The game has 15 classes. We make each one with distinct build options and class archetypes. When you are creating a character, we try to provide moments of deception making which are significant. In an attempt to make it so that a character still has the opportunity to become powerful (not bricking it completely) we provide methods for changing every aspect of your character other than the class itself.
Now, because we have such a large number of classes, we like to give players a preview of 3 to begin with. After trying it out in the early campaign we give the chance to lock in your specific class choice.
There are similar mechanics in other games that are handled a little differently which can skew the view of the system. We probably need to do a better job at presenting the base class as a stepping stone rather than a "parent class" style. You're not making a primalist who is good at a beast mastering, you're making a Beastmaster who started out as a primalist.
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