Last Epoch

Last Epoch Dev Tracker




21 Jul

Comment

Originally posted by Adriac99

Excited for combat feel updates to polish. Judgement feels great while earthquake sounds kinda wonky, or rive has rigid animations etc

Yea we have some tune ups to do to animation and VFX timing of networked abilities - like Rive. It’s tracked in our production queue and we’re working through those lists! There’s other things like making sure each enemy has good flinch animations so you feel each hit impact, all of the imperial enemies needing death rag-dolling so bones fly off in a satisfying way, mastering sounds. We have two people working through all of this atm and it will do wonders for combat feeling crunchy

Comment

Originally posted by vomit_devouver

LE is my 2nd favorite ARPG right behind PoE and I'm excited to be a consistent player for hopefully years

We’re all huge PoE fans as well. One of the coolest things about having started EHG and Epoch is getting the chance to speak directly with Chris and his team. We have a great relationship and plan to stagger our releases so our community and team can play both Cycles/Leagues without too much overlap

Comment

Originally posted by Telethebasin

Glad to be here. LE is a truly enjoyable ARPG experience, and I cannot wait to see what 1.0 brings. Been with you guys since 0.8.

Appreciate your early support! Couldn’t have done it without you guys that backed us early

Comment

Originally posted by SwordofMercy

Hello Judd & Thanks! I picked this up a few months back but didn't start playing until last weekend & for now I'm hooked.

The biggest issue i see right now is stuttering/rubber banding. Other than that the game is more polished than POE's early days.

Looking forward to 1.0 changes, will there be a wipe at start? If yes, what will get affected & what won't?

Glad you’re enjoying it! Yes we believe we’ll have much of the rubber banding addressed by then. We are using a network library that is sending a bit of unnecessary data back and forth quickly for some actions that happen very frequently and have been working towards removing that library all together for a lower level networking solution where it’s used. Funny enough we got our first internal playtest session in with the new solution yesterday and it seems to have gone very well. This should make a big impact there and we’ll continue to push for better and better client and server performance

At 1.0 we’ll have our first Cycle where existing characters will be moved to Legacy (non current season)and everyone can start the 1.0 content on fresh characters. Each Cycle existing characters will move to Legacy

Comment

Originally posted by perrythepig

Can't wait. Give us a date so I can take time off? <3

I'm trying really hard to cultivate a reputation as the guy that never knows dates. And I actually don't know the exact date. I know when my stuff has to be done because we are doing an earlier cutoff this time so we can do more rigorous testing.

Post

Hello everyone, game director for LE / CEO of Eleventh Hour here. We do see a lot of new people coming to LE in the last few days and I want to welcome you all and give a little info.

First of all, LE was an after hours project that I started 6 years ago right here on Reddit that we spent evenings planning and creating a vertical slice to take to Kickstarter. Enough kind individuals took a leap of faith to get us started and we’ve pushed hard to make Epoch what it is now - and over that time we’ve had the opportunity and great pleasure to update the game significantly as we’ve progressed, earned the community’s support, and hired more fantastic and talented individuals with the mission to make the next great ARPG. Our team has been built from passionate Diablo-like game enthusiasts and developers like many of you!

I’m thrilled to hear the positive responses our new players are having and please know that there is a ton of polish coming this year to the game. Some t...

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Comment

Originally posted by xDaveedx

You got any of dem juicy rough ETA's somewhere between tomorrow and in 6 months?

Sounds about right to me.

Comment

Originally posted by perrythepig

I'm awfully excited to stream the game. For now, there's low public interest, and I'm avoiding burnout in LE. As soon as there's any reason to play, I'll be online.

I was actually just looking to see what you've put out recently this morning. I wasn't too surprised to see a lul. I think we will have something fun to sink your teeth into next patch :)


20 Jul

Comment

Originally posted by miffyrin

"Someone official leaked" is great wording :>

For when you don't want to throw the boss all the way under the bus.

Comment

Originally posted by walkman312

Cool. Thanks. I’m not on the discord and hadn’t seen it elsewhere. Was just curious if that was official.

Someone official leaked that our internal goal was end of the year in the in-game chat a couple months ago. It was later confirmed on reddit, discord, and on the dev stream that our internal goal is the end of the year. We aren't ready to actually set a date yet but things are looking pretty good overall.


19 Jul

Comment

Originally posted by DraethDarkstar

How much money do I have to bribe you guys to get an update to the Acolyte's summon skeleton skill that gives it a Necrotic conversion somewhere?

I’ll bring it up in our design meeting

Comment

Originally posted by Rar3done

Hey any news on console port?

It’s something we intend to do but after we are stable in our live release development cadence. We’re a new team so I don’t want to spread us too thin too fast. Pc first!


18 Jul

Comment

It’ll be here before you know it. So much polish and good stuff going into the game right now! But remember, 1.0 for us is just kickoff.

Comment

This is simply not implmeneted yet but certainly on our radar and will be coming. It's just not as high priority as some of the things that we have those engineers working on before 1.0.

Thank you for supporting our team and LE! We very much appreciate it.

Comment

Originally posted by reporter_assinado

Tyvm!

Just to add some specifics to the above. You can't put two items with conflicting class requirements into the eternity cache. So it doesn't matter where the class requirement is coming from, you can't put two items with different class requirements in the cache at the same time.

Comment

This ambush type is unbalanced and will no longer spawn in 0.9.2, sorry for not getting this one right in 0.9.1.


17 Jul


14 Jul

Comment

We aim for every 3-4 months for larger patches. We’ll also continue doing hotfix and regular release patches to address issues or put out features that didn’t quite make cutoffs.


13 Jul

Comment

Originally posted by alfredoleggio1234

Good to know, thank you. Curious about timeline of releases though and how we will get to 1.0 this year, I thought you would want to give such a big feature some time before 1.0 for bug fixes and balancing.

I'm sorry, I don't have details available about the specific timeline of upcoming releases.

Comment

Originally posted by alfredoleggio1234

Rising Flames didn't change the game enough for you to have a completely different gaming experience than before, game is on a good path though. Definitely worth checking back in when the trading/ssf faction stuff is out, which should be before 1.0. Probably around end August/mid September would be my guess, no official info.

Item factions will not be available in 0.9.2