Last Epoch

Last Epoch Dev Tracker




13 Feb


12 Feb

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Hi official portrait, which is used in the chat dialogue, was painted before things were quite so bad and he was still clean shaven. Things have gone downhill and he hasn't been able to maintain his appearance as much.


10 Feb

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Originally posted by Clancreator

If you're on the multiplayer test, it's extremely likely that the soulfire boss is only dropping rings at the moment.

Yeah, there's a bug where it's always spawning the tier 1 version of the boss, regardless of which tier you're actually running. This bug has been fixed internally, so it won't still be there in 0.9.

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    EHG_Kain on Forums - Thread - Direct

Please Remember to keep conversations civil and follow the Code of Conduct. We understand this is a topic people feel very strongly about, and it’s perfectly fine to debate ideas, however please refrain from comments regarding users themselves.

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    Mike_W on Forums - Thread - Direct

I think in a hypothetical scenario, it would be pretty awesome if people who wanted trade and those who don’t, could literally do monoliths together in a party and both enjoy the experience. I’m not saying it’s possible or going to happen, that would just be the dream right?

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    Mike_W on Forums - Thread - Direct

I feel like I’m struggling a bit to communicate accurately.

I think the disagreement comes from that the objective isn’t already gone. We aren’t at 1.0 yet. The game isn’t released. I know there is a lot of speculation going on but it’s not accurate.

I’m happy that you are open to what is still coming.

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    Mike_W on Forums - Thread - Direct

Sorry, I might not have been clear. We are well aware that the community has split views on trading. That’s not ideal either but we aren’t striving to change people’s minds on if they want trade or not.

The split which we are attempting to avoid with the eventual version that arrives with 1.0 would not functionally split the community in play opportunities. So people who want trade or not can still play together and enjoy themselves.

This is “this split” which gets referenced by EHG and what Llama was discussing.

Also, I know you’re frustrated but please try to be respectful.

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    Mike_W on Forums - Thread - Direct

Just going to clear up a point that seems to be going nowhere, the community split that is hopefully to be avoided refers to the play environment split (e.g. another HC/SC style split), not the philosophical split on the forums. Llama is right on this one.

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Originally posted by Slihsar

If this is the case, and let’s say someone wants to play only multiplayer, then what is the point of playing until 1.0 comes out? Will 0.9 multiplayer be whipped before 1.0 as well? Cuz leveling to 70+ for the 3rd and 4th time isn’t happening.

The main purpose of the multiplayer beta test events that happen pre-0.9 are to help us find bugs and test the servers so that when we do launch 0.9, it's stable and fun. This comes with the added bonus of a sneak peek at the upcoming content changes.

I expect that to most people this isn't an enticing thing really and that's totally fine.

We have been very careful to not wipe characters. We just can't trust that every character that people have played up until online is 100% legit. We can't migrate that data to our online environment smoothly and cleanly. These characters are still playable offline going forward.

Characters created between 0.9 and 1.0 are currently planned to be rolled into a "standard" cycle. The environment where characters go when a cycle finishes. We are not planning on deleting them.


09 Feb

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Originally posted by Xeiom

It's been a blast thanks! Hope you are getting the info you need!

We are! Lots of good server-data coming in and bugs that we can act on. We'll have to ship 0.9 with some minor bugs but the hotfix cycle will last longer than usual.

Appreciate you joining and helping out. Cheers.

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We have this tracked as an issue with a fix in the MP builds. Enjoy skating for just a little longer and then we're taking it away from ya!!

Haha, hope you're enjoying the MP event.


08 Feb

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Originally posted by Lwe12345

Currently progression is not multiplayer. Your existing characters will go to an off line mode and multiplayer becomes a fresh start. Currently save files are stored locally so people can tamper with them. Would be very unfair to be able to keep your character with 2 billion gold and 250 spent passive points when multiplayer drops.

I see this phrase quite a bit and it's a little ambiguous.

Your existing characters will go to an off line mode and multiplayer becomes a fresh start.

Characters created offline in 0.8.5f and before will continue to be offline characters going forward.

Characters created online in the multiplayer beta events pre-0.9 will not be available at all when 0.9 launches.

Characters will not transition from online to offline.

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Originally posted by RektbyProtoss

Everything that is worded "on kill" should imo be changed to "x%chance on kill or on boss/champion hit", unless it's some kind of corpse explosion. An example is the claw totem in swipe tree, but there are imo way too many skills or subskills like that being rendered next to useless most of the time because they don't work vs bosses.

Is it good to have some effects in the game be more powerful and narrow while others are more broadly useful but less powerful?

Edit: I appreciate the replies specific to on kill effects. That's not really what I was asking for though. I was more asking about having situationally useful effects in general.

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I think that there has been some information lost in the shuffle. The survey was not attempting to answer the question "Should we have a trade system or not?" Many people wanted that to be what the survey was about. From that perspective, it might seem very biased. However, that was never a goal of the trade survey. It actually clearly states that right at the top.

Please do not spread misinformation.

Post

Hello everyone,

Today we’re excited to unveil our redesigned studio logo.

As some of you may know, Eleventh Hour Games was born of a deep passion for top-down loot-based ARPGs and started by forming a team of like-minded ARPG enthusiasts via Reddit. Our small unfunded team spent every night after our other 9-5 day jobs preparing the groundwork for what would come to be the game that you all know today.

Working at the eleventh hour and pulling off needed accomplishments during critical moments was how we went from a team of around ten enthusiasts to launching a successful Kickstarter. Those achievements paved the way to further successes that enabled us to grow and create an ARPG that can now compete with titles from studios that are much larger in size. Eleventh Hour Games as a name was enshrined to remind us of how a group of passionate enthusiasts came together creating a studio that now spans the globe as we work on Last Epoch remotely.

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07 Feb

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    EHG_Kain on Forums - Thread - Direct

Just dropping by with context of a design perspective of the intents of endurance, not trying to comment on the ideas presented, or trying to steer the conversation or defend current endurance mechanics (we’ve had our own internal conversations about it as well). Converse away! Basically think of me here as nothing more than a bot responding with “Hey, you mentioned Endurance, here’s the ideas behind it!” haha. :slight_smile:

Certa...

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Originally posted by InYouMustGo

From the Last Epoch Discord:

Offline characters created in 0.8.5f and earlier will still be available to play offline.

Online characters created in the beta multiplayer test events will not be available to play.

When you connect to the game, you will have the option to play offline or online. Online will have access to multiplayer online features. The plan is to be able to optionally play offline while logged in and have limited access to online services, similar to how 0.8.5f works now. The offline flow and features is still not finalized and might change between 0.9 and 1.0.

Source: https://discord.com/channels/368953963267096586/414298693257265155/1072314400725291138

This is correct. It's worth noting that online characters must be played online and offline characters cannot cross over so that we can prevent client-side hacks on the online environment.

Thanks for the helpful responses to FoodLord's question, everyone.