I’m just starting a build to validate the fix I just finished 10mins ago.
I’m just starting a build to validate the fix I just finished 10mins ago.
Thanks for the report, we’re aware of this issue and are tracking it internally.
There will be more patches between now and 0.9.1.
Thanks for the report! We’ve seen this issue internally as well, we’re looking into it.
Thanks for the reports, everyone. There’s definitely something going wrong here, but we haven’t sorted out what it is yet. From initial tests I couldn’t cause desync using Arcane Ascendance with Acuity in moderate intensity combat scenarios, but it has been reported often so I still suspect it’s involved.
Additional reports with details of what skills you’re using are helpful, especially if a certain skill or node seems to result in more desync. It would also be helpful to know if this occurs when playing together with other players, or when playing solo online.
But I leveled each class to get each mastery in game :(
cool, that's completely unrelated to the comment I made. Unless you mean just that it's going to be slightly easier to level in general and you already put in the time to do it on the slightly harder way.
Have you tried verifying your game files?
Thanks for the updated report! We’ve got this logged internally.
Edit: 0.9g2 has been released to fix a save data bug for Offline mode.
Does damage while channeling increase the ignite damage?
Yes, it affects all damage dealt by channelled skills and skills you proc while channelling and the ailments they both inflict.
Potential for... LP? Doesn't crafting gear raise the level requirement?
Currently it does, yes.
We are actually planning a change that will make leveling gear have a way bigger potential.
Is the item that appeared to turn into a dagger in your forge window an item that you bought from the gambler? Were any items in your inventory items that you interacted with at the gambler either sold or bought? After this dagger appeared, did it remain after going to another zone? And/or after you logged out?
Thank you for the report!
I don’t think so because it’s not like it’s making checkpoints really. If anything this would probably increase the chance by forcing you onto more servers. Pure speculation on my part by the way, please don’t think that staying logged in will help either.
Reporting to internal channels in case this one isn’t tracked atm!
Not yet, we used to and a bug ruined it in multiplayer. We have a fix for it in the works though.