Last Epoch

Last Epoch Dev Tracker




22 Jun

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I vote yes.


21 Jun

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Originally posted by Nepodobni

Do you like ARPGs? Do you like your Torchlight, PoE, Grim Dawn, D2 and similar? If so, it is worth. Beware, it is beta, endgame is ( still ) not that great, missing variety and more options. Pretty much gear hunt/ gear check in endless grind loop. There are few bugs here and there, nothing major for me.

That being said, i bought this game like 3 months ago, i ONLY play this since ( after 1k hours in PoE and about 200 in Grim Dawn ), now played around 250 hours and still enjoying character creation and different builds, have two chars in endgame ( lvl 100 and 92 ), third on the way. Devs are responsive and take care, community is good. I can‘t wait for 1.0.

We’re knocking out those bugs as fast as possible and have big plans for end game additions! Thanks for the recommendation, Nepodobni. Glad you’re enjoying it and welcome to the community, WildAd

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Could you screenshot your quest progress? Is this a character that you started before 0.9.1?

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Hi everyone. We fixed the recent problem introduced by 0.9.1d yesterday, as described here:

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20 Jun

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Hi folks. My apologies for this issue: we have a fix out for this now:

If you have any further issues please make a post in the Bug Reports section and inclu...

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If this happens again can you please make a post in the Bug Reports section and include your Log File? Feel free to mention me in that thread. Sorry about the hassle.

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Bug Fixes

  • Fixed a bug introduced by 0.9.1d which sometimes caused loading into Imperial Era Monolith Echoes to fail. Verifying game files did not fix this.

This issue was caused by a gap in tooling: issues like this should absolutely be caught by our own internal systems before ever making it to players, and we are working on making sure this issue does not happen again.

Otherwise, our priorities are the same as described in our 0.9.1d post.


19 Jun

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Originally posted by Acedin

Interesting. Do you have the thread where they communicate this? :)

Right here, right now.

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Runemaster will not be a minion mastery. There will be no minion skills added under Runemaster.

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    Mike_W on Forums - Thread - Direct

I’m sorry for not being clear enough in our communication. Runemaster, Warlock and Falconer were never planned to be released alongside multiplayer. They are a very high priority feature and currently, several of us are purely focused on Runemaster development.

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We’re looking into this


18 Jun

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    JustinC on Forums - Thread - Direct

Sorry about this, everyone! We’re looking into this. We’ve identified the source of the problem, so we won’t need any more player logs, but we don’t have a timeframe for a fix yet.


17 Jun

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Originally posted by Independent-Hurry743

Hyped for the upcoming story-cutscenes in LE! XD

Me too.

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Originally posted by Pandarandrist

Yeah, I think this just doesn't occur to folks, but it seems pretty obvious to me. Item type is limited so that the affix pool isn't POISONED. Belt affixes only on belts, of course!

Sometimes we make unique items that on the surface seem "kinda meh" but sometimes the secret is that it has off slot affixes which let you get more than usual of a stat or can free up another slot.