Thanks for the suggestion.
Currently zone entrances should have name labels shown on hover. Are you not seeing these?
Thanks for the suggestion.
Currently zone entrances should have name labels shown on hover. Are you not seeing these?
Thanks for the suggestion, rlvladbob.
Boardman21 is thinking of planned future enhancements to the Monolith of Fate. We do plan to better tie the system into the lore and allow you to play through zones based on altered versions of the campaign, however if you want to relive the story as-is, then Stormquake is correct in that the Gates of Memorium system is designed to serve that particular niche.
Thank you for the feedback!
We’re aware that Beastmasters are currently weak and could do with improvements. We’ll likely make more sweeping changes prior to implementing new affixes, though they could certainly help to relieve some of the affix pressure Beastmasters (and Necromancers) currently face.
Hi there!
I’ve responded in your other thread about this.
Let’s keep the discussion in one place so that it’s easier to track.
Thank you for the feedback.
We recently rewrote how items are stored. We wanted to include this work in Patch 0.7.5 due to it facilitating several improvements, and the tab in its current form was comparatively quick to implement. We do intend to replace it, though we aren’t yet ready to talk about future iterations of rune and glyph storage. Apologies for the worse quality of life in the meantime.
Thank you for the report!
I have been able to reproduce this and we’ll resolve it in a future update.
Thank you for the report!
I can confirm that this is intentional.
Not at all! We definitely appreciate your contribution to the bug report.
Could you please post that log file if you still have it? You can do so by clicking the button.
Hi there!
I’m very sorry to hear about this. Does it work if you create a new character?
Could you please post a log file so that we can look into this further for you? You should be able to attach it to your forum post by clicking the button in the composer window.
Absolutely love these posts @Stormquake. Lots of great ideas in here. There will be a time when we have all skill trees developed and we go back and review posts like these for updates on the skills that we already have implemented and want to revisit more heavily.
My personal favorites from these are Impale, Weapon Training (weapon masteries are cool), and all of the time themed nodes though some have some technical complications. We do intend to get more time distortion flavor option into the Sentinel/VKs kit.
Welcome to the community, @Swabbee!
Thanks for the confirmation! I’ll go ahead and mark the thread as solved.
We implemented controller support earlier this year, and we need to refine the game’s ability to make intelligent decisions regarding which input periphereals it should receive input from. Apologies for the inconvenience - I’ll discuss it with the team sometime next month.
Hello,
Sorry to hear about this!
Could you please see if this support article helps?
If not, could you please post ...
Read moreEarthquake
These changes are to compensate for the loss of a guaranteed stun on the Entangling Roots tree in 0.7.5, and make some balance adjustments.
Erasing Strike
Forge Strike
Thanks for the report-- I believe the bug you’re describing is this one: Shards reset to 1 when using filter. I’ll bump it up for the developers to look at again. Let me know if you find any other information.