@Lomkey @Kenobi1994 Very sorry about this! If you (or anyone else reading this) loses a character, please upload both of your log files. They get reset when you restart the game (with ...
Read more@Lomkey @Kenobi1994 Very sorry about this! If you (or anyone else reading this) loses a character, please upload both of your log files. They get reset when you restart the game (with ...
Read moreThe node is working as intended. Mind’s Eye causes the healing from Focus to have a healing effectiveness value, causing it to heal you more. Because the stat isn’t applied directly to the player, it won’t show on the character sheet.
I do see how that’s a bit confusing, but the node is intended to improve the healing from Focus itself, rather than any source of healing you may have.
I’ve added explanations to the alt text for all of these nodes, and some others (though I’m sure I missed some). Thanks!
Thanks, I’ve fixed this internally.
Thanks, I’ve fixed this internally.
This is working as intended-- you can only hit an enemy with one instance of Rip Blood. I’ve added some clarification to the tooltip. Thanks!
This will be fixed in 0.7.9. Thanks!
Damage from poison (the ailment, which is what Aura of Decay applies) doesn’t count as a spell, so this is working as intended. The same is true for other damaging ailments like Ignite or Bleed. I do see how this is confusing though.
This will be fixed in 0.7.9. Thanks!
The correct description is “reduces health regen by 20%”. Thanks!
The default keybind for hiding ground items is Z, which I do believe is what happened here. Thanks for the report.
This is intended, though I can see why it’s not intuitive so we’ll keep than in mind. Thanks!
Additionally, this will be fixed in 0.7.9. Thanks!
Sorry about that! I haven’t heard of this issue before. Could you please upload your log file if this happens again? Or, if you’ve only restarted the game once, please upload them before you launch again.
I’m not seeing this issue internally, so it should be fixed for 0.7.9. Thanks!
The Icarian Poison node constantly increases how many poison stacks you apply. Since this also damages you, it would kill you before you get anywhere close to the numbers seen here, forcing you to toggle the skill (as intended). With Decrepify also enabled you don’t need to toggle AoD since it doesn’t damage you, so getting to this very high number is still technically intended.
Regardless, we’re going to add a maximum application rate when using this combination for 0.7.9. Thanks!
Thanks, I’ve confirmed this.
Thanks, I’ve confirmed this and noted it internal.
Thanks, it seems that this is intended but it should definitely be listed on the tooltip. I’ve noted it down for review internally.
Level 86