Last Epoch

Last Epoch Dev Tracker




14 Mar

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Thank you for feedback. It would help us if you gave names of spells that you felt were lackluster in sound design and one’s you felt were solid. I can pass it along to our sound designer.

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Originally posted by LAGALICIOUSgaming

Hey mox. Been playing for a couple years. I just wanted to say thank you so much for everything you are doing. I know it’s your job, it’s what pays the bills, but I see you going so far above and beyond on forums, Reddit and in game constantly. Positive attitude, taking the time just to chat with us, and humoring the 723rd time someone else has asked the same basic question. Thank you for your above and beyond efforts. You are so very appreciated. Everything you and Eleventh Hour Games has done is phenomenal, quite original and incredibly fun. I can see the heart and soul you all have put into it every day, and that is what takes this from a great video game, to an experience I’ll never forget.

Really appreciate the kind words. It really is a dream to be able to do it. I was always so frustrated after being so invested in other games in the genre feeling like myself and other people that were so passionate about the game were not being heard. When I took the plunge to make a game that I knew others would invest themselves in I knew I wanted to make sure that they felt and were in-fact heard and appreciated for their feedback and time investment.

So grateful to be in this position now, making a game for all of us.

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Yep - we shrunk the arena and didn’t shrink this ability. We actually stopped compiling what we thought was the final build for tomorrows hotfix today after one of our devs showed us this exact clip to address it and get it in tomorrows hotfix. We had the issue tracked but didn’t understand the severity until seeing this.

Sorry Steel and others that this guy blasted! Fix tomorrow.

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Originally posted by mafifer

Uhhh, you could just start a second character when that time comes. There has been no indication when Warlock is coming other than it will happen by 1.0 which is likely months, if not a year away.

Unless you really truly only want to do one character and would wanna play with a completely gimped character, there is no other reason to do this.

at 1.0*

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Ok, I'm going to lock this for your own good.

I will leave you with that we do plan to eventually add some sort of character customization to the game eventually. We have no ETA on this and it is not a priority for us. It will not be in 1.0.

If you would like to see more replies and discussion on it, there is an old thread that still had relevant info on it on our forums here:

https://forum.lastepoch.com/t/gender-locked-classes/18588/21

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I’ll check with the QA team and see if this is on our radar. Seems like enough reports that something may be happening in some scenario

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Originally posted by MightiestBeard

Wait, is the answer "Yes, WASD movement is in the game."? If so, I'll buy it right now. I played Battlerite and subsequently V Rising, as well as like 5m of Diablo Immortal, and WASD is definitely how I'd prefer to control an ARPG.

That’s interesting. I can’t even imagine playing with WASD in this genre. It’s not on our radar but perhaps we can experiment with it! Certainly not opposed for any strong reason personally

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I’m going to poke our principal designer who can talk to this a bit better than I can. They’ve recently changed the spawners for the reworked zones that are being talked a bit more highly about in the thread.

Edit 8pm ct 3/15: ok it’s either I pull him to respond here or let him focus on skill bugs for the next hotfix, so here I go: First of all these are placed manually with heavy assistance of a built in tool we’ve created, so to adjust the density (or “spawners” as we call them) is done on a per zone basis. So there’s a bit of a time sink in doing so and with many new enemies coming down the pipe it often makes the most sense for us to do these when new enemies are ready to be placed. Then, especially with some of the longer standing monolith zones, we were conservative with density because of performance concerns. As most have noticed we’re making very significant strides in performance so we can be a bit less conservative with mob density going forward, which as many ...

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Sorry. I think I responded to the wrong report.

But we’ll take a look at this.


13 Mar

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    JustinC on Forums - Thread - Direct

We have a fix for this internally. We should hopefully be able to get this out in a hotfix soon.
Once the fix is out, you’ll just need to walk up to the catalyst again and it should allow you to click it to empower your monoliths. You won’t need to recomplete any timelines.

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Were you playing with a friend?
If you did, did your friend start the last quest?
If yes, did you both have enough stability to start it?

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Have you tried using “Drain all the ocean water, screw you Lagon” instead?

Thank you for the report, we will investigate

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Its a new quest, your armor pieces are trapped in loading limbo and you need to find them to get back the visuals. >: D

Thank you for the report, we are aware of this issue and are looking into it

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The dungeon boss wanted a splash of color in his interior decor. Do you like it? :slight_smile:

We are aware of this issue and are working on it.
Thank you for the report

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    JustinC on Forums - Thread - Direct

Was this occurring in offline or online mode?

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We’re aware of the issues. Working on fixes.

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We’re aware of the issues. Working on fixes.

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Thanks for the report. We’re tracking this internally.