Last Epoch

Last Epoch Dev Tracker




16 May

Comment

Originally posted by feelingweller

They have announced plans for factions but idk about guilds

One of the upcoming "Item Factions" is called the "Merchant's Guild" this has nothing to do with the general game concept of player grouping and organization, often referred to as a "Guild".

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers, and welcome to the first day of the Pre-Patch Hype week for Patch 0.9.1: Rising Flames!

Over the next week and leading up to the May 25th Rising Flames patch, we will be revealing and talking about most of the major features coming in patch 0.9.1. For today’s post, we’re going to be covering Ladders!

0.9.1_LADDERS_Arena_Medals1920×899 146 KB

Ladders

Ladders help provide a sense of progression and accomplishment. Whether it’s competing with other players or just s...

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Comment

I see a lot of sound related errors in your log. Do you recall any ability sound that wasn’t playing correctly?

Comment
    Mike_W on Forums - Thread - Direct

The extremely short and super simplified version is that you can either have the ability to trade or you can get increased personal drop rates.

There is a lot more to it than that but basically if you really like to trade, pick that one. If you aren’t a big trade fan, pick the other one.

If you’d like more information on it, please consult the post linked above. It has a very comprehensive FAQ at the bottom too.


15 May

Comment
    JustinC on Forums - Thread - Direct

We have a fix for this issue internally. It won’t be included in the hotfix we’re planning to release this week, though, but should be in the next release after that.


13 May

Comment

Originally posted by Axl2TheMaxl

Has Dbrunski's video upped the interest and motivation here?? I hadn't heard of this game and it looks so cool! I don't have the time to figure out a gaming PC so I only play console, hopeful I can play yalls cool ass creation some day

While it certainly didn't hurt, we have a planned timeline to 1.0 launch and it doesn't include a console release. We will still be looking to consoles as a post 1.0 option.

Comment

Originally posted by LordMotas

For completeness:

Normal 1 Affix item

T1 - 42%

T2 - 27.6%

T3 - 13.8%

T4 - 6%

Edit: technically this isn't possible because a 1 Affix item is inherently a Magic item X_X But since we have the formula, we might as well list all the data.

Welllllllll, you can kinda get a normal 1 affix item. Once you seal a magic 1 affix item, it becomes a normal item with 1 sealed affix. I know that also isn't useful because you can only seal 1 affix but it's still kinda cool.


12 May

Comment
    JustinC on Forums - Thread - Direct

We haven’t deployed a fix for Teleport or similar issues yet, we’re still investigating it.

Could you describe the Teleport issue in detail? For example do you rubberband back to your pre-Teleport position after casting Teleport, or does your character’s position appear to become desynced after Teleporting, resulting in abilities like Fireball casting from a position other than where your character appears to be?
Does it only occur when you’re in a party? And does it occur in low intensity scenarios, i.e. even when not in combat and not experiencing any other latency issues?

Comment
    JustinC on Forums - Thread - Direct

We’ve got a fix for this internally. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

It turns out this bug fix was not propagated to live servers in patch 0.9l. We’ll make sure to include it in the next release. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

We have a fix for this internally. The fix will also cause Fireball to properly account for conversion in its tooltip DPS.

Thanks for the report!


11 May

Comment

Originally posted by Billy_of_the_hills

I appreciate that you guys are doing your best to fix these bugs, but in all honestly I'd have to say that at this point the words "one of" don't belong in that sentence.

That's a fair response. Again, we do agree it's at the top of the list. Please do know that we have been actively working to find a fix for it (see patch notes for failed attempts) and agree that it warrants our continued time and attention. Working on it.

Comment

Hey everyone, sorry this one has been elusive as we've been unable to find a consistent reproduction case internally. We're now entering the QA/bug fix heavy part of the development cycle for 0.9.1 and this will be one of our highest priority bug fixes.


10 May

Comment

Originally posted by ItsmeYaboi69xd

What's the point of this other than using an item for a unique LP craft?

Or if you want to have the same weapon in both hands.