Our goal is to make jungle easier to get into and increase the skill floor, but not change the overall skill required to master the role (not that anyone has really mastered the role anyway).
We wanted to move mastery out of unintuitive mechanics that were only satisfying for a small subset of players to mastery that is more clear and satisfying (eg. choosing and optimizing your companion, more champs can jungle, etc.) and we're still keeping some of these optimizations (like camp dragging).
Features like rec jgl paths, displaying leash ranges, etc. aren't intended to allow a Gold player to become Canyon.