Last Epoch

Last Epoch Dev Tracker




29 Mar

Comment
    Mike_W on Forums - Thread - Direct

I’m just starting a build to validate the fix I just finished 10mins ago.

Comment

Thanks for the report, we’re aware of this issue and are tracking it internally.

Comment

There will be more patches between now and 0.9.1.

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    JustinC on Forums - Thread - Direct

Thanks for the report! We’ve seen this issue internally as well, we’re looking into it.

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    JustinC on Forums - Thread - Direct

Thanks for the reports, everyone. There’s definitely something going wrong here, but we haven’t sorted out what it is yet. From initial tests I couldn’t cause desync using Arcane Ascendance with Acuity in moderate intensity combat scenarios, but it has been reported often so I still suspect it’s involved.
Additional reports with details of what skills you’re using are helpful, especially if a certain skill or node seems to result in more desync. It would also be helpful to know if this occurs when playing together with other players, or when playing solo online.

Comment

Originally posted by Contrasted94

But I leveled each class to get each mastery in game :(

cool, that's completely unrelated to the comment I made. Unless you mean just that it's going to be slightly easier to level in general and you already put in the time to do it on the slightly harder way.

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Have you tried verifying your game files?

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Thanks for the updated report! We’ve got this logged internally.

Post

Edit: 0.9g2 has been released to fix a save data bug for Offline mode.

Gameplay

  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • ...
Read more
Comment

Originally posted by Juzzbe

Does damage while channeling increase the ignite damage?

Yes, it affects all damage dealt by channelled skills and skills you proc while channelling and the ailments they both inflict.

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Originally posted by Rogue_Like

Potential for... LP? Doesn't crafting gear raise the level requirement?

Currently it does, yes.

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We are actually planning a change that will make leveling gear have a way bigger potential.

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Is the item that appeared to turn into a dagger in your forge window an item that you bought from the gambler? Were any items in your inventory items that you interacted with at the gambler either sold or bought? After this dagger appeared, did it remain after going to another zone? And/or after you logged out?


28 Mar

Comment
    Mike_W on Forums - Thread - Direct

I don’t think so because it’s not like it’s making checkpoints really. If anything this would probably increase the chance by forcing you onto more servers. Pure speculation on my part by the way, please don’t think that staying logged in will help either.

Comment

Not yet, we used to and a bug ruined it in multiplayer. We have a fix for it in the works though.