Last Epoch

Last Epoch Dev Tracker




16 Feb

Post

Hello Travelers!

Yesterday we announced our 500,000 units sold milestone, and today we present to you a gift from the entire Last Epoch team!

Introducing, the Traveler’s Backpack.

This exclusive gift is our way of thanking you, and commemorating our shared journey with all of you who were with us from the start and those of you who are joining us just before we step into the world of Eterra together.

Travelers Backpack Preview1080×1080 146 KB

Spoiler Warning - Below is a list of each item on the backpack itself.

Spoilers

... Read more

15 Feb

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Lol. Alex and I got ahold of Wombo a few weeks ago and started having ourselves a grand time. :slight_smile:

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Today we have an exciting announcement to share with you: Last Epoch has sold 500,000 copies!

As a studio and game that has grown from a passion project to Kickstarter, to alpha and early access, and now being three weeks away from releasing our biggest milestone yet, Multiplayer Beta, we can’t even begin to express how grateful we are for the support our community has provided. For those of you who have been with us since the beginning, we see you and hear you, and we thank you for believing in us. For those of you who have joined us recently, welcome to Eterra, we’re so glad you’re here, and we can’t wait to see you online on March 9th.

As a special thank you to the community, we’ve prepared a gift for you. Tune in for tomorrow’s announcement to check it out!

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Comment

Originally posted by Stormsurger

I don't want to come off as accusatory, but could you expand on why something like a check in is necessary?

I think it's a requirement of playing Steam games? It's been a while since I've checked but I think I ran into a situation a decade ago where I had been without internet connection for about a month and it wouldn't let me start any game without logging in.

I could be completely off with this.

Comment
    Mike_W on Forums - Thread - Direct

And that’s exactly what gifting in 0.9 really is, an experiment. I’ve had many people report that their opinion of gifting only has changed (both ways) since playing with it in the preview events. It’s really hard to give feedback on a system you haven’t played with.

Having said that, it’s not about wanting to avoid the currency and trading elements but rather enable the discovery and hunting elements. In a magical land of gumdrops and jellybeans, if both could coexist in a system where people can trade if they want to but not need to if they don’t (and still play together), that would be pretty cool too. Not saying this is even possible or that we will ever try to do it.

We have many goals for these systems and we have to prioritize and design to hit as many as we can.

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    Mike_W on Forums - Thread - Direct

Short version tonight.

I have a feeling that some information has gone through a game of telephone and been slightly altered.

We recently announced that the 0.9 patch would have gifting only. We talked a lot about our priorities for finding loot out in the game as a fun and viable way to play. This unfortunately got repeated as “no trade” quite a lot. The 0.9 gifting announcement post has more detailed info on 0.9.

Details on what the game will launch with are not available yet. It is still being designed. The survey was one method of feedback we are using. I can’t share the results of the survey.

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    Mike_W on Forums - Thread - Direct

Kinda, it was more about answering individual specific questions about trade. Like, if we did x, how would people feel about that. The preface to the survey was really important to read and I have a feeling that it was a little too long so quite a few just skipped it.

I think it was easy to fall into the trap of trying to figure out trade plans from the questions being asked. Like, we want to do x, so let’s see how people feel about that. It was really about collecting broad data about people’s feelings towards trade so we could design a system that would be more appropriate.

Edit:
I also want to add that it wasn’t about trying to find “the line” for how far anti-trade people would be willing to bend.

We talked a bit about it on stream on Friday. Andrew Tilley posted a transcription, with links, today that you can read if you want more info too.


14 Feb

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Originally posted by Leather-Influence-51

I would love to see a true offline mode. Not now, but for 1.0 it would be great.

Yea, it's on the list.

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To be clear, the "30 days offline mode" was an example, not a description of the exact system. I expect that it will likely use a Steam infrequent validation system which I'm not sure how that works or what the requirements of it are. It could require "checking in" more or less frequently or maybe not at all. I'm not sure how the steam system works.

We don't have that system completed yet but it is currently slated as a launch feature but might be added earlier too.

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    Mike_W on Forums - Thread - Direct

No. We have clearly stated that these are two different splits. Please stop conflating the two.

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    EHG_Kain on Forums - Thread - Direct

Hello Travelers,

First and foremost, we would like to thank all of you who participated in the Pack the Server Event Week. We understand it was a lot to ask to sign up for the event, and changing around branches on Steam to get involved, and we greatly appreciate everyone who took the time and effort to do so. This event was able to provide us with all sorts of great information from not only our backend systems but all sorts of feedback provided directly by all of you.

Bugs were encountered and squashed. The servers struggled and were improved. Over the course of the event, we released several hotfixes to improve and fix various issues brought to our attention, and eventually even released the last remaining endgame system to the event, the Arena, alongside a number of server-side improvements which made it possible.

One of the things we were able to test to great results was our ability to quickly develop and QA changes based on feedback, complete a build for ...

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    Mike_W on Forums - Thread - Direct

I would really like to stress again that the survey is not attempting to discover if people want trade or not.


13 Feb

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    Mike_W on Forums - Thread - Direct

No, it selects the best server for the party lead.

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    EHG_Kain on Forums - Thread - Direct

Hello Grevnon,

I’m sorry to hear about this issue. If you’re playing on the live version - 0.8.5f, all saves are locally saved to your PC. Because they’re locally saved to your PC, we don’t have access to those files. However what it sounds like, and what is more likely is you’re facing save file rollbacks by utilizing the saves on various computers without steam cloud syncing properly. Steam cloud keeps previous save states accessible by logging into your steam cloud storage (Link to login to steam cloud storage: Sign In ). For Last Epoch 0.9.0 coming March 9th, you will have the option to play onlin...

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    Mike_W on Forums - Thread - Direct

Sorry psychodrive but you’ll have to eat that popcorn without the show.

I’m going to go ahead and say that the GGG and PoE business practices/acquisition history is off topic. I know it’s related to LE but it is a real stretch to say that it has anything to do with the trade survey.

If you would like to discuss another topic, please make another thread in the appropriate section.