Last Epoch

Last Epoch Dev Tracker




12 May

Comment

Originally posted by VictusBcb

Just out of curiosity on the matter, why does online have issues with this as opposed to offline being able to just clear their bar? Wondering what makes this issue tick

I don't know off the top of my head. If I was going to start investigating it, I bet that the ability assignment request has a null check in it somewhere that fails if you try and set the ability to nothing. It actually asks the server if it's ok to assign that skill. We try to reduce network calls wherever we can do it's probably checking the null value before it even asks and just isn't bothering because it thinks it's a pointless request. Even though it's not.

Basically someone probably forgot about it.

Comment

Originally posted by CypherdiazGaming

You know what the problem with your shop is?

After 300hrs...

There isn't enough..things in it. I really want to support you guys more cause 35 for 300hrs is fantastic but I just want more options in the shop to support yall more. More cosmetics please. Lol.

Of all the things that could be wrong with a mtx shop, that's probably the best lol. More coming with major patches.

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Others answered the questions well already, just to add that the extra purchase pushing that we do is just a tiny little button that says "shop" just at the bottom of the screen. You don't get any annoying popups or stuff.

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Ok, there is technically a way to do it but it's next level jank.

Fill you action bar with an ability that you have because of passive point investment. Respec your passives such that you don't have that ability unlocked any more. It will automatically remove it from your action bar.


10 May

Comment

Originally posted by Cygnarite

Hold up - new player here who knows the basics of slamming but maybe not the intricacies - you mention that sealed affixes are ignored - is there a way to seal 1/2 affixes I don’t want in a 4 affix exalted so I improve the odds of getting the stat I want on an LP 1/2 slam?

No, please read the rest of that chain, I explain it in detail.

A 1LP unique always has exactly a 25% chance of grabbing any of the main 4 non-sealed affixes it has. Regardless of any sealed affixes or not.

Edit: also, I'm sorry but the post you replied to has the line: "There is no way to bend the odds in your favour."

Comment

Originally posted by CypherdiazGaming

I just wish foe 2 things with the crafting system.

A rare glyph (like creation rare) that can be used to give the item 1-20 FP.

And another ultra rare glyph that will has a chance to upgrade a t5 affix to t6 or t7. Can only be used on t5s. Eats the rest of the FP like a creation. Has a chance of failure, but a decent chance to upgrade to t6 and a minor chance to upgrade to t7.

I love the crafting system in LE compared to other arpgs.

I will rip that band-aid off quick. Those are both items we have considered and debated many times. They have never come remotely close to making it past the "should we do it?" phase.

Comment

Originally posted by Chlorophyllmatic

I follow now. I appreciate you taking the time to break it down so thoroughly.

As an aside, I think you guys have a really good balance between deterministic and randomized crafting (e.g. this subsystem), as someone who was driven away from PoE after a few years on account of the forced economy and esoteric crafting. You guys have gold on your hands and I’m excited for how you continue to shape it.

Thanks :)

We've got some exciting plans for upcoming additions too.

Comment

Originally posted by Chlorophyllmatic

Ohhhh okay, it needs exactly four affixes. Got it, I overlooked the specificity

Well yes, but technically not quite. (unless you're really taking my "ignore the sealed affixes" to heart)

As I said: "The exalted item is required to have 4 non-sealed affixes on it." It may or may not have additional sealed affixes but it doesn't matter.

The exalted item is required to have exactly 4 non-sealed affixes on it. The number of sealed affixes is irrelevant.

Comment

Originally posted by Chlorophyllmatic

but it is completely ignored

Just to clarify - as in it cannot transfer when slamming? Or or as in the fact that it is sealed is irrelevant and can transfer as normal?

If it’s the former, you could seal an undesirable affix to improve your odds, no? If it’s the latter, would you be able to seal a desirable affix and then play the lottery with Runes of Removal for undesirable affixes?

The legendary creation process has no knowledge of a sealed affix in any way shape or form at all. For all purposes, it is as though the sealed affix does not exist at all. It is completely ignored for all requirements and uses. You can pretend that it doesn't exist.

So, now that sealed affixes don't exist. The exalted item needs 4 affixes. If the unique item has 1LP, it has 25% chance of hitting each affix. Nothing can change that.

Comment

Originally posted by Chlorophyllmatic

So if you have an exalted with one or two worthwhile affixes, what are you doing there? Playing the remove lottery? Sealing an undesirable one?

The exalted item is required to have 4 non-sealed affixes on it. It can also have a sealed affix but it is completely ignored. There is no way to bend the odds in your favour. You're just rolling the dice. It's even chance.

All the info is in the game guide [G].

Edit: also to add to your question about how rare 4xT6/7 are, they say "Extremely rare" but that doesn't come close to describing how rare it is. It's mega omg wtf rare.

Comment

Originally posted by princemousey1

Oh my, Canucks are the absolute worst. You guys use both American and British spelling together! Then I take it all back, you don’t need a Brit and a Yank in the equation. You just need a Canuck to muck it all up.

Yea, and then we toss in some random native stuff too just to make it extra confusing.

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Originally posted by princemousey1

They’ve got a yank and a Brit editor who just keep correcting over each other’s mistakes.

It's actually a Yank, a Brit and a Canuck that caused these problems but yea.

Source: am the Canuck in question.

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Do you have an item with +skills that you've been crafting on? When it becomes unequipped, and re-equipped the +points need to be re-added.


09 May

Comment

Originally posted by marsumane

Completely random. Up to 4 stats max. Can even get tier 7 stats

Completely random, though affixes that rarely roll on regular items are proportionally a bit less rare on Weaver items.

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I’ll have the team look into this this morning - did you submit an in game bug report when this happened by chance?


08 May

Comment

I was not in favor of it till the team prototyped it and I experienced it inside Epoch. As a harsh critic of the idea that was turned around, I think many people will feel the same that are against it on paper.

We’re not going to be making combat much different because of this and I was surprised at how many times I found it fun and useful in the content we have designed without a specific distance dodge-roll (evade) mechanic in mind. Being able to design encounters going forward knowing that all players will have some dash-like mechanic available to them will be helpful as well because we couldn’t guarantee a player had a traversal skill on their bar previously.

Definitely go check out the specifics on it here if you haven’t ...

Read more

07 May

Comment

Originally posted by HeliaXDemoN

Will they change the monolith to be less grind or will they make things worse by adding more features on top of it?

We're making it less grindy. There are several changes to Gaze of Orobyss to allow for faster and more reliable corruption climbing, and we're adding a way to gain stability faster, especially on alt characters.

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Originally posted by Different-Debate-504

I restart my computer then the character is back

and it IS an online character?

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Send me a message with your account name and we’ll check it out

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Originally posted by ggdoter

It was fine during trade league launch, I got 300 hours /played. After a break (and probably some patches) it keeps cpu usage at 90%+ but can't even load login screen.

Get steam to validate the files. Likely something we've squirrelly in the patching process.