Wow, those are bonkers good.
Wow, those are bonkers good.
Yes
Your Sabertooth becomes an Ice Tiger, converting 100% of its base melee physical damage to cold. Consequently this damage scales with increases to cold damage, but not with increases to physical damage. The Ice Tiger's melee attacks have a Freeze Rate equal to twice their base damage. The Ice Tiger's melee attacks' Physical tags are swapped for Cold tags.
So it's important to note the difference between melee and physical. This node converts the base damage of the melee abilities that your sabertooth has from melee physical to melee cold. They are still melee abilities that still scale with melee damage. The ice spells that you can add in the tree are still spells.
So your sabertooth now primarily scales with increases to melee and cold damage.
Not sure if this has been posted before (I did a search prior). Taken from today's livestream with EHG_Mike.
Sorry, I wasn't trying to get you to delete your post, just thought I'd clear it up.
This isn't MTX. This is just going to be normal items that you can find.
Thank you for the report!
There was a bug which removed LMB skill functionality with the release of 0.9. We are working to restore it and have it on the list of upcoming fixes in the latest patch notes.
Will this be removed eventually? Things like enchant weapon have a skill point tax to automatically autocast, which is a bit silly if it's already officially supported
Future unclear
Yeah haha it's what I meant, I was just curious cause I'm really enjoying the game and one of my character needs it so don't want to get in trouble if it's seen as an exploit
You won't get in trouble.
From the OP
Adding info from my own experience with this issue, since I just noticed it yesterday.
Note: I don't experience the monitor flickering that OP mentions, but I do get massive frame-rate drops. Tested just now with a fresh character with first stash accessible at the Traveler's Camp location.
When I first open my inventory, there's an initial frame drop of 20-40 fps due to loading the stash assets, but this stabilizes back to 144 fps within 1 second. However, I have a stash tab full (full) of 1x1 idols. When I switch to this stash tab, frame-rate drops to ~57 and stays there until I leave that tab again. I've tested this with other tabs as well, and there seems to be a direct correlation between # of items in the tab and the amount of frame-rate drop. For example, switching to another (full) tab with 1x2 idols, frame-rate stabilizes higher at ~91 fps, but still far from the ideal 144 fps I get elsewhere on tabs with fewer items in them.
yea, that item to fps relationship was what I was probing at, thanks.
You are likely right in this case and I’ll bring it up. It’s probably a mistake when everything was changed over to adaptive.
Does this happen on a brand new solo character?
It really just comes down to: Do you like the idea of focusing on minions or shapeshifting more?
The width doesn't increase the width because it already has 360 degree width, but instead it increases the range of the circle. Unless it has been changed recently.
The quote they wrote was from the patch notes that fixed this bug. I'm circular mode increasing the width does nothing. Increasing the width increases the degrees of the outer arc up to 360. In circle mode, the outer arc is 360.
Thank you for the report!
If you’re using the return portal to re-enter the zone and noticing the issue and haven’t yet attempted completely leaving the zone, waiting for a moment, and then re-entering the zone through the normal transition I would give that a try.
If you’ve seen it in both cases, I’ll add that second repro to our internal tracker.