Read moreI'm still a little unsure of this myself, but from what I can tell it's something like this?
Example:
Rive
Base Damage: 10
Skill scaling: 4% increased damage, per strength
Skill passive tree node A: Rive deals 15% more damage
Skill passive tree node B: Rive deals 30% more damage
/
Character
Main hand: Generic melee weapon implicit (+12 Melee Damage)
Unique glove of hitting things: +3 attack damage
Strength: 5
Rive Strength scaling = 4 (% per stat) *5 (# of current stat)
= 20% increased damage (To Rive only)
Character passive tree: 50% increased attack damage
Temporary buff: 50% increased attack damage
/
All relevant sources of each three modifiers are calculated like so?
- All flat damage that can apply to Rive currently (Physical, Attacks, etc) get added to one final total (See below ...
This is right. Only thing I would add is that Rive has 2 base damage and 100% added damage effectiveness.
You can find full skill details here: