Last Epoch

Last Epoch Dev Tracker




18 Apr

Comment

Have you tried verifying the game files to see if it fixes the issue?

Comment

We believe this problem is specific to the Acuity node and we’re working on a fix.


17 Apr

Comment
    JustinC on Forums - Thread - Direct

We’ve found the issue and fixed it internally. The fix will address this bug in both The Altar of Flesh (the Abomination fight) and The Dragons’ Grotto. Thanks for the reports!

Comment

We’ve detected some server stability problems in Online mode, so the changes other than the fix for Rotten to the Core have been rolled back for now. We are investigating so that the changes can be restored.

Comment
    Mike_W on Forums - Thread - Direct

The current online limit is 20. This is not a design decision. We set this value for 0.9 as a starting point. The way it is set up, I think it is very feasible to increase the limit. I’m not sure if that will change or not. If we can increase the limit without causing unsolvable problems, it will likely be increased.

Comment

Sorry to hear that. We weren’t able to re-create this problem internally without the pushing bug described.

We’ll do our best to investigate further, but any more details we can get would be helpful. Such as: what latency you’re at, if anything felt laggy (and how so), skills you’re using, stuff like that. Also generally stating what time this problem occurred will help us dig in to logs on our side.

Comment

This should be fixed for everyone in the new 0.9i3 update, please download it and try again. Sorry about the delay!

Comment

We found that pushing the Emperor of Corpses could cause the behavior described in this thread, and we’ve released a fix for pushing enemies in 0.9i3. Please let us know if you experience this problem after restarting and downloading the new update. Thanks!

Comment

This update fixes a regression in Spirit Plague, addresses a pre-existing bug that could affect the Emperor of Corpses fight, and improves our performance data collection. We’re still working on bug fixes and general improvements as mentioned in out 0.9i post. Thanks for continuing to make bug reports and participate in our community.
 

Changes

  • Fixed a bug where players could push enemies in Online mode by walking into them. This could cause positions to get out of sync between the client and server, for example in the Emperor of Corpses fight.
  • Fixed a bug where Spirit Plague’s Rotten to the Core node could not be allocated.
  • Improved performance data collection on servers to aid in optimization efforts.
Comment

Originally posted by UmePatroclus

Any rough estimate on when that piece will get picked up again or is it on hold until further notice?

Just curious because I'm keen to get developing with it :)

We don't have any info on when. I expect that it will be a post-1.0 feature.

Comment

Originally posted by notrandomatall

Is this even something on your road map?

It's on the list but doesn't have a specific spot in the timeline yet.

Comment

Originally posted by Gl0wStickzz

Interesting.. I've killed the empowerd boss 7 times, still no void resistance... The only one that hasn't been brought up.. lol

0.0457% chance of that happening.

33% chance of you getting it next time

Comment
    Mike_W on Forums - Thread - Direct

Arrow keys reposition it

Comment

No progress has been made on it at all.

Edit: please stop downvoting the people replying to this with legit questions.

Comment

The availability of all kickstart rewards closed the day Kickstarter did. These have not been available for years.

Comment
    Mike_W on Forums - Thread - Direct

Because that’s the same thing as changing the system, which we don’t want to do. We’ve heard all the feedback on it. I’ve read all these posts. There isn’t anything novel in them. The most recent in-depth discussion with the entire design team was held very recently.

We will be implementing the changes I have referenced above and will then evaluate the new feedback after that.


16 Apr

Comment
    JustinC on Forums - Thread - Direct

Hello all, thanks for the continued reports. We’ve found the problem with Arcane Ascendance and will be working on a fix.

We’re also aware of issues with mobility skills like Teleport and Transplant causing desync or rubberbanding, but that still needs further investigation from us. Additional reports about that bug are helpful.

Comment

The game has 15 classes. We make each one with distinct build options and class archetypes. When you are creating a character, we try to provide moments of deception making which are significant. In an attempt to make it so that a character still has the opportunity to become powerful (not bricking it completely) we provide methods for changing every aspect of your character other than the class itself.

Now, because we have such a large number of classes, we like to give players a preview of 3 to begin with. After trying it out in the early campaign we give the chance to lock in your specific class choice.

There are similar mechanics in other games that are handled a little differently which can skew the view of the system. We probably need to do a better job at presenting the base class as a stepping stone rather than a "parent class" style. You're not making a primalist who is good at a beast mastering, you're making a Beastmaster who started out as a primalist.

... Read more