Any patch notes anywhere yet?
Not yet. Full notes are usually very close to patch day.
Any patch notes anywhere yet?
Not yet. Full notes are usually very close to patch day.
But what if it IS coming this patch??
It's not, trade info wasn't on screen very long but it said 1.0 on the screen when that was up.
Devs said on numerous ocassions they will release the last 3 masteries with the final release of the game 1.0
Furthermore, they said they will try (not guaranteed) to release 1.0 before the end of the current year.
So, what do I understand from all of this?
They release runemaster now because they will delay 1.0 again.
We realized that we couldn't do all 3 masteries in a single patch cycle and we didn't want to sit on the runemaster for a whole patch cycle so we are releasing it early. This has no negative implications for 1.0.
Wait isn't the point of solo that it's offline and so characters can't be transfered (to avoid cheating)?
Solo online characters can be transferred to normal online.
Offline characters can't be transferred to online. (and won't be able to)
I refuse to use it on mine, but I feel like an easy fix would be to move volatile reversal to a higher void knight level past the threshold, such that only VKs can get it.
We talked about doing that and while I can't make long term guarantees, it's not planned to be done right now. It's just such a fun skill for Paladins and Forge Guards too.
I think the better way for now is to make VK's just the best at using it. Work bonuses into other VK skills, introduce more synergies with void abilities, or maybe put things in the locked section of the VK passive tree to help with it.
I think this delivers on it being a VK skill but gives that light multiclassing feel too.
this game has so much qol it's unreal
Little heads up, it won't transfer your crafting materials.
Thank you. I sent you a pm.
Hey Xenu, sorry I’ve been traveling to Gamescom in Germany from the US and turns out I’m not great with Reddit on mobile… I think they want to hide the messages system. I’ll get back to you as soon as I can after this convention which is packed full each day! Thanks again
I think beta progress won't carry over to launch, so you're Gucci. Start over with your friends.
Not confirmed, though. I just remember reading that somewhere.
You’ll be able to access your early access characters in the legacy realm. At 1.0 there will be a fresh environment with new leaderboards, and every Cycle after that
You can convert your solo character to not solo if you want.
It's crazy how widespread volatile reversal is for sentinels, even though it's so heavily rooted in void knight.
Cool build, thanks for sharing.
Do you have any upgrade goals for it?
Yes
Thanks so much, Xenu! Really appreciate the contributions. Are you by chance interested in some contract work to help us solve these natively?
I'm interested in API access as well to possibly make a mobile app or web app with it.
Sorry, no progress has been made on it at all.
Edit: well I just saw the comment that this was in reply to, at least I'm consistent.
Thanks :)
Just to add on to the above answers
The CoF faction won't exclusively be SSF, you will still have in party trading, resonance gifting and party play. It gets referenced as SSF style a lot because that's the quickest way to say "no full on trading". And those that do play SSF will naturally pick CoF. Also, you can cross play MG/CoF and you can switch back and forth too. That link they posted above has all the details and an expandable FAQ.
Most skills do not shotgun. Several have nodes which let them shotgun but if it doesn't say, assume that they won't.
Hey there
I just test it out and the bug still seems to be there :(.
Maybe because i use the wireless headset and it wont work? I'm using the G635 if that info is relevant.
We never catalogued the devices that it happened with but I have seen it with everything; 3.5mm devices, wireless headsets, usb headphones, built in laptop speakers, monitor speakers going through HDMI and smoke signals too. Ok, that last one was made up but I don't think the headset type matters for this.
The only people that can help are support.
I have to clarify this.
Have you received no reply at all or have you received no reply from a human? There is an automated reply that goes out to confirm that your filter isn't blocking it and to confirm that we got it and have the right reply email. Did you get this reply?
I’m really enjoying the game so far though best AARPG I’ve played so far I appreciate the response
Haha glad you’re enjoying it and that whatever happened there isn’t blocking you from progressing! Lots of good quest updates coming in this next patch too.
I checked and the team doesn’t seem to be aware of a bug here but says they’ll investigate. Any additional info you can provide?
You've already got the right info posted in another one but you can press G in game to get info on topics such as this.
Read moreI'm still a little unsure of this myself, but from what I can tell it's something like this?
Example:
Rive
Base Damage: 10
Skill scaling: 4% increased damage, per strength
Skill passive tree node A: Rive deals 15% more damage
Skill passive tree node B: Rive deals 30% more damage
/
Character
Main hand: Generic melee weapon implicit (+12 Melee Damage)
Unique glove of hitting things: +3 attack damage
Strength: 5
Rive Strength scaling = 4 (% per stat) *5 (# of current stat)
= 20% increased damage (To Rive only)
Character passive tree: 50% increased attack damage
Temporary buff: 50% increased attack damage
/
All relevant sources of each three modifiers are calculated like so?
- All flat damage that can apply to Rive currently (Physical, Attacks, etc) get added to one final total (See below ...
This is right. Only thing I would add is that Rive has 2 base damage and 100% added damage effectiveness.
You can find full skill details here: