Icarus

Icarus Dev Tracker




14 Apr

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Week Nineteen's update brings our most feared boss yet - the Scorpion Boss. We’ve also made substantial updates to our armor system, so your armor’s durability deteriorates as it takes damage and wear. To cap it off, we have another bonus mission on behalf of Sinotai which unlocks two unique Scorpion items, so jump in and get to work prospectors.



Scorpion Boss Mission
Sadly, your previous work in eliminating the escaped experiments was not as effective as originally thought. The scorpion infestation has spread even further and a new highly aggressive mutation has emerged, terrorising prospectors deployed to the region. Sinotai wants you to back down there to finish the job and eliminate this new threat:

LOOSE ENDS: Extermination

// OPERATOR: Sinotai

// BIOME: Desert

// ... Read more

08 Apr

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As we prepare to tackle some of the core areas of the game that need to change or expand, such as Tier 4 structures, mining progression, better outpost experiences, or more expansive mission content - we needed to provide some foundational changes. This weeks update brings us Ore Scanners, which is part of several steps needed on the way to our grander goals.
- Dean Hall, Gamerunner
The introduction of Deep Mining as an alternative way to gather ores has been a great success, and this week's update adds even more ore deposits and the tools to find them.

We’ve added ore deposits outside of caves and varied the extraction speed of different ores. To wrap it all up, there is a new mission which will unlock the recipe for the advanced workshop scanner. So get in and start finding the payload buried beneath the surface.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Apr

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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As a studio we all want to work on unique ideas, try new things, and experiment with the games we make. One of the consequences of this is not always getting it right. Over the past month we have been making adjustments to the game to correct the aspects we didn't quite get right. This week we correct what is perhaps one of the most contentious design decisions - a real world drop timer. Mostly the original decision was one of pragmatism, but we're in a place now we can add more nuance. Thank you for sticking with us, and helping us test and adjust this concept. We look forward to continuing this process in our future updates.
- Dean Hall, Gamerunner
Icarus’ mission timer system has changed

After a lot of deliberation and player feedback, we’ve removed the real-world mission timer in favor of a new, in-game mission timer. That isn’t the only big update this week though - we’ve also introduced tiered missio... Read more

28 Mar

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    Rocket on Steam - Thread - Direct
In our weekly update we included a lot of fixes and changes to the AI behaviours to provide a better animal experience, removing some edge cases. This inadvertently affected how you could sidestep bear attacks, popular tactic.

Hotfixes are disruptive due to downloads
We do apologize for doing the hotfix, as we know it is disruptive with how the downloads work and some users experience long times where Steam has to verify the entire game. Unfortunately we really do need to get this change out, as it is badly impacting some players.

Fixed: Bear-dodge broken
This hotfix restores the intended behavior of bears, while maintaining the changes to our AI behaviors.

We do apologize for the inconvenience for those whose gameplay was affected by very difficult bears, as this was not the intended behaviour. We had balanced the bears for the ability for you to sidestep - so it's disappearance caught us by surprise also.

A big thank you to our team wh... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Mar

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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After another great week we’re bringing you our 16th content update, with a new mission that takes you into the scorching desert to face a new threat.

Now that foundation of the game is closer to were we wanted it to be at launch we can focus on bringing new content and design adjustments. One of the areas we are most excited to develop is aggressive (and later, alien) creatures that bring new challenges to players. With new challenges, we'll be providing a good basis to develop more purpose around tier 4 technologies (and beyond).
- Dean Hall, Gamerunner


Beware: Scorpions
Your newest foe on Icarus is the scorpion, a territorial creature who protects their lair viciously, with a poisonous barbed tail and sharp pincers that will challenge even the most prepared players... Read more

18 Mar

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This week brings improvements to hunting and animals and introduces a new group of consumables gathered from Caveworms, along with two new missions. These two missions, Unearthed: Research and Cryogenic: Research are available immediately, with Unearthed: Research unlocking the ability to harvest scales from Caveworms to turn into new bow, knife and spear Scale Weapons. There are also new consumables from existing animals, with ‘Giant Steaks’ and ‘Fatty T-Bones’ now dropping from hunted creatures.

Dive in, have a read, and then jump in game and get hunting.



Animal Harvesting
A range of new consumables from hunted prey add variety to the food pool, giving new buffs and balancing hunting with the improvements to farming from the past few updates. These meat groups are considered ‘rare’ and will have lower drop rates but ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Mar

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This week's update adds an array of new technology and improvements to one of our core features, farming. The core principle of farming has been to provide a steady, self-sustaining food source for the harsher climates and to alleviate the time often invested into hunting. As we’ve fleshed this out, we’ve grown the scope for what it can become and this week we’re adding new technology such as water piping, which will allow for more automated solutions for watering crops along with other applications like sprinkler systems to protect your structures from fire. You’ll also see the addition of fertilizer and changes to the decaying mechanic for crops. To wrap up these changes for you, there is a new farming mission which incorporates all of these new features in its objectives.



Water Piping Improvements
Water Piping takes far... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

09 Mar

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Here at RocketWerkz, we’re celebrating the three month anniversary of Icarus. We’ve been blown away by the reception, watching you build masterpieces, burn them down, explore the wilderness and risk it all on missions.

We had some teething issues to get through at launch and since then bug fixes, stability and optimization have been constant priorities for our weekly updates.

Since December we've been on the fast track to give you updates every week, so far totaling 12 updates and 11 hotfix patches over the last 3 months. Here’s a summary of the missions, content, tools, blueprints and gear in Icarus today.



We’ve also added and significant new system... Read more

07 Mar

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As part of Week Thirteen's update we released a new crash reporting tool. The community responded by providing us with excellent data, allowing us to find and solve five really serious crash issues. The three top reported crash issues have now been fixed.

We apologise in advance for the disruption caused by downloading the update, as verification can take some time due to how Unreal Engine packages our game files, and steam processes those. We are working with Epic and Valve to assess our approach, to see what we can do to alleviate this issue.



Pushing an update is extremely disruptive for players and we don't do this lightly, but as part of our commitment to address launch issues and give you the game you deserve, we wanted to get these fixes out without delay.

Detailed Ch... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
As part of Week Thirteen's update we released a new crash reporting tool. The community responded by providing us with excellent data, allowing us to find and solve five really serious crash issues. The three top reported crash issues have now been fixed.

We apologise in advance for the disruption caused by downloading the update, as verification can take some time due to how Unreal Engine packages our game files, and steam processes those. We are working with Epic and Valve to assess our approach, to see what we can do to alleviate this issue.



We will work as fast as we can Pushing an update is extremely disruptive for players and we don't do this lightly, but as part of our commitment to address launch issues and give you the game you deserve, we wanted to get these fixes out with... Read more

04 Mar

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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It’s been a while coming, but your patience has paid off. Our Week 13 Update introduces the much-requested Character Respec system. With this feature you will be able to undo Talent Point assignments and spend those points on other Talents.
Stability and Crash fixes. This update includes some significant crash fixes. This is a top priority for the team and will continue to be. These will be rolled into every weekly update as we fix them> See below for details about how you can automatically submit a crash report.
Our original intent was for players to create multiple characters to explore and specialize in each of the branches of the talent tree, while not developing any single over-powered character. We did this by having some limits on the number of talents and blueprints you could have. Last week we rebalanced this by increasing the effective level cap to 50, allowing you to keep on earning Blueprint points beyond level 50, increasin... Read more