Last Epoch

Last Epoch Dev Tracker




30 Dec

Comment
    Sarno on Forums - Thread - Direct

Thanks for the suggestion.

Currently zone entrances should have name labels shown on hover. Are you not seeing these?

Comment
    Sarno on Forums - Thread - Direct

Thanks for the suggestion, rlvladbob.

Boardman21 is thinking of planned future enhancements to the Monolith of Fate. We do plan to better tie the system into the lore and allow you to play through zones based on altered versions of the campaign, however if you want to relive the story as-is, then Stormquake is correct in that the Gates of Memorium system is designed to serve that particular niche.

Comment
    Sarno on Forums - Thread - Direct

Thank you for the feedback!

We’re aware that Beastmasters are currently weak and could do with improvements. We’ll likely make more sweeping changes prior to implementing new affixes, though they could certainly help to relieve some of the affix pressure Beastmasters (and Necromancers) currently face.

Comment
    Sarno on Forums - Thread - Direct

Hi there!

I’ve responded in your other thread about this.

Let’s keep the discussion in one place so that it’s easier to track. :slightly_smiling_face:

Comment
    Sarno on Forums - Thread - Direct

Thank you for the feedback.

We recently rewrote how items are stored. We wanted to include this work in Patch 0.7.5 due to it facilitating several improvements, and the tab in its current form was comparatively quick to implement. We do intend to replace it, though we aren’t yet ready to talk about future iterations of rune and glyph storage. Apologies for the worse quality of life in the meantime.

Comment
    Sarno on Forums - Thread - Direct

Hey there!

This does indeed sound like a bug. Could I ask which unique and set items you have equipped, if any? That would help us try to reproduce the issue internally so we can fix it in the future.

Comment
    Sarno on Forums - Thread - Direct

Thank you for the report!

I have been able to reproduce this and we’ll resolve it in a future update. :slight_smile:

Comment
    Sarno on Forums - Thread - Direct

Thank you for the report!

I can confirm that this is intentional.

Comment
    Sarno on Forums - Thread - Direct

Not at all! We definitely appreciate your contribution to the bug report.

Could you please post that log file if you still have it? You can do so by clicking the button.

Comment
    Sarno on Forums - Thread - Direct

Hi there!

I’m very sorry to hear about this. Does it work if you create a new character?

Could you please post a log file so that we can look into this further for you? You should be able to attach it to your forum post by clicking the button in the composer window.


29 Dec

Comment
    Mox on Forums - Thread - Direct

Absolutely love these posts @Stormquake. Lots of great ideas in here. There will be a time when we have all skill trees developed and we go back and review posts like these for updates on the skills that we already have implemented and want to revisit more heavily.

My personal favorites from these are Impale, Weapon Training (weapon masteries are cool), and all of the time themed nodes though some have some technical complications. We do intend to get more time distortion flavor option into the Sentinel/VKs kit.

Comment
    Mox on Forums - Thread - Direct

Welcome to the community, @Swabbee!


28 Dec

Comment
    Sarno on Forums - Thread - Direct

Thanks for the confirmation! I’ll go ahead and mark the thread as solved.

We implemented controller support earlier this year, and we need to refine the game’s ability to make intelligent decisions regarding which input periphereals it should receive input from. Apologies for the inconvenience - I’ll discuss it with the team sometime next month.

Comment
    Sarno on Forums - Thread - Direct

Hello,

Sorry to hear about this!

Could you please see if this support article helps?

If not, could you please post ...

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25 Dec


24 Dec

Comment
    Sarno on Forums - Thread - Direct

Thanks for the report!

Moving from #feedback to #bugs.

Post

Skills

Earthquake

These changes are to compensate for the loss of a guaranteed stun on the Entangling Roots tree in 0.7.5, and make some balance adjustments.

  • Mana cost reduced to 55 (from 70).
  • Added damage effectiveness increased to 250% (from 200%).
  • Added a new node that adds a guaranteed stun and a cooldown.
  • Added a new node that increases stun duration and cooldown duration.
  • Small changes have also been made to the requirements of some nodes.

Erasing Strike

  • Added damage effectiveness increased to 200% (from 170%)
  • Strength scaling changed to 5% increased melee damage (from 4% increased melee damage).

Forge Strike

  • Characters with Forge Strike specialized will receive a free respec for its tree
  • Added a new node behind Put to the Sword that increases bleed effectiveness.
  • Forged by Fire can ...
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Comment

Thanks for the report-- I believe the bug you’re describing is this one: Shards reset to 1 when using filter. I’ll bump it up for the developers to look at again. Let me know if you find any other information.