Last Epoch

Last Epoch Dev Tracker




05 Apr

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Originally posted by KazuyaYuza

The trading feature, once that gets introduced (at least, I assume the sharing/trading will still be possible in SSF? Just can't share it across your other chars)

Playing with friends

Feeling less lonely

I think you might be conflating the announced CoF from the item factions announcement with SSF.

SSF is strictly a solo experience. You can't be in the same zone as another player, let alone trade with them.

CoF does cater to players who play SSF but doesn't restrict you from being in a party or using the gifting system.

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Bug Fixes

  • Fixed a bug where deleting a stash category could cause some stash tabs to become inaccessible, making it appear like the items were lost.
  • Added a check to automatically fix any stashes that were affected by the above bug.
     

Notes

Because this stash bug was high priority and reasonably self-contained, we decided it was worth putting out a dedicated hotfix for it. We have many other bug fixes in progress that we plan to release in a more substantial patch next week, following the strategy I mentioned in the 0.9...

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This is fixed soon.

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When this happens could you provide your log file? Found here https://support.lastepoch.com/hc/en-us/articles/1260805192629-The-Game-s-Log-File
Also are you using a controller?

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So does it only happen with a controller?

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We’re still working on it, folks :slight_smile: Some bugs are not easy fixes even if they appear to be. We’ll have an update very soon actually.

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If I could get a list of affected zones that would be super helpful then.

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We for sure don’t want to change every instance of added damage type to the generic added damage as that would remove a lot of flavor and thematic from certain builds. We still have some weapons, skill nodes, passive nodes etc., granting specific added damage types, and want to keep it that way.

There’s a point in making this feedback that some nodes should be changed to the generic kind, but that’s a different conversation then.

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Hello Mcastelo,

  • Better character and mob models.

We are currently in the stage of updating enemy models! We are slowly working out way to replace all old or models that don’t meet our standard level of quality.

  • Better combat animations.

Is there certain combat animations that are you are not happy with? If you provide examples, I bring it up with our animation team. Bringing specific examples is the best way we can address these problems going forward.

  • A well made tutorial on the crafting system and all the itemisation, not a brick of a text wall but a ingame tutorial.

This is something that we have talked about internally. This problem has been brought up by multiple other players as well. We hear you, we will discuss ways to address this problem in the future.

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Thanks for bringing this up Trikster. I completely agree with you that our auto-aim is something that needs to be reworked to feel better. I personally have run into many situations where I was frustrated as well, particularly for melee and bow skills. One of the problems is I believe auto-aim only currently takes into account the player position relative to enemy targets. That is why the aim redirection feels so snappy when an enemy happens to step a tad closer than other. This can create for awkward situations in combat like your image above and other situations where your character is twisting unnaturally to target something completely behind them.

I have poked the team about my personal complaints with the system. It’s going to be tough squeeze it in with all the other cool stuff we want to do for 1.0 but I will do my best to get a discussion going about this problem. We can possibility find a short-term solution till we have more time to give the system more direct atten...

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Sorry to hear that. It always sucks when a character gets lost.

The offline characters are stored locally on your device and I'm not sure where the steamdeck stores them but I think it's a different location when you switch to proton. This would account for why the character was missing when you switched. As far as I know it should come back on switching back but I'm really not sure.

The Steamdeck is still an unsupported platform. We haven't done anything on it at all. It working as well as it does is a by-product of our work on a Linux client and partial controller support.

Steam sync can also possibly back it up. This means that sync could have overwritten your saves with empty saves on proton.

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Yes, all stats work for things they don't have a conflict for.

So increased damage works for everything but increased cold damage doesn't work for fire damage.

A spell would have a conflict with increased melee crit chance so it wouldn't work.

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We've got a fix for this coming soon. Your stuff isn't gone.


04 Apr

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Originally posted by Concentrate_Vast

Im 71

once you hit 75 it will get to 20 way faster.

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Could you post the repro steps?

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Can you post your player log from this session please?

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Cool idea! I’ll share it internally and see if that conversation leads anywhere.