Last Epoch

Last Epoch Dev Tracker




26 May

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Yea we need to change that. I’ll post it to the team!

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    Trasochi on Forums - Thread - Direct

It does not count as Endurance Threshold for any effects that scale off of Endurance Threshold other than the damage calculation itself. We cannot make it actual Endurance Threshold because that’s a precalculated stat, so it’s only updated on stats update (e.g. when you equip an item or receive a debuff), and as such Endurance Threshold itself cannot scale with missing mana.

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The passive point quest rewards have moved around, so you probably no longer have the maximum. When this happens and you already had those passive points allocated, it doesn't take the passives out, but any new passive points, including those from level up, will "pay" for those passives you already have allocated.

Running through the new chapter 1 will probably be enough to pick up the passive point quest rewards that you're missing, you don't need to do all quests that award passive points in order to pick up all the available points.

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Yes, sorry about that, twas a mistake, you will be able to change that portal too.


25 May

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Originally posted by Certain_Reputation82

Please port it to ps5 ...I'm dying here.

We have not started console development yet. It'll be a while still.

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    Mike_W on Forums - Thread - Direct

It’s a lot of little info to keep up with. I can totally understand the desire to have a quick access overview of upcoming content and what the near future looks like for the game. The thread was drifting a bit and I was hoping I could center things a bit. The text was short because things were…chaotic this morning.

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    Mike_W on Forums - Thread - Direct

It has not been forgotten. I can’t remember if it was temporarily not available but was going to be added back in or if it’s just in a secret area now or something. It’s not just gone though.

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    Mike_W on Forums - Thread - Direct

Tons of additional information on this thread.

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Originally posted by I_AM_ALWAYS_WRONG_

I just wanna be like Mordecai from borderlands. But I guess if you weave in zer0 for the melee portion of the kit, we all good too.

This is my main inspiration for the class. Mordecai in Borderlands was an absolute joy to play and it felt so good to unleash Bloodwing on a group of enemies!

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Originally posted by xDaveedx

I'd love to see some influence from the game The Pathless (awesome and relaxing game btw, gorgeous visuals and music, 10-20h long) like a mechanic where you can shoot enemies while sliding over the ground while building some sort of momentum buff or a combo skill where you grab your bird by the legs, fly up into the air and use some attacks from there.

This is the best example of a well executed bow wielder + bird companion I know of where it really felt like it wasn't just a minion, but you 2 felt like a team.

beautiful looking game - great reference

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Originally posted by A_S00

Support for bees!

If there was a tree on every screen we could have the falcon attack a tree (bee hive) and make it dispense 10 BPS! Alas, our level design team would not like that request...

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Originally posted by SniperSAKH

Like maybe falcon may be able to seek out the most valuable prey (rares, bosses) so falcon focuses on then and debuff them (speed, accuracy, etc)

Great passive tree idea

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Originally posted by CounterPointCharlie

One skill node could give the falcon a passive aura with radius that reduces monster chance to hit (harrying), and maybe also boosts falconer health regen. Melee users would get both effects when fighting in close, but you'd have to trade them off if using a ranged attack. Additional points could expand the radius, the effect, or both.

It'll likely be moving pretty quickly around the screen at any given time so a radius check may be a bit problematic. I love the idea of some type of harrying effect though - blinding the enemy, rapid strikes, crit vulnerability, maybe setting up some larger damage from the rogue themselves. There's something good there!

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Originally posted by themostclever

I just want to use the bird as a spotter for a bow build. Like a toggle to fly up and grant bonus damage for all enemies >some distance away or something idk.

casting from the bird would also be dope.

Also, let me give my bird knives. Knify-birdy I'll call him

Almost like a "Surveil" type situation? There would be plenty of options for the skill tree with something like that

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Originally posted by Reindeer-Conscious

Swap places with the bird seems like a cool idea, or cast skills from the bird. I like the idea of bird smoke bombing

We've been considering what a potential Falconer movement ability could look like! Smoke bombing is also very cool and I think we have a good spot for that.

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Hi everyone, I'm currently having a little late night brainstorm session on things that we may want to see on the rogue's upcoming Falconer mastery (coming later this year - not tomorrow's release) that we may have overlooked.

The Falconer's main niche will of course be that they have a permanently summoned falcon pet - and play styles will include the ability to weave between bow, melee, and utility skills found elsewhere in the rogue's kit and Falcon skills. We have a little flexibility left in the design space for this class so I'm curious to hear from you all what you may like to see from the skills, passives, and play styles?

Edit: loving the ideas already!
Edit #2: woke up to a lot of new replies. I'm excited to read through all of them after we launch this patch. Rising Flames launches very soon - 11am CT!
Edit #3: I've read every response and have to say that was a ton of fun. You guys have some awesome ideas, some that I see as great additions to...

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