Last Epoch

Last Epoch Dev Tracker




21 Jan

Comment
    Mike_W on Forums - Thread - Direct

Yes, 1.0 won’t have 12 chapters.

This isn’t news, I’m not sure where the info is but we have said it many times.

Comment
    Mike_W on Forums - Thread - Direct

Llama has the story straight on this one. We do have more campaign story chapters planned that will launch post-1.0.

And I can’t tell who it is on mobile but judging on the topic and picture, I suspect Andrew is about to have all the details.

Comment
    Mike_W on Forums - Thread - Direct

Could you define “other stuff” for me please?

I would also just like to confirm that this means that Diablo 1/2/3 are all not multiplayer games right?

Comment
    Mike_W on Forums - Thread - Direct

I’ve seen this idea that “coop != multiplayer” in a few places now and I’m really interested to know how you would define multiplayer.

If you were to list out the minimum requirements to call any game a multiplayer game, what are those requirements?


20 Jan


19 Jan

Comment

There isn't any type of regex style search functionality or tricks you can use to find specific combinations of properties.

This is something we will be looking to do at some point but it's likely not going to happen before 1.0


18 Jan

Comment

Originally posted by CoachHelp

Reviving enemies

I'm sorry to be the bearer of bad news but we hit a very hard wall when trying to implement this a while back. It's not impossible forever but we have sidelined it until at least post-1.0

Comment

Originally posted by ASIAN_GIRLS_PM_ME

The f**k does ICDRS mean?

Increased CoolDown Recovery Speed

It's a slightly different stat than the typical CDR is so we use a different acronym.


17 Jan

Comment

I mean, it's not a great on the ICDRS but that's a sweet 4LP item! I've been running a decoy bomber for a while now and it's a ton of fun. This is the key item for that.

Comment

The only thing cast speed affects is the time between pressing the use spell button and the spell existing.


16 Jan

Comment

Originally posted by Father_Toast

They have not provided much (if any) info about trading post-0.9, so no confirmation one way or the other.

This is the right answer to the actual question asked. No post 0.9 info.


14 Jan


13 Jan

Comment

Good Callout! We've actually changed this for 0.9 in multiplayer. The result is that you're sent back to the monolith stone in the hub, not sent back to End of Time 'town' upon completing the final monolith quest. Currently in offline you're sent back to End of Time instead of the monolith Hub. We are looking into updating it to also send you to the monolith rock in the Hub for offline as well.

The reason it doesn't send you back to the rest zone (the zone you arrive at after completing a normal web node) after completing the final quest is that you normally also unlock another monolith for you to progress to, and pushing back out to the hub helps complement that. We want to keep the same behavior for empowered for consistency (however now being sent back to the rock in the hub, not the End of Time 'town').

In multiplayer as well, the hub and rest zone are additively loaded with echo zones so there's also no loading going back to the hub or rest zone so you can ...

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12 Jan

Comment

Originally posted by Dissophant

I've sunk 400 hours in across the last 2-3 years and 'finished' the campaign many times at this point.

The game is pretty free of bugs, has decent enough storytelling elements and the classes/characters have really enjoyable progression along with great crafting and a hefty amount of legendaries/uniques. If you're looking to completely max a character from 1-100 with mid-good rolls on all slots, you're looking at probably 100s of hours. I'm sure someone can cut that time way down but for average player it'll be a long while. The monolith and arena content with the target farming and etc stays interesting enough given the risk/reward balance you do for your item farms.

Game is closer to grim dawn with the expansions than D3 imo. It's a bit floatier than D2/GD but not enough that I'd consider it worse, just a different feel, depending on the build. Some classes are very mobile and don't need to stop to cast/attack, others can be more stationary. Just depends.

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Comment

Originally posted by SunnyBloop

Is this something that will eventually happen?

Again, doesn't effect me in the slightest, but I know plenty of people would be interested in such a system.

Maybe, we don't have anything actively in development for it but it's also not something we have explicitly avoided. It will likely depend heavily on feedback we receive from 0.9

Comment

Originally posted by FeelingSedimental

It will be individual for each player. I'm not sure all of which sources stated this, but at least the ziz interview features it.

It's also been in the multiplayer FAQ for a very long time.