Since the last patch we have been hard at work optimizing and upgrading the graphics in Last Epoch. Today I’d like to share a few of the changes that we have made so far. Many framerate issues were caused by either grass or real-time lighting.
To resolve the bad performance with shadows we have begun the process for baking shadows into the levels, as well as swapping our real-time shadows to a new solution that uses a Monte Carlo method to blend hard shadows.
The main advantage of baked effects is they are entirely calculated on our end, rather than being created by your computer. This means that baked effects are much more performant - but the downside is that they cannot adapt to changing conditions in the game, making them better suited for objects that don’t move. This allows us to make the shadows on Medium look as good as the shadows previously did on Ultra, while performing better.
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