Last Epoch

Last Epoch Dev Tracker




03 Jul

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Hello Travelers,

Welcome to the second Pre-Patch Blog Post! Today we’re going to be highlighting some of the Quality of Life changes, as well as a few other changes, coming with the Last Epoch 1.1 : Harbingers of Ruin update on July 9th.

While we’ll be covering some hot topics today, fear not, the full Patch Notes will cover everything being added, changed, or fixed in 1.1! (Looks at word count of the Patch Note post) Make sure to set some time aside to read those.

Mechanical Changes

In this section we’re covering some of the much requested quality of life updates to the most commonly used mechanics in game that should help Travelers as they progress through Eterra, even our Alt-oholics too!

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Originally posted by bujakaman

Any date?

I don't know when.

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More info on the topic is coming in the next devblog post. All that's known so far is that the ranks are going up to 12.


02 Jul

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Originally posted by its_Khro

Dont know if its just me, but on mobile (chrome, oneplus m8) the countdown is overlaid on the "Ruin approaches" purple block and it probably isn't supposed to be :D?

yea, it's not you, I just checked and it's happening on my phone too. Desktop is still solid at least. I've passed it on to the website team.


01 Jul

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    EHG_Mike on Forums - Thread - Direct

Thanks for the feedback

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    EHG_Mike on Forums - Thread - Direct

And we’re back to “it’s not that simple”

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    EHG_Mike on Forums - Thread - Direct

Yes you do. That suggestion would introduce a level of jank that may have been ok for us 6 years ago but we aren’t willing to have it look like that right now.

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    EHG_Mike on Forums - Thread - Direct

Because you can’t move and shoot in two different directions at the same time.

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    EHG_Mike on Forums - Thread - Direct

It’s really just what’s already been said on this thread so I won’t just say it all again.

Currently every animation assumes that the movement and casting directions are the same at all times. Allowing moving one way and casting the other either redoing every player animation in the game means you will see people moonwalking all over the place.

Every ability in the game assumes that the player is facing the directing that they are moving. If this becomes false, hundreds of abilities, cast and triggered, need to be checked, updated and tested. I wasn’t even thinking of this before so tack another thousand dev hours onto my previous estimate.

I’m sure there are other things I’m not thinking about too. When you’re making the systems, you make every time optimization you can. Anything you know is going to be one way every time can be used to make the game run faster. We’ve used the knowledge that the player is moving and casting in the same direction all over the pl...

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    EHG_Mike on Forums - Thread - Direct

It is a mandatory step and we can’t ship WASD controls without it.

This is a major feature that can’t be completed quickly.


30 Jun

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    EHG_Mike on Forums - Thread - Direct

Yea, that’s the hard part. Disassociating the targeting direction from movement direction adds a few thousand extra dev hours if everything goes perfectly.

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Originally posted by LightningYu

Neat to know, i'm also curious... do you plan maybe someday add a functionality where you can craft obsidian out of golden ones, like if you gather 20 golden or so you can craft a obisidian one out of them?

Very unlikely

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Obsidian drop rate is being increased. Zones do not persist if you leave them.

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We have had some issues with specific ISPs which essentially don't like the type of traffic going through the network. We have contacted each that have had this issue. Some of them just added us to some list and it was fine but a few didn't really give us the time of day and basically said that their customers need to contact them directly. I think these were mostly in Europe but I'm not sure about all of them.

This might not be the issue. If you want help finding out if it is and possibly get some help fixing the issue, you can contact us on our support site. Replies are way faster right now than they will be when the patch drops next week.

https://support.lastepoch.com/hc/en-us/requests/new

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It's likely that steam cloud save us overwriting your saves. Do you share the computer or use your steam account on multiple computers?

You can manually backup the save folder after playing to see that it is updating based on the file modified date and time.


28 Jun

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    EHG_Kain on Forums - Thread - Direct

Please remember to follow the Code of Conduct. I’m closing this thread due to multiple CoC violations (I will be going back and cleaning up the thread), in addition to this conversation going in a constant circle.

https://lastepoch.com/code-of-conduct

HARASSMENT, DEFAMATION, AND ABUSIVE LANGUAGE

While using the forums and in-game chat, all users must treat others with respect. People have the right to participate in the discussions which take place here without receiving abuse or har...

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Originally posted by crispfuck

More importantly, LE is 32bit? I had no idea tbh. Can’t wait to see who manages to hit the dps overflow first.

Lots of data that gets sent over the network gets compressed down to save bandwidth. The actual values used to calculate the game are often more precise.

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There was a bug where removing a -1 more modifier would be transmitted as infinity because it tried to divide by 0. It's fixed for 1.1

It's also just a display bug.