Last Epoch

Last Epoch Dev Tracker




21 May

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I would love to be able to give you the answers you are looking for with all those questions. Most of them aren’t really decided yet. D2 is a big influence in our online experience. We are going to make our system a little different in order to fit the different gameplay systems. I’ll do my best to give answers to what I can.

  • It will probably be part way between D2 and PoE. We really like the D2 lobby system where you can create game names etc. We’re not a huge fan of the general separation that it can give to the community sometimes. We are probably going to make that lobby feel a little more like a town itself, which fun fact was the initial intention for D2 in the first place.
  • First off, the rate at which you get arena keys will change dramatically. We know that the arena is a sweet system but we really don’t plan on it being the primary, secondary or even tertiary end game system when the game is released. It’s going to be more of an extra little thing you ...
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    Sarno on Forums - Thread - Direct

Thank you for the suggestion; we’ll discuss it during a future design meeting.


20 May

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hey, all its taken time to get this one fixed for good as resolution switching was actually a relatively new feature to unity itself. (beyond full-screen and windowed). we have just finished a new revised version that now can adapt to user inputs as well as starts in the correct resolution. due to its nature we will have to do a fair bit of internal testing i will update here how that goes :slight_smile:

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    Mox on Forums - Thread - Direct

Thanks for this fantastic writeup @Orobyss. It has been linked internally and I am scheduling time for our story and world building crew to read over it today. Admittedly I’ve only made it half way through so far but agree with the vast majority of points you raise. Look forward to going over this with the team!

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Sorry about that! We found an issue with using the launcher to update from older versions and it was fixed earlier today, so please try again.

If the problem persists please post your launcher logs. Thanks!

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This is a known bug-- you can actually just open and close the skills panel (s by default) to refresh the list of skills you can select. Thanks!

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Mind Slayer is working but it appears that the others are not. Thanks.

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I’m not able to reproduce this. I’m running by continuously holding down M1, a stun symbol appears above my head and then I activate teleport (without releasing M1).

Is this still happening? There was a bug where the chat was obscuring movement which might’ve been what you saw. It was fixed in 0.7.0g, so let me know if this is still happening.

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This should be resolved now-- see this thread for details and reply there if you’re still having issues. Thanks!

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Thanks. We’ve looked into this and the issue should be resolved, so let us know how it goes!

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This is just a display issue, it should be a simple fix.

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Abyssal Form doesn’t have a visual, though it is correctly applying its buff.

The node comes from before we added the transform skills, so it’s now inconsistent with how we use the word “form” elsewhere. I’ve made a note to look into that.

Thanks!

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Envenom is expected to not show on the character sheet because it grants poison chance with melee hits, rather than with all hits.

Caustic Poisons isn’t working, but I’ve found the cause.

Thanks!

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Plague is working fine on my end.

It’s worth noting that Serpent Strike inflicts poison on hit by default (which has a green visual), and Plague has its own visual which looks like this

.

If you’re not seeing that effect spreading between enemies, then a screenshot of your skill tree would be a good place to start. Thanks!

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Unfortunately I haven’t been able to reproduce this yet, and I don’t see an error logged on your end.

The only times I see the Summon Wolf not be replaced with Howl is when I don’t have the maximum number of wolves out or if I reassign the Summon Wolf skill.

Hopefully I can find this soon.

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I believe the tooltip wasn’t updated after we changed the skill.

The minion buff not showing in your character sheet is intentional. The buff applies to any minions you have out, but if you were to summon a new one after casting it would be unaffected.

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This is indeed caused by also having the Bulb Shield node-- thanks for testing!

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I’m not able to reproduce this at all-- all acolyte summons are following the command for me. A log file and any more details will help a lot, such as what enemies you’re trying to make them attack, or if the command was working in the past but isn’t now.

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    Sarno on Forums - Thread - Direct

Moving thread from Bug Reports to Feedback and Suggestions.

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Thanks for the report! I’m having trouble reproducing this-- if this is still happening, can you tell me where your sources of increased damage are coming from?

It seems like you have a source of Increased Damage (applies to all types) which is for some reason being overridden when you enter Reaper Form, but I am not sure.