Excited for combat feel updates to polish. Judgement feels great while earthquake sounds kinda wonky, or rive has rigid animations etc
Yea we have some tune ups to do to animation and VFX timing of networked abilities - like Rive. It’s tracked in our production queue and we’re working through those lists! There’s other things like making sure each enemy has good flinch animations so you feel each hit impact, all of the imperial enemies needing death rag-dolling so bones fly off in a satisfying way, mastering sounds. We have two people working through all of this atm and it will do wonders for combat feeling crunchy