Last Epoch

Last Epoch Dev Tracker




23 May

Comment
    EHG_Kain on Forums - Thread - Direct

0.9.1 Patch Notes

Rising Flames, Patch 0.9.1, is coming 2023-05-25T16:00:00Z!

Rising Flames 0.9.1 Overview by Game Director, Judd Cobler

Welcome everyone to the Patch Notes for Beta Patch 0.9.1 Rising Flames! Over the last week we’ve been going over some of the major features to expect in this patch. With a completely recreated Chapter 1, Last Epoch now starts off the exper...

Read more
Comment
    EHG_Kain on Forums - Thread - Direct

I’m closing this thread as it has devolved into user harassment.


22 May

Comment
    EHG_Kain on Forums - Thread - Direct

Please remember to keep conversations civil. We certainly understand it’s easy to get heated about something that you care about, that passion is very important. However please make sure that passion isn’t directed at other users.

Post
    EHG_Kain on Forums - Thread - Direct

Welcome Travelers to the final day of the Pre-patch Blog Post Hype Week!

Keepers_Camp1920×823 241 KB

One of our biggest goals closing in on our 1.0 launch of Last Epoch is getting existing content up to our latest standards. These improvements have been coming in across the board: Models, Animations, VFX, and UI updates. Over the years, we’ve been adding additional chapters to Last Epoch, and with that constant pushing of our standards for the campaign, our oldest chapters needed to be brought up in quality. With Rising Flames, we are pushing those standards even further with a complete overhaul of Chapter 1!

... Read more
Comment

Hello! The “passage” you see is not really a passage at all, it is actually boundary. It can be little hard to tell because of how it shows up on the mini map. I quickly drew over the mini map to give you a better idea on how to progress past this point here

Comment
    JustinC on Forums - Thread - Direct

Thanks for the reports. We’ll look into this!

For those that have encountered this, after you clicked the respawn button did the game behave normally? Or did you remain stuck in that spot where you died?

Does this issue exclusively occur in dungeons, and if so, is it exclusively in Lightless Arbor?


21 May

Comment
    EHG_Kain on Forums - Thread - Direct

We actually looked into this, both as DLC, and as Steam Inventory Items. There was a few reasons. The first was doing it as DLC, Every individual store item would need to be an individual DLC. You can’t ever remove them, or they stop working (and some other issues that arise in removing them), which means if you can imagine many years down the road, that’s going to be an extremely long list of DLC’s. The next issue we found was that in-game currency can’t be used to purchase DLC’s on Steam, which means all the currency coins we previously issued couldn’t be used, which we won’t do. With Steam Inventory, it had the same issues as being offline, in that they require an internet connection regardless to verify, so wouldn’t get any closer to working for a true offline mode.

Comment
    EHG_Kain on Forums - Thread - Direct

With the addition of online multiplayer, our plan for offline mode is to create a truly offline mode. This means that until you click the “Play Online” button, no data is sent across the internet. No account login, no account check, nothing. Fully offline. This means offline (which will become fully offline) cannot support connective features such as chat, leaderboards, or the cosmetic shop.

Comment

Originally posted by Smaptastic

Is there a way to search for the exact stat?

No, it is an extremely simplistic search system still. It will be expanded on.


20 May

Comment

I'm sorry, I don't have any info on it.

There is a discord link at the top of that website which is run by the creator. That's probably the best place to ask.

Comment

Originally posted by New_Cod_5838

I am confused too! Hmm, I think I can simplify my question.

If I take the Skill Soaring node in the Druid Swarmblade tree it will convert the damage from my Locust Swarm from my damage to minion damage. The tooltip reads "Locust Swarm now scales with your minion damage rather than your damage."

If I then stack my character with "increased minion damage over time" will it increase my locust swarm damage? Locust Swarm is scaled by DoT damage to begin with. I just wanted some clarity.

You rock with these awesome quick replies!

Yes.

Sorry for the confusion. I often muddy the waters with too much info.

Comment

Originally posted by New_Cod_5838

Thank you for the quick response! If a skill like Soaring Scorge (Druid swarmblade) indicates that damage will be sourced from "minion damage" (and not player damage) would this factor in equipment with the increased minion damage over time modifier or only the straight minion damage?

I'm a little confused and I think I'm just going to repeat myself with the word minion added.

If it's a minion dot ability, it gets increased damage from the stats, increased minion damage and increased minion dot damage.

Edit: ok I get the confusion. Dot is a subset of damage. If you increase all damage you increase all the damage of the things in the set of damage. So increases to minion dot damage are used as part of the set of minion damage. What is really happening is all minion damage stats are handed to the skill and it just applies the relevant ones. So if you had 100% increased minion hit damage, that would also get passed on but it wouldn't do anything and would just sit there in the background.

Comment

All dots are damage but not all damage are dots.

Increased damage affects dot and non-dot damage.

Increased dot damage affects dot damage and doesn't affect non-dot damage.

Comment

Originally posted by burbic03

I love this response! After 3 chars I was desperately wanting account wide mono not char. Going through and unlocking each time I really started feeling the burn from not having things unlocked.

Well that's not changing. And the changes won't be ready in 0.9.1 but we have some monolith changes in the pipe for increasing the speed of unlocking empowered with alts and making the monolith as a whole more fun.

Comment

Originally posted by Magic2424

We don’t need a way to level faster, we need a way to get to empowered faster or a way to make getting to empowered more fun (but they won’t do that)

Yes we will.

Comment

Originally posted by Stillhart

I really like the idea of items that level with you. The mace that gets damage per level, while bad, is always fun to use. Having an option that's not bad sounds good to me!

That mace is also getting a big upgrade as a leveling item with the changes to legendary item level calculations.