Last Epoch

Last Epoch Dev Tracker




27 Mar

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    Mike_W on Forums - Thread - Direct

We aren’t intentionally doing something that causes a rollback. There are a few bugs which can cause the servers to get confused as to what the most recent data is and a newer version of your characters gets overwritten with an “older” one. Technically it is a newer one but it’s not the most recent one you were in control of. It’s a long story but we are working on it and we have some solutions in the pipe that are being validated. There is no way you can tell if it’s going to happen as a player and there is no specific behavior that I can recommend avoiding in order to reduce your chances of experiencing one.

We know all too well how frustrating this is and it is a top priority to fix. This is one of those things that must be fixed.

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Originally posted by Training-Shallot-960

Hi there are we any closer to getting a console port yet?

No, nothing has changed with regards to console ports. It is still what I would call a "someday feature". We are currently focusing on fixing any remaining major bugs with the 0.9.0 launch and the upcoming 0.9.1 patch.

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Originally posted by hugelkult

Glad to know the devs are so interested in hearing from teh community.

Endurance reads "Endurance reduces damage to your health below your endurance threshold"

The way I understand that is that if a single hit brings me from somewhere above my endurance threshold all the way to zero, then endurance doesnt come into play because my current health level never entered the "endurance zone".

So if my hp is 1000, and my endurance threshold is 500 with 50% endurance , then a 1000 hit would take me to 250 life correct?

Yup, that's exactly how it works.

We actually initially stealth added it to the game about a year before we officially introduced it. It was originally just a hidden stat that all players had to help make it feel like you were getting close to death without actually falling. Then we realized it was a cool defensive layer to scale with gear so we added it to the game properly.

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Hi there, yes feedback on Reddit is very welcome and we do read it. Hi.

As for mods being devs. I totally get the hesitation there. All I can say is that I find myself deleting a lot of posts where people tell other people to "get out" because they said something negative about the game. We very intentionally don't restrict content to being positive or anything like that and if it ever starts to seem that way, please bring it up to us. We need the positive and negative feedback so we can learn what is and isn't working well.

Only thing I didn't get what the opposite endurance stat. Endurance already protects against one shots but I'm not sure what the opposite would be. Like protects the first portion of your health?

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We have some fixes for rollbacks coming down the pipe. I know it's so crazy frustrating and we are working on it at very high priority. We've just got to make sure that it doesn't cause any other problems before rolling it out.

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We had a discussion internally about Tomes of Experience a while ago, if they should be replaced with something else at lv100. We decided to keep them because we found that players (including ourselves) liked the opportunity to quickly level up skills if they wanted to respec.

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You are free to zip it and post it here.


26 Mar

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It's a cool idea, and not the first time we've seen it. However, it would require extreme changes to the skill customization system under the hood to work. The volume of work required is high enough that we would have to be sure we wanted it very badly before undertaking that project. So I'll unfortunately say it's just not happening for launch and it's very unlikely in the first few patches post 1.0

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Originally posted by SchrulligeMillionaer

So it isnt even possible to get Wings of Argentus with LP rn, because there is no level 115 Zone to farm it? Or do i getting something wrong?

The minimum area level required for a unique to drop with LP is 19 less than its effective level for legendary potential. So, a unique 115 effective level for legendary potential, such as Wings of Argentus, can drop with legendary potential as long as you're in a level 96 area or higher.

Using a rune of ascendance always counts as area level 100, so that you don't need to horde them until you find a level 100 area, but has a lower chance of rolling legendary potential compared to dropped items.

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If you contact support directly they can fix it for you.


25 Mar

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Cheers. We’re a group of ARPG fanatics that started a studio after hours making the game we want to play ourselves. We’re thrilled to see so many people enjoying it these days. So much more good stuff on the way

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Originally posted by Crazylimitz

Yeah hasn't been fixed rolled back to lvl 45 and just hit monoliths i was lvl 56 huge waste of time not happy at all.

Sorry if I wasn't clear enough. There was a set of rollbacks that happened around the time this thread was created. Those won't happen again. We haven't fixed all causes of them yet but are working on it as a very high priority.

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Originally posted by trzesiek

Just lost 3h of progress (monoliths, tabs, loot, scraps, level). So it is still happening. Pretty sad tbh

Sorry if I wasn't clear enough. There was a set of rollbacks that happened around the time this thread was created. Those won't happen again. We haven't fixed all causes of them yet but are working on it as a very high priority.

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Originally posted by Mordrain

u/ekimarcher another possibly helpful information. Right now when I open my chest for the first time I can't see anything, but closing and opening it again fixes it.

Yea, this is a different bug than the one I'm working on.

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Originally posted by Txixo

Well, its not. It just happened to me and lost a BiS unique for my build which i'm sure i'll not get anytime soon. 😢

Sorry if I wasn't clear enough. There was a set of rollbacks that happened around the time this thread was created. Those won't happen again. We haven't fixed all causes of them yet but are working on it as a very high priority.

Comment
    Mike_W on Forums - Thread - Direct

We considered a system extremely similar to this for several months. We found that it ends up boiling down to free trade with more steps. It doesn’t restrict RMT and has some restrictions that the players have communicated to us that they largely don’t want. I’m sorry but we would need to make some big change to make this work.

For the time being, we are going to implement the system layed out in the item factions post.

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I'm working on a fix for this. If I'm right, the items aren't gone. I'm hoping to get them to display right. I'm the meantime just don't delete any categories. Some people have recovered tabs by making a couple new categories.