Last Epoch

Last Epoch Dev Tracker




04 Feb

Post

Hey travelers,

We're looking for a die-hard ARPG fan who is well versed in C# and Unity and wants to come in and help us design and develop skills, items, bosses, etc. If this is you or a buddy you know please send them our way to apply here!: https://eleventhhourgames.bamboohr.com/careers/75

The team is completely remote and distributed so we're looking for the best passion for the genre and talent we can find.

It's a pretty fun role I must admit. A ...

Read more External link →

03 Feb

Comment

Originally posted by MetaphoricTendancies

Is there still a future goal of the game coming to Xbox/PS? Absolutely love LE and excited to get back to it but I’ve also gotten really spoiled being able to chill out on the couch on the Xbox in other ARPGS and would love that experience with LE as well!

We would love to come to console. It's something that we still have to work out a lot of details for. I'm sorry, I don't have any hard info on the subject.


02 Feb

Comment

Originally posted by tadrinth

The other sources of vanguards that I've played with seem to stop triggering once you're at the cap, I never noticed them falling over or anything. So I would guess this doesn't work the way you're hoping.

You could use a Skeletal Mage with the Profane Oblation node to detonate the vanguards, though. Someone posted about a necromancer built around that interaction. The mages are very aggressive with the Oblation skill as long as the vanguards or warriors are next to an enemy.

The mages are very aggressive with the Oblation skill as long as the vanguards or warriors are next to an enemy.

The AI specifically works by only targeting minions that are currently using a melee attack. And the mages prioritise that spell above all others, and it has no cooldown, so they'll generally detonate a melee skele as soon as it gets in melee range and starts using an attack.

Comment

Originally posted by hungryturdburgleur

Your team is awesome and so is your game. Bee costumes on stream please.

Gotta dress up for the April launch eh?


01 Feb

Comment

Originally posted by MoochiNR

Would you know if there’s improvements for dread and infernal shade targeting on allies? Trying to target my arch mage was what made me ultimately give up on my necro on console. 

Read more

I don't know the specifics of every ability off the top of my head but every ability is getting a new primary and secondary targeting method. Every time you take a node that changes how a skill works, those targeting parameters also gets updated if necessary.

Comment

I'm very happy to report that we are fixing this issue for controllers in Season 2 on April 2nd.

My current favorite with controller is harvest lich. So many little dashes and jumps.

Comment

We’re all about positivity, OP. Yes 😄

Comment

Originally posted by Mysterious_Plate1296

Thanks for the answer. How do I know which corruption level is needed?

Also is there any harbinger particularly hard that I should fight early on?

Personally I think that the spirits of fire are the hardest harbinger. Lots of people would say lagon though.


31 Jan

Comment

Appreciate the love u/Tjohej1. We’re working on things to speed up content developments. Reacting to feedback from 1.0 significantly slowed our momentum as a smaller team for this genre but we’re working on lots of ways to increase it! Excited to see people’s reactions to Season 2

Comment

Yea check if you’ve got a VPN enabled. This happens to me more than I’d like to admit as the founder of the studio lol

Comment

Originally posted by wentwj

as someone who mostly plays offline, I’m a little confused how seasons will work in LE in the early days. Will non-seasonal characters have the same content or will it be like other arpgs where season characters have different mechanics.

From an earlier conversation I thought I remember that the first few cycles would all be immediately put into non-seasonal as well

Currently all content additions will be available in Season, and Legacy; Online, and Offline. It's possible in the future that we may do Season only content, but for now all game modes get all new content.

Comment

Originally posted by Trespeon

Yeah. They have just worked for the 9 months(from Harbingers to this next release date) and only made 3 months of work.

You have proof they stated they limited their scope AND extended their patch cycle, because that’s about the stupidest decision I have ever heard from a game that’s officially launched and past 1.0.

Season 2 will be a very large patch with a lot of new content. The misunderstanding we often see is that we took two of our previously planned seasons and put them together to make the new Season 2. That's not the case, we took planned features from all across the board to make a Season 2 that best addressed the largest areas of community feedback, rather than confining ourselves to the previously split up schedule of content additions.

Comment

Originally posted by ettieredgotobed

Have they said yet if this will be the season that pushes characters to legacy?

When the season releases, existing Cycle characters will join Legacy, and a fresh new Season (cycle) will become available.

Comment

Originally posted by violentlycar

Did we stop calling them "Cycles"?

We received a lot of feedback that referring to major releases by their patch number (1.1, 1.2, etc.) was misleading as partial numbers like that didn't feel like they were as big as they were meant to be (Content expansion, environment restart, new ladders). We changed to Seasons as a familiar term to better communicate that these patches were those kinds of large content drop starts players were looking for.

Comment

Originally posted by EdErichZann

Ok, with the April update then? That would be nice.

We don't have an ETA on DLSS yet. It's something we want to add but I don't know when.


29 Jan

Comment

Originally posted by DrGlyph

Thank you so much for the detailed reply! I followed the steps and found a rogue "nullnullnullnullnull" stash tab file. I restored the backup and everything's back to normal. Thanks for the amazing support!

Happy to hear it! Good luck in Eterra Traveler!

Comment

It sounds like this may possibly be the result of character save file corruption. The two most common causes for corruption is the game being closed unexpectedly while saving (such as a power outage or alt+f4), or by somehow being modified by a third party program.

As the character was offline we would not have it stored in our online database. However, you should still be able to find it! Firstly, please turn off the Steam Cloud Sync in Last Epoch before doing these instructions!

You can go to this area: Windows: C:\Users[your_pc_account_name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves Linux: Steam games files can be found in the “~/. steam/steam/SteamApps/common/” folder SteamDeck: Saves will be located in the home directory. There is no fixed place where native games store their data, it may be under .config/, .local/, or in a private directory. Proton saves are stored under .local/share/Steam/steamapps/compatdata/

Note: In order to see the [A...

Read more
Comment

Hey u/MalaM_13. I've gone over the examples you've provided in your post, and none of them flag in our chat system. It is very much possible that you're being denied sending messages in chat due to excessive past flags, or there may be something else in the messages you're sending causing them to be blocked. To look into why you might be getting blocked messages that shouldn't be, please submit a support ticket - https://support.lastepoch.com/hc/en-us/requests/new?ticket_form_id=4416937240347


28 Jan

Comment

Originally posted by Foreynn

I do think the idea of a reforging bench, like the 5-to-1 vendor recipe in POE1, that would allow to sacrifice 5 of the same unique to get a new one (with rune of ascendance LP chances) could be a great addition.

Make the resulting unique untradeable if any of the 5 was bought in the market, to prevent flipping, and this would help COF players reach some of their goals by giving them a little more targeted access to a desired unique.

I'm in the process of getting a decent 1LP slam on a Prismatic Gaze, but every 2-3% roll feels useless, and simply not worth picking up, even with 1LP.

This is kinda what the nemesis egg is for. Let's you reroll the LP which is basically what you'd be doing be combining several together to have a shot at LP on the new one.

There are some new crafting avenues coming in season 2.