rustic Decorations
This week is for interior designers. We’re introducing 20 new items to the new ‘Rustic Decor Crafting Bench’ with a distinct rustic theme for you to decorate your bases and turn them into comfortable homes.

The Rustic Decor Crafting Bench will be unlockable from the Crafting Bench at Tier 2, and all the blueprints will come with it, meaning it will only cost you a single point.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We have reached the 20th weekly update to Icarus, and it brings a range of new Orbital Workshop Items for you to spend your hard-earned Ren on.

Larkwell Martinez backpacks and envirosuits with their own unique buffs have landed, including new team-oriented boosts, new armor sets and the highly-requested Workshop Repair Kit. To cap it off, we have a new mission, FORSAKEN: Recovery which comes with its own ‘Hard Fail State’ twist. Get going prospectors, the planet awaits.



Repairing Workshop Items
Last week's patch introduced the new Armor Durability system, and your feedback has been instrumental in the development of this feature, and the development of other features which follow a similar model.

One area that caused some confusion was the impact on Workshop Armor, and we are addressing it this week with th... Read more

14 Apr

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.