Last Epoch

Last Epoch Dev Tracker




09 Sep

Comment

Relaying this one to QA. I haven’t heard others report this since launch personally. Are others here experiencing this too?


08 Sep

Post

Changes

  • Added chat channels for Korean - this was an oversight. You can select what language chat channels you connect to on the Login screen.
  • Various logging improvements to aid troubleshooting.
     

What We’re Working On

We’re actively monitoring bug reports from you all and the health of our infrastructure. We plan for our next patch to be next week, focused on fixing bugs. We’ll be on the lookout for any critical issues this weekend though.

Here are some things we’re currently investiga...

Read more
Comment

They’re varying quite a lot at the moment between players and it’s something were actively investigating. Sorry if you’re someone who’s experiencing them being lengthy atm. Working on it!

Comment

I’ll be bringing this up with the team Friday at 2pm CT where we’re scoping out more gamepad work. Don’t worry, not falling on deaf ears!


07 Sep

Comment

We’re definitely getting better at designing these classes and have a larger and more experienced team than we used to. We’ll continue going back to bring other classes, skills, enemies, visuals, etc. up in quality. We certainly agree that there’s plenty of opportunity to make lots of improvements in content we’ve been implementing over the years and we’ll balance those efforts with brand new content additions. The goal is to make the game bigger and better every few months which will include a wide variety of updates

Comment

Fair request! I’ll post this internally

Comment

Hey there, sorry to hear you're encountering issues getting the game to launch. What you're seeing here is the crash handler creating the crash log. The best place to look as to what's going on is the log file.

Here's some information on finding the log file: https://support.lastepoch.com/hc/en-us/articles/1260805192629-The-Game-s-Log-File

Of course, you can submit a bug report on our forums with the log here: ...

Read more
Comment

The attribute scaling that matters is the attribute scaling on the skill that your character casts. In the cast of Summon Skeleton, you cast the Summon Skeleton skill and that cases summon warrior, archer, or rogue as a subskill. So, the attribute scaling on those skills has no actual effect, and Skeletons Rogues scale just well with intelligence as Skeleton Warriors and Archers.

We do need to clean up tooltips so that attribute scaling for sub skills isn't so unintuitive like this.

Comment

If a spell has multiple elemental damage type tags it'll always give you the rune you gained least recently, or default to Fire > Cold > Lightning to break ties. We felt this would give players the most control over gaining the runes they needed with multi-elemental skills.

There are nodes in the Runebolt tree that randomise the order of the combo or directly randomise your runes. Those might provide the sort of chaotic feel that you're looking for.

Comment
    EHG_Kain on Forums - Thread - Direct

Can you try uploading the log file? This should contain information regarding “what went wrong”.

Read more
Comment

We're looking into reports of this.

if an item is forced un-equipped, it should follow a series of locations it tries to go.

1.) It goes into your inventory

2.) If no space in inventory, it goes into Gift inventory

3.) If no space in either above option, it appears on the ground.

Try checking these locations, along with checking the Forge (just to see if it might have been left there).

We haven't been able to reproduce this yet, all tests so far did correctly send the weapon to the inventory, but we're investigating cases where the inventory of the character didn't have room for the weapon.

Comment
    EHG_Kain on Forums - Thread - Direct

if an item is forced un-equipped, it should follow a series of locations it tries to go.

1.) It goes into your inventory
2.) If no space in inventory, it goes into Gift inventory
3.) If no space in either above option, it appears on the ground.

Try checking these locations, along with checking the Forge (just to see if it might have been left there).

Comment

The LE team is pumped to see this and have been posting it internally for the last few hours! Please let us know how we can help. Appreciate you Zeckar, and all the community involvement.


06 Sep


05 Sep

Comment

Originally posted by lillarty

Every sale we have done was for the same amount, 25%

According to this website which keeps track of Steam price history, all four sales you've had in the past two years have been 20% off. Prior to that, you had two sales where it was 25% off. Still no idea where people are getting the 10% from, but 20% has absolutely happened.

It's possible their record is incorrect as no system is flawless, but I've never seen a problem with them before so I'm inclined to believe their data.

I could be very wrong, I thought that 25% was the threshold for automatically notifying wish listed people.

Comment
    EHG_Kain on Forums - Thread - Direct

Runemaster

Added the third Mage class Mastery : Runemaster!

/uploads/default/original/2X/6/6ef8f2eeaa90c368cb19c292f852863bab513bc3.mp4

The Runemaster provides the greatest opportunity for customization and skill expression to date with Runic Invocation.

...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

071920×1080 106 KB

Skills

Minion Skills

  • All minion skill tooltips now say that the minions can be given commands with the A key.
  • When your minions are given a move/attack command with the A key a small, there is now a visua...
Read more
Comment
    EHG_Kain on Forums - Thread - Direct

06 (1)1920×1080 227 KB

Uniques

New Uniques

  • Added 21 new uniques: 4 uniques that drop from Exiled Mages, 8 uniques intended for Runemasters, and 9 others.

[...

Read more