Our web developer has found and corrected an additional bug which could result in automated badge assignment to fail. This was limited to people paying using PayPal.
Our web developer has found and corrected an additional bug which could result in automated badge assignment to fail. This was limited to people paying using PayPal.
Identified & corrected an issue which could cause people not active on the forum to lose their supporter badges. Please e-mail [email protected] if you were affected by this.
Thanks for the feedback!
I’m not sure if that would make it easier to notice, but I’ll definitely bring this up internally.
This is something we’ll definitely be implementing, regardless of the aesthetics of our user interface. It’s just an example of work we haven’t quite gotten around to just yet.
Thanks for the report!
I have identified and corrected an issue which affected the size & shape of my user card.
Thanks for the report! This issue should now be resolved.
Thanks for the report!
We’re looking into this. We may just disable that page and remove the link from the menu.
That is something on our radar. We have talked about working one into the core game. Would be with time and resources permitted (so I can’t guarantee that it’ll happen or make it into the base game) but we would like to add one eventually.
The beta will start next year. The alpha will continue to run and be updated until the start of beta.
The following is a list of recent bug fixes:
Reported bugs we have not yet reproduced:
The following is a list of forum bugs we have reproduced internally.
When reporting bugs please do the following:
Side question; will you be supporting/allowing (offline) modding?
It's something we have discussed, but haven't reached a conclusion on. We would like to support offline modding if we are able to, but we need to make sure we are able to before we make any promises.
The single player version of the game is offline single player, with the restriction that such characters cannot be used for online play. Even games with restrictive online-only DRM, these games are heavily datamined because of all the local strings and what not. They're really aren't that many "secrets" in such games.
Spot on. One additional thing to note, online characters will be able to be converted to offline characters.
Regarding secrets/datamining, because we intend to support offline play we will not able to prevent datamining to the degree we could if the game was purely online. It's unfortunate, but it's a necessary compromise to offer the features we want to have
Hi Mastery, welcome to the community and thank you for your support. You raise some very good points and I have to say that I agree with your concerns. We don’t expect to get it right on the first try. I’m sure that the plans we have for the Bazaar will evolve as we experiment with it at scale. It’s actually one of the systems that we want to get up and running fairly soon so that we can start testing it out. Currently, we are planning on having certain situations in crafting where it binds the item to your account but makes the crafting guaranteed to work. We are planning on having most (if not all) items that you find out in the wild be tradable on the Bazaar or giftable to your friends.
We really like the GGG trading system a lot and want that same sort of market to happen. You’re right though, we are trying to avoid gold sellers being a thing. We are also trying to avoid players needing to go to another website or program (e.g. poe.trade) to set up a trade.
Most of...
Read moreAww, I want a companion that levels up with you.
That feeling of a companion levelling with you is something we want to achieve with the skill trees of summoning skills.
So our plan isn't for uniques to be objectively superior to rares (think Diablo III), but rather for them to do something different. Crafting items will be one solid way of getting a good foundation for your character, but you might want specific uniques which are build-enablers, or otherwise contribute to your build in an interesting way. Please understand that a lot of elements of the game are currently very much WIP, and balance (e.g. drop rates vs crafting) is top of that list.
Some uniques will be rarer than others - and we'll be making an official distinction where the rarest / most valuable are labeled Legendaries.
Appreciate your questions and the kind words!
Spot on, one additional thing to note is that some particular uniques will be exclusive to certain bosses or will have higher drop chances with their respective bosses, though these will not be the majority case.