Last Epoch

Last Epoch Dev Tracker




25 Jun

Comment
    Sarno on Forums - Thread - Direct

We’ve been working on creating visual indicators for buffs and debuffs.

 
Desires for such a system can be conflicting. They include;

  • Providing needed information (stack count, duration, etc).
  • Ensuring clarity - which are buffs? Which are debuffs?
  • Preserving screen real estate - we don’t want a list of buffs and debuffs to impair your ability to see and react to what is happening on the screen.
     

Three stacks of this buff have just been applied.

 
Our approach to balancing these concerns includes;

  • Having a retreating outline (green for buffs, red for debuffs) represent the remaining duration. A buff or debuff will begin with the outline completely encasing the icon. When half of the duration has expired, the outline will only be on the right...
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Comment
    Sarno on Forums - Thread - Direct

Thanks for the post!

As this thread isn’t about performance I’ll move this to a new thread.

Comment
    Sarno on Forums - Thread - Direct

Thanks for the suggestions!

We’re unlikely to implement the second suggestion, as it would result in using a portal taking longer - and this could potentially cause problems for people playing on Hardcore.


23 Jun

Comment
    Sarno on Forums - Thread - Direct

Hi there,

Thank you for the detailed list of steps you took prior to the bug occurring. If you haven’t opened the game client again since this happened, could you please upload the log file?

https://support.lastepochgame.com/article/39-the-games-log-file


22 Jun

Comment
    Sarno on Forums - Thread - Direct

Could you please upload your .ini file as an attachment to a forum post?

https://support.lastepochgame.com/article/31-the-graphics-ini-file

Comment
    Sarno on Forums - Thread - Direct

Thank you for the feedback.

Here is a table showing the currently implemented non-unique amulet base types;

...
Name Implicit #1 Implicit #2
Ruby Amulet Added Health
Brass Amulet Increased Cast Speed Base Spell Damage
Jade Amulet Increased Melee Attack Speed Increased Throwing Attack Speed
Copper Amulet Added Lightning Protection Base Spell Damage
Sapphire Amulet Increased Freeze Chance
Silver Amulet Increased Critical Strike Chance
Turquoise Amulet Increased Minion Damage Increased Minion Critical Strike Chance
Bone Amulet Added Vitality
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Comment

We agree, we’re adding more :slight_smile:

We appreciate feedback, even when it’s not positive. That’s how the game gets better.

Comment
    Sarno on Forums - Thread - Direct

I don’t doubt it.

Grinding Gear Games is over ten years old, and Path of Exile has been getting installed on the computers of their customers since 2012. This has afforded them ample time to develop a reputation which can be factored into heuristics utilized by security software. By contrast, Eleventh Hour Games was formed in 2017 and Last Epoch is still in beta development. Both it and we are consequently much...

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Comment

Is this in windowed or fullscreen mode?

Comment

What version did this start happening in? Does it only happen with characters that are loading into End of Time, or does it happen with characters earlier on in the story?

A log file from when you load in an affected character would help as well.

Comment

We are working on new weapon types, dual wielding and new off hand options. No exact timeline on when yet but it is in active development.


21 Jun

Comment
    Sarno on Forums - Thread - Direct

Hey there @MeltingBomb, welcome to the thread!

It seems you’re visiting the forum from the US.

Doing the following may help;

  • Close the Launcher if it is running.
  • Open the Start Menu.
  • Type Notepad into the search bar.
  • Right-click on Notepad and select Run as Administrator.
  • In the top-left corner click on File, and then Open.
  • Browse to C:\Windows\System32\Drivers\etc\
  • Open the file called hosts.
  • Add the following on new lines at the bottom of the file;
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Comment
    Sarno on Forums - Thread - Direct

I wanted to have the diagnostic information in its own post.

To touch on a few of the subjects raised thus far in the thread;

It is possible that security software distrusts our Launcher and is throttling it to inspect the traffic in real-time. The above support article shows how to mark it as a trusted program.

Alternatively, you can use ...

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Comment
    Sarno on Forums - Thread - Direct

Hi there,

Thank you for the reports and diagnostic information.

The screenshots provided do not reflect the poor download speeds you are experiencing when using the Launcher, and this information is useful for our debugging efforts.

We have a couple of support articles which may prove useful;

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Comment

Originally posted by enfrozt

The devs have made it clear that even though there's a lot of opposition, it's a core design tenant that you can't really respec your builds.

A lot of players have brought up the issue that, there's are countless possible builds per class, and countless variations to each build (imagine even just 100 possible builds, and 10 variations for each build... that's 1000 respecs!). Being able to try them all would be a lot of fun, but the devs insist that having 30 Mage characters on your home screen if you want to have 30 builds is what they want as a design decision.

Even if the OP farms gold for many hours, it doesn't really matter because in the end it'll be too expensive to realistically try out all the possible builds or to switch up your build when you get bored with it.

It's sort of a sad realization which is why I was being a bit facetious because it's sort of a sad realization.

There is a lot of mistruth in this. The devs have never said that we don't want people respeccing or even that it's a core design. It just shouldn't be at the drop of a hat or on the fly as some other games. We're currently working on a respec system that is not nearly as punishing as our current one.


20 Jun

Comment
    Sarno on Forums - Thread - Direct

Yes, Windows can do it when you restart your computer (before it is in use again).

Please be sure to read the guide I linked to carefully. :slight_smile: