Last Epoch

Last Epoch Dev Tracker




18 Mar

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Originally posted by DroningBureaucrats

Wow, I was not expecting that. As a child I was famous for watching Aladdin, turning to my parents as the credits rolled, and saying, "Again". When I think of Jafar I think of control, so maybe some charm spells, crowd control, and if you're going for evil sorcerer, no-nonsense, big damage spells? That's what I get from Jafar as a touchstone, anyway. Thanks very much for personally responding!

More thematic feel than specific abilities. It's really hard to say a character like that and not start to link to what that character can do.

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Originally posted by XR-17

Sorry to piggyback the post, but as an elemental golem fan, is the runemaster description accurate as a possible golem minion archetype?

Runemaster had gone through a similarly extensive redesign.

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We are looking into a fix for this. Thanks.

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Originally posted by Loate

Well, I, for one, am quite looking forward to sending my sarcastic wise-cracking parrot out to harass enemies!

Maybe that can be an mtx on Falconer

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1-3 are not available.

4, there are several great ones on YouTube. I think actionrpg just put out an advanced crafting guide.

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Originally posted by Kalashtiiry

It was when I've played 0.85 or what-was-it before 0.9 and there it was voiced, which is why I've noticed lack of voicing in 0.9.

There is much more voice acting in 0.9 than there was in 0.8.5.

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Originally posted by Rolder

What kind of design does Warlock have these days? DoT caster, evil sorcerer, curses?

We don't really have that information public yet. The thematic touchstone character reference for style that we've landed on is Jafar from Aladdin. I know you're asking about mechanics and I don't have any mechanics details that I can share yet.

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It was z initially and if you had ever changed the key, we didn't force it to go to alt-z when we switched it to alt-z.

For all new players it will be alt-z

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Not sure what's going on for you but most dialogue is voice acted at this point.

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That quote is obsolete and while it was accurate at the time, we have since scrapped that version of the Warlock and have redesigned it from scratch.

I think there is a quote from last dev stream about it.

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Lagon was been the bane of QA for a long time. We do actively try to fix him, there is just a lot of complexity with how he is implemented. From my understanding all skill and node that is unable to target him have to be fixed in a case by case bases so not simple problem to resolve quickly.

All I can say is that we are very aware of the problems lagon has and we are actively trying to address skills unable to target him.

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I’ll look at the range. Thanks for being it to our attention.

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This is good feedback. We adjusted a lot of the melee minion AI but I can make a note to take a closer mages.

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We’ll be adding additional pointers towards your party members on the minimap if they’re outside the minimap bounds.

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Originally posted by NefariousnessOk1996

Sealed an affix earlier and ended on 0 forging potential. Whoops!

I applaud your bravery!


17 Mar

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Thanks for the logs, I’ll add any info found here to where we’re tracking this internally.

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got 10FP left, you feeling lucky?

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Just to make sure, you were seeing this issue with the Bone Golem and not the Abomination is that correct? I’m just trying to figure out if it’s both minions or just one of them.

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Sorry, but I cannot, we’re hoping to have a fix out for this issue relatively soon.

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Off to the upper left of the zone, there should be a normal zone transition leading down some stairs into a boat. Does this not appear for you?

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