Thanks for the report! We’re looking into this.
Thanks for the report! We’re looking into this.
Sorry for the confusion; @GeoGalvanic is correct and I’ve edited my previous post.
To clarify, there is a difference between the game saying you’ll do +12 - 15 Damage, and the game saying you will deal 5% Increased Damage. The entry your screenshot is focusing on is tracking percentage increases, so it will not update to reflect +X - Y Damage.
The change was to reduce the range where they run back to you if you are particularly far away from them.
The range at which they engage enemies has not been changed, but is planned to be reduced in future.
Thank you for the report.
I’m unable to reproduce it showing as 20%. Would you happen to have a screenshot?
Thank you for the report.
I have tested Hammer of Lorent and it appears to be functioning correctly.
The highlighted entry in your screenshot is Increased Melee Damage. This shows the sum of your character’s various sources of Increased Melee Damage. So, for example, if you equip an item that says 8% Increased Melee Damage, that 8% would be reflected there. As flat Melee Damage is a different stat, that character sheet entry will not be updated.
Moving thread from Bug Reports to Feedback and Suggestions.
Sorry to hear about this!
Could you please go here, and let us know which speeds you’re getting from each server?
Sorry to hear you’re having issues with the standalone client’s launcher!
One option would be to play Last Epoch through Steam, as doing so would mean not using the standalone client’s launcher. There’s a guide on our support site here which may be helpful.
Edit: Moving thread to Technical Support.
Still no supporter pack items for people on steam? That's nice. Game still has horrible frame drops with Holy Aura on start up for a good minute before it finally stabalizes.
I would suggest either posting in Customer Service or e-mailing [email protected] if you haven't received some of the contents of your supporter pack. We're happy to help you with this, but unfortunately we cannot do so over Reddit.
Poison for Primalist isn’t going anywhere.
Hi there,
Thank you for the feedback.
Glad to hear that you’ve found the systems engaging! We’re very proud of these - it was the skill specialization trees which attracted me to the project and led to me joining the team.
Time travel seves multiple goals for us. First of all, to have a leveling experience with a single playthrough there has to be ecomonical reusage of levels. Time travel takes this from being a drawback to something we leverage in the game’s story. While perhaps less significant for most players, the time theme can also provide some fun meta explanations for, say, when you create a new character at the start of a cycle (think D3’s Seasons or PoE’s Challenge Leagues) and you start from scratch with history repeating itself. Additionally, the theme has been used for a couple of skills. The core functionality (in other words, with no skill tree nodes) of ...
Read moreOh, you didn’t like this change?
Thanks for the feedback, I’ll pass it on to the team.
Hey there, you may have noticed that we didn’t really do anything to the passive trees this patch. I just wanted to poke my head in and say that I’ve been lurking this thread for a couple weeks and I am paying attention to it. We will be referencing it during the next Primalist passive tree revamp. Not that everything will be used but you’ve got some really great suggestions in here that I like a lot.
resolution issues should be resolved with the latest patch that just released let me know if anyone is still experiencing issues. thanks.
Monolith of Fate
Uniques
This is excellent! However, I'm kinda hoping there is also a way to potentially speed level, at least while in Beta. Gold doesn't have much use yet, but to level builds, there is a lot of effort to go through.
Is there possibility a merchant could be added to buy passive and specialisation points for gp, at least while there is no real use in the game for gold currently.
I really want to try a Sentinel, but after making a Druid and a Spellsword, the idea of having to spend so much time in a game that runs quite slowly and buggy in certain areas is pretty off-putting. It is that which is stopping me from playing the game again.
Alternatively, a Teleport to the monolith to level without having to play the story Again would be nice.
I'll discuss your feedback with the team.
In an earlier stage of development we made a subset of our developer tools available in-game, which could be used to level up a character either 1x or 10x, to generate a 'Lootsplosion', to unlock all waypoints, and so on. The community really liked this.
The primary issue with it was that it made the reliability of feedback much worse. People would level themselves up to 100, start farming the Arena, and get absolutely butchered. Then they'd post feedback saying that it was grossly overtuned. The problem was simple - their character was level 100 in an area which scales with character level. They had only a level 1 character's default equipment, and their gear was thus substantially worse than would be expected at that level. In some cases they even had all of their skills with only a single point spent in their specialization trees, which is similarly not expected at such a high level.
The reverse is also possible. ...
Read more