Read moreI’ve been here since Rogue was introduced and I loved the game since the day I bought in.
I still like the new updates and features and I appreciate the constant hotfixes, patches and bug squashing.
However, I find myself enjoying the game much less ever since the multiplayer patch. An hour of effort and playtime now achieves maybe 70% of what I could do in offline. Maybe that number feels inflated, but it definitely feels that way.
3 minutes to run through a map (in story) followed by 10 to 30 seconds of transition completely kills any momentum I’ve built up and for me this is the biggest pain point I’m having.
I used to be excited to jump on to get a few hours of play after work, but now I look at the icon and I think about how much time I’d waste on loading screens.
I have faith that the team will get this fixed eventually. Your team has earned it after I saw how you guys were going to handle trade (a seemingly impossible philosop...
Loading times and smoothness of online play is the actual top of our priority list to continue to improve. I have a lot of high caliber engineers working on this and we have clear paths defined to improve them! We agree that a 10 second loading time, for example, is unacceptable