Last Epoch

Last Epoch Dev Tracker




30 Mar

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There is an internal debate on this topic. I agree that the tree was better.

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This is what happens when a texture is missing from the build for some reason.

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Originally posted by toppi66

Awesome thank you. I read something that said don’t sell any items I pick up while leveling if they have affixes because I can use them for crafting later( something to break them down I forgot the name) I’m getting so many items even with a loot filter I’m at stash tab 3 by level 20 with only items with affixes.

Does this matter? Should I continue doing this?

I think the advice was more that items don't sell for much so there is little point in it.

If you find an item with lots of a specific affix you want, that's good to use a rune of shattering on.

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Closing due to so many other open topics about this.

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Please contact support from the support site and they will fix it

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It’s a secret: If you are a ʕ •ᴥ•ʔ, you can ʕ •ᴥ•ʔ a ʕ •ᴥ•ʔ to have a ʕ •ᴥ•ʔ to ʕ •ᴥ•ʔ it’s ʕ •ᴥ•ʔ be ʕ •ᴥ•ʔ.

ʕ •ᴥ•ʔ /


29 Mar

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    Mike_W on Forums - Thread - Direct

I’m just starting a build to validate the fix I just finished 10mins ago.

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Thanks for the report, we’re aware of this issue and are tracking it internally.

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There will be more patches between now and 0.9.1.

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    JustinC on Forums - Thread - Direct

Thanks for the report! We’ve seen this issue internally as well, we’re looking into it.

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    JustinC on Forums - Thread - Direct

Thanks for the reports, everyone. There’s definitely something going wrong here, but we haven’t sorted out what it is yet. From initial tests I couldn’t cause desync using Arcane Ascendance with Acuity in moderate intensity combat scenarios, but it has been reported often so I still suspect it’s involved.
Additional reports with details of what skills you’re using are helpful, especially if a certain skill or node seems to result in more desync. It would also be helpful to know if this occurs when playing together with other players, or when playing solo online.

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Originally posted by Contrasted94

But I leveled each class to get each mastery in game :(

cool, that's completely unrelated to the comment I made. Unless you mean just that it's going to be slightly easier to level in general and you already put in the time to do it on the slightly harder way.

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Have you tried verifying your game files?

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Thanks for the updated report! We’ve got this logged internally.

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Edit: 0.9g2 has been released to fix a save data bug for Offline mode.

Gameplay

  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • ...
Read more
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Originally posted by Juzzbe

Does damage while channeling increase the ignite damage?

Yes, it affects all damage dealt by channelled skills and skills you proc while channelling and the ailments they both inflict.

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Originally posted by Rogue_Like

Potential for... LP? Doesn't crafting gear raise the level requirement?

Currently it does, yes.

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We are actually planning a change that will make leveling gear have a way bigger potential.