Last Epoch

Last Epoch Dev Tracker




17 Mar

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Is this issue for both the Bone Golem and Abomination or is it just being seen on Abomination as that’s what is shown in the videos here.

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Oh so does the waypoint on the boat in Thetima not work to move you to the next zone at all?

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Do you mean that the waypoint to the Temple of Lagon is unlocked or that you can physically walk to that zone?

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It’s potentially a latency issue, we’re looking into some lag and desync issues on our end. Do you have a timeframe for when you might’ve seen this issue occur? Having your timezone as well would help. There’s a chance something is happening on the server that is causing lag.

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Thanks for the report. This seems to be a specific issue with the drop table of Rare Scepters.

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There’s a chance this is an issue on a zone-by-zone basis. A list of the zones having issues would be a big help.

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Do you have screenshots of this occurring? This might be a specific zone that is having issues.

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Ah I see, thanks for the additional info we’re tracking this internally now.

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The message I just posted should act as a workaround for now. If it doesn’t, please feel free to reply here again.

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Even if you’re not given a new quest you should be able to go to the other end of that zone (around the upper left) to the Moonlit Shrine which should give you the next quest. It’s not the ideal solution but it should act as a workaround for now.

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Right-Click on the game in Steam then go to Properties from the drop-down menu, click the Local Files tab and then press the Verify Integrity of Game Files button.

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Gotcha, we have eyes on this issue internally, thanks for the report.

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Having your Player.Log files would be a big help for issues like this along with your timezone. It’ll help us locate and identify issues that might be occurring serverside.

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I'll bring this up in an upcoming game design meeting.

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Thanks for the response, we’re still looking into this. Does attempting to verify your game files through Steam help at all?

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This is a known issue that we’re tracking internally. Thanks for the report.

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If you walk towards the health bars do enemies appear or are they failing to appear entirely? These enemies are meant to emerge from outside the area but currently their health bars will show prior to the enemies themselves making an appearance.

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Gotcha, thanks for the additional info.

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This is a known issue with Lagon and it has been for a while. There’s currently a workaround where if you aim a little higher above him (near the top of his head) it could potentially help with actually dealing damage. We’re tracking these issues internally.

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Out of curiosity is this using Thorn Totems? We have something noted internally that Thorn Totems are a potential source of lag so that could potentially be the issue here.