Icarus

Icarus Dev Tracker




21 Dec

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Hey Prospectors,

We have a Christmas miracle for you today, something we’ve been quietly working on for the past few weeks in response to one of our most sought-after player requests.

You may be surprised to see any characters that were abandoned on a drop have reappeared in your Character Select screen!



We have revived 22,000 characters and 42,000 dead characters that were left behind on prospects after time ran out. Icarus may be unforgiving, but we are not.

There are a number of ways you could have lost your character and your hard-earned XP, talents and blueprints, such as bugs that trap characters (hopefully since resolved in our hotfixes and updates) or server downtime. We may not have been clear enough to new players learning the game that unless you return to your dropship before the timer e... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Dec

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The last week of the year has already included a bunch of important mission fixes from our content update from the weekend, and even some back-end changes earlier today to accommodate some added functionality we're looking to bring in the near future.

... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Dec

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Welcome back, Prospectors!
It has been another massive week for our player community and the development team. For us there has been a little less chaos than launch week, allowing us to continue to add optimizations, make servers more stable as well as add three new mission and hardcore mission variants.

The support from you, the community, has been amazing and we have been able to use your feedback to fix important issues and better balance the game. We’ve also been blown away by the screenshots and streams of you surviving, thriving and dieing on Icarus. Seeing people play the game is what makes it all worthwhile for us.

Prospect Selection Screen Improvements


Many people have asked for more clarity about the varying difficulty of prospects - and since we’ve just added new hardcore versions we wanted to mak... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Dec

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On Outposts and the Supporters Edition
In the patch notes below you'll see that we fixed a bug where you didn't require the supporters pack in orde... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Dec

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Hey Prospectors!

There’s been a lot of moments to celebrate since launch. We peaked at 52,501 concurrent players during our opening weekend, something we’re truly proud of and very thankful for.

A humbling amount of hours have been invested on the surface of Icarus, with many of you completing numerous missions and developing some incredible characters. Some of you have racked up hundreds of hours, with 5,813,573 hours played in total!

A big thanks to our streamers also, over 4.3 million hours of Icarus have been watched across Twitch[www.twitch.tv] and YouTube since launch.

We gathered some of our favourite clips for the first Community Highlights video since launch. Thank you to everyone who has share... Read more

10 Dec

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At the end of our launch weekend we promised you that we’d spend this week improving performance, making connecting with friends and servers more reliable, squashing bugs as well as adding content.

We had a strong start with a peak of over 50,000 concurrent players last weekend and our servers have stayed busy all week since. However, we also heard the feedback about performance and stability from many of you and have been simultaneously focused on rapid fixes and new content.

Today’s Big Updates
We’ve dropped more content and fixes in time for the weekend. Scroll to the bottom of this post to see all of today’s and this week’... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

08 Dec

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  • Added destroyed mesh variant for bedrolls.
  • Added surface effects for Bone, Mud and Thatch.
  • Added deplo...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Dec

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  • Significantly optimized rendering of distant terrain, allowing the effect of increased performance from higher FOV settings to be applied generally.
  • Updated instances of envirosuit variants having an incorrect physics material set.
  • Improved functionality of electronic wire placement around structures.
  • Improved ability to place electrical wires on the Desert Exploration mission.
  • Improved collision on the Riverlands Expedition path blocker.
  • Updated character level limit to 99.
  • Updated translated game text for multiple languages.
  • Increased detection area for 'Make your way over the Roc...
Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Dec

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For us this has been an amazing and full-on launch weekend - full of both highs and lows.

We had over 50,000 concurrent players on Sunday, up there alongside other popular Steam games like Dead by Daylight, Terraria and ARK.

However, many people have let us know in the reviews that the game just didn’t work well enough for them to enjoy it - and that’s not good enough for us. If people couldn’t connect or run the game with acceptable performance to even try the game out, then we need to remedy that.

Targeting daily updates Through launch weekend we produced three hotfixes immediately to address some of the key bugs that had presented with the launch. Through our first week we will be continuing this process and aiming for daily updates.

These updates can disrupt your time playing the game but... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Dec

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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Long Update Validation Times Regrettably, some users experience long periods of "validation" after Steam has downloaded even a small update. This is not to do with the download size but is due to how the Unreal Engine data is packaged and how Steam’s updates are distributed. We're talking with Steam and Epic about ways to improve this. We will limit our updates to important fixes and not do them too regularly, although in our launch week we plan to do them almost daily.

Verify your Updated Files to prevent crashes After you update the game, use the "Verify Game Files" option to check your game files. A number of players are reporting Steam did not correctly apply the updates, causing their game to crash. Please note we have no control over how Steam applies updates. We have reached out to Valve about the issue.

Step 1:

Right Click on ICARUS in your library

... Read more