Last Epoch

Last Epoch Dev Tracker




25 Mar

Comment
    Mike_W on Forums - Thread - Direct

I’m pretty sure this is all the same but that I’ve been working on. From what I can tell, the data isn’t gone. The information on how to display the stash is bugged so it can’t display the tabs. I’m hoping to fix it in such a way that all the tabs come back.

It is possible that there are multiple problems and some won’t return.

Comment

Originally posted by XerXesKay

You can essentially capture player data on server connection with tools like Fiddler and Wireshark etc... and convert to a save file, so the data can definitely be read.

Why not save an encrypted local copy of that every couple of minutes and use it in case of data loss?

We can't use any systems which really on client side data storage. As soon as we do that, the gates are wide open for cheating in multiplayer.

Comment
    Mike_W on Forums - Thread - Direct

Please roll this into the main topic for the issue that has several official replies.

And please be more appropriate over there too.


24 Mar

Comment
    Mike_W on Forums - Thread - Direct

This is a known visual bug. You can still allocate the points.

Comment
    Mike_W on Forums - Thread - Direct

I have identified the issue and am working on a fix plus a way to fix the stashes that have fallen victim to this problem. From what I can tell so far, if it’s all the same issue that I can reliably reproduce, the stash tabs are just not being displayed properly and the items should still be there. I’m hoping to have an update next week.

Comment

Mike mentions in this thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.

Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.

Comment

Mike mentions in another thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.

Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.

Comment

Originally posted by vali1005

Never played LE, but, are you saying they have no Support system, no way to submit an Incident Ticket, anything of that sort ?

Ok, so, your character got rolled back, there's no one on LE side that can look into this ?

Mike mentions in this thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.

Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.

Comment

I'm in the middle of working on this right now. From what I can tell the items are not deleted. I'm still working on fixing the issue though. It also only appears to be an issue if you have changed the order of the categories.

Comment

Is it because it’s increased armor and not added armor?

Comment

Originally posted by RemoteFlight8282

Is there any way to get back the progress I lost? I was set back almot an entire chapter with my new necromancer . :/

I don't know. I haven't heard of any success stories for data recovery from one of these rollbacks yet.

Comment

Originally posted by IV_Z-

Why don’t they work though?

I would assume any node in any tree would work with the sub skill in said tree.

It just seems like an unnecessary issue?

This one little thing limits the synergy between many nodes in many skills when it just seems like it shouldn’t.

It's just a byproduct of how skills are set up systematically. These target conditionals need to be individually coded for each skill and sub skill which wants to use them. This goes in a mutator for the skill. Some subskills don't even have a mutator because nothing changes their behavior. The two exceptions that I listed have had those properties manually passed down to the subskill mutator so that it works there too. We are looking into a systematic change that will allow us to do this automatically but it's something that will require a fairly significant change to accomplish.

Comment
    Mike_W on Forums - Thread - Direct

I’m sorry, we just have too many of these threads already. Can we move this to one of those?

Comment

Thanks, we’ll look into it!

Comment

We have identified a new problem that caused a set of rollbacks in the EU region. We shouldn't see any more instances of this specific cause for unintended rollbacks. We are working on a long term fix for it not to become an issue again in the future.

I'm not 100% sure this is the cause of all of the rollbacks in this thread but the timeline fits quite well.

Comment

We have identified a new problem that caused a set of rollbacks in the EU region. We shouldn't see any more instances of this specific cause for unintended rollbacks. We are working on a long term fix for it not to become an issue again in the future.

I'm not 100% sure this is the cause of all of the rollbacks in this thread but the timeline fits quite well.